Gwendolyn Catherine "Gwen" Tennyson
Affiliations: Solo d8, Buddy d6, Team d10
Distictinctions:
The responsible one
I don't really understand this stuff
Grace under pressure
Anodite Heritage: Flight d6, Growth d8, Intangibility d8, Mana Blast d8
SFX: Focus. If a pool includes a ANODITE HERITAGE power, you may replace two dice of equal size with one die +1 step larger.
SFX: Scary Emotional Detachment. On a reaction against a emotional stress attack action, inflict mental stress with your effect die at no PP cost or spend a PP to step it up by +1.
SFX: Unleashed. Step up or double any ANODITE HERITAGE power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Power Rush. Both 1s and 2s count as opportunities when using an Anodite Heritage power.
Limit: Concious Activation. If stressed out, asleep, or unconscious, shutdown ANODITE HERITAGE. Recover ANODITE HERITAGE when stress is recovered or you awake. If emotional trauma is taken, shutdown ANODITE HERITAGE until trauma is recovered.
Charmcasters Grimoire: Dimensional Gateway d6, Mystic Sense d6, Sorcery Adept d8
SFX: Area attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Constructs. Add a d6 and step up your effect die by +1 when using CHARMCASTERS GRIMOIRE
to create assets.
SFX: Mana-Fu. On a successful reaction against a physical attack action, convert your opponent’s
effect die into a CHARMCASTERS GRIMOIRE stunt or step up a CHARMCASTERS GRIMOIRE power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
Limit: Exhausted. Shutdown any CHARMCASTERS GRIMOIRE power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Tools of the Trade. Earn 1 PP when affected by mana-specific Milestones, spells and gear.
Specialities: Acrobatics Expert d8, Combat Master d10, Menace Expert d8, Mystic Expert d8, Psych Expert d8, Science Expert d8
Milestone: Voice of Reason
1 XP: When you first use a support action to help an ally in a scene.
3 XP: When you enter into a conflict for control of a situation with an ally.
10 XP: When you either stress out an ally who refused to listen to your advice or choose to step back and let them learn from their own experiences.
Milestone: Loss of Humanity
1 XP: When your "Power Rush" limit first adds a d8 or higher to the Doom Pool.
3 XP: When you first activate your "Scary Emotional Detachment" SFX
10 XP: When you either refuse to use your ANODITE HERITAGE Power Set for the scene or give in to your alien nature and cut ties with your humanity.