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Diese kurze Frage kann man ganz kurz beantworten: Weil es die Macher von SW, also insbesondere Shane Hensley, so getrennt haben wollten.Warum sind eigentlich die Fertigkeiten Schwimmen und Klettern getrennt?
Dem obigen widerspricht ein Clint-Black-Beitrag jedoch: https://www.peginc.com/forum/viewtopic.php?p=258525&highlight=swarm#258525Mehrere Schwärme können somit "überlappend" agieren und werden dann nicht nur wie ein einziger großer Schwarm behandelt, sondern wie mehrere einzelne Schwärme (wichtig, da jeweils pro Schwarm der Schaden verursacht wird!)
Mit dieser Auslegung (von 2009 - das heißt, zwischenzeitlich könnte Clint das wieder ganz anders sehen) hätten unsere Charaktere längst nicht so viel Schaden gefressen, wie sie letztens einstecken mußten.Generally a swarm fills the area. Since a swarm attack affects anything in the area, if two swarms were trying to occupy the same area, they would be attacking each other. While that would be extremely cool if they were opposing each other, if allied, they would just increase the size of the area covered once the two templates become adjacent or even overlap. A GM might allow two MBT swarms to combine into one Large Burst Template one though.
Und noch eine Clint-Black-Darlegung: https://www.peginc.com/forum/viewtopic.php?p=273912&highlight=swarm#2739121. Durch "Stampfen", das automatisch trifft, aber nur den Stärke-Würfel an Schaden verursacht
Stomping erfordert einen Angriffswurf, der auch eine Steigerung erzielen kann.Telas wrote:Yep.Second, can one get a Raise when attacking a Swarm by "stomping"? I assume that an attack roll is necessary, and allowed the extra d6 for Raises...
JamesG wrote:Follow-up to this.
What about straight, bare handed, punches? Can those damage swarms as they are not cutting or piercing weapons? If they can, it kind of renders the restriction on stomping flying/swimming Swarms moot as a punch and a stomp do the same damage.
Unless... is a stomping a swarm automatic, in the sense that you don't need to roll to hit, you just roll damage? Whereas with a punch you have to hit the swarm's Parry.
Bingo! A stomp would just do Strength damage, but automatically hit.
Es ist einfach BEKNACKT, daß er mit der Auslegung, daß Stomping KEINEN Angriffswurf erfordert, ankommt und sich dann windet, um irgendwie mit seiner Auslegung und seinem "the GM might rule it" seinen Hals aus der selbstgewirkten Schlinge zu ziehen.JamesG wrote:
OK, last one on swarms, I promise!
Quoting from here:
Clint wrote:A stomp would just do Strength damage, but automatically hit. A character could attack unarmed (basically swap and slap at the swarm) with a normal attack roll, but the character could miss... they might also hit with a raise. It's a trade-off.
Could a character Stomp AND Attack (either unarmed or with a bashing weapon) in the same round as a multi-action? The stomp would still automatically hit for STR damage, but the Fighting attack would suffer a -2 MAP.
Possibly. Stomping would be an action, but it would be up to the GM's call as to whether it could be combined with another action and how it would work.
It could be applied like readying a weapon. Normally an action that does not require a roll, but if done awkwardly (like trying multiple actions in this case), it requires an Agility roll.
Also since the stomp does Strength damage (even without a roll), the GM might rule it counts just like a Fighting attack, meaning a character would be limited to one additional Fighting attack just like making an attack with each "hand," or they could not stomp and also attack with a two-handed weapon (too unbalancing).
Again, it's very situational, so the GM can just make a call at the time. It would count as an action though at the very least.
Somit könnte man auch beim Stampfen - den Mehrfachaktionsabzug und den Abzug für die schwache Hand berücksichtigend - ZWEI Angriffe gegen einen Schwarm ausführen.Telas wrote:Third, I ruled that an Ambidextrous and Two-Fisted character only gets one attack against the Swarm. "Stomping" was ruled as "whatever is logically most effective against whatever makes up the swarm (swatting vs. flying critters, etc)." I hope that is consistent with the rules.
Since it's treated as a "normal attack," I'd probably allow two attacks with the normal penalties (ignored if the character had those Edges).
Die bisherige Klarstellung von Clint war, daß der Schwarm nur auf seiner AKTIONSKARTE den Schaden verursacht (oder wenn jemand aus dem Nahkampf mit dem Schwarm fliehen will), aber nicht, daß der Schwarm "zu jedem Zeitpunkt" einfach mal den Schaden verursacht.doswelk wrote:
If a character who is outside the swarm template (and thus did not take damage on the swarm's turn) moves in to stamp on the swarm do they take damage when they approach a swarm?
Yep. That's why those nature shows say to give them a wide berth.
Wibbs wrote:
If a character starts their turn not in a swarm, runs right through it and then ends up out the other side, does the swarm get a chance to do any damage to them?
Logically I would say yes, but based on other questions that clarify a swarm is treated as one creature for attack purposes, they answer could well be no.
Damage for a swarm is rolled on their action (unless they get a free attack for some reason like a character leaving close combat as discussed in a thread below).
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