V
Vega
Guest
AW: Grenzen von Dominate 2
in VtM 2nd edition steht das:
•• Mesmerize
You can implant a suggestion into the unconscious mind
of a subject. This requires intense concentration and the
careful and precise use of instructions for the intent of
your orders to be carried out properly. You may cause the
mesmerization to take effect immediately, or you can
designate the events which will trigger it.
You must maintain eye contact for as long as it takes to
complete your command (roleplay it out, if you have the
inclination); however, very complicated suggestions can be
made. Careful wording is essential, as the target will
unconsciou sly attempt to pervert the spirit of the
suggestion as much as possible.
You may give exact commands to another person, like
"climb up that ladder" or "pretend that you're a dog," or
the control can last longer and be much more subtle.
Maintaining eye contact is no longer necessary after the
initial suggestion is given.
The suggestion cannot force the subject to do something
against her innate Nature, and only one suggestion may be
implanted in a subject at a time.
System: The player must roll Manipulation + Leadership
(difficulty is the Willpower of the target). The number of
successes determines how well the suggestion is
implanted. With less than three successes, the subject
cannot be forced to do anything which seems strange to
her. The subject might walk outside, but is unlikely to
pretend to be a chicken. With less than five successes, the
suggestion is effective unless heeding it would endanger
the subject. A businessman won't pick a fight with
someone, but a bouncer will in a heartbeat. At five
successes, nearly any sort of command can be made
Es würde mich interessieren, was dazu im englischen Original steht.
in VtM 2nd edition steht das:
•• Mesmerize
You can implant a suggestion into the unconscious mind
of a subject. This requires intense concentration and the
careful and precise use of instructions for the intent of
your orders to be carried out properly. You may cause the
mesmerization to take effect immediately, or you can
designate the events which will trigger it.
You must maintain eye contact for as long as it takes to
complete your command (roleplay it out, if you have the
inclination); however, very complicated suggestions can be
made. Careful wording is essential, as the target will
unconsciou sly attempt to pervert the spirit of the
suggestion as much as possible.
You may give exact commands to another person, like
"climb up that ladder" or "pretend that you're a dog," or
the control can last longer and be much more subtle.
Maintaining eye contact is no longer necessary after the
initial suggestion is given.
The suggestion cannot force the subject to do something
against her innate Nature, and only one suggestion may be
implanted in a subject at a time.
System: The player must roll Manipulation + Leadership
(difficulty is the Willpower of the target). The number of
successes determines how well the suggestion is
implanted. With less than three successes, the subject
cannot be forced to do anything which seems strange to
her. The subject might walk outside, but is unlikely to
pretend to be a chicken. With less than five successes, the
suggestion is effective unless heeding it would endanger
the subject. A businessman won't pick a fight with
someone, but a bouncer will in a heartbeat. At five
successes, nearly any sort of command can be made