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Und schon ist meine Begeisterung wieder geschrumpft...The game system is a simple d100 variant, optimized for quick resolution so people can focus on the setting more than mechanics.
Humanity stands on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity has conquered the solar system and partially terraformed Mars. Advancements in biotechnology, nanotechnology, artificial intelligence and cognitive science have transformed our lives. Everyone is wirelessly networked with the world around them, AIs process vast amounts of information, and nano-fabrication enables people to “print” complex devices from the molecular level—at home. Biotechnology allows people to genefix, enhance, and clone their bodies, while others pursue body modifications to adapt to new environments or make themselves into something no longer quite human. People’s minds and memories can be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death has been defeated—for those who can afford it.
From within, disaster struck. Transhumanity reaped the rewards of its arrogance when a group of military AIs known as TITANS achieved full sentience, autonomy, and rapidly began exponentially incrementing their own intellectual growth. The AI intelligences spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a struggle between man and machine escalated into a whirlwind of conflict between political factions, revolutionaries, and hypercorps.
In less than a year, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces. Our planetary home—Earth—was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANS disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems—often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist—each highly contested—the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.
In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society—from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepreneurs, and bizarre posthumans, among other, stranger, and more alien things ...
Though most claim the Fall was carefully orchestrated by the out-of-control TITANS, others whisper that the driving powers behind the wars—both AI and transhuman—were infected by a mutating virus with multiple infection vectors—biological, information, nano—dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable ... something monstrous and reality-altering. Whatever the truth, the remnants of the TITANS and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them ...
Und im Blog gibt's eine praktische Zusammenfassung der wichtigsten Punkte des RPGnet-Threads.robboyle schrieb:I forgot to mention one very important thing: the game will be issued under a Creative Commons license.
Bitte???!! Wie kannst Du das nur in Angesicht von Spielen wie z.B. BRP/CoC, Bloodlust/Hyperborea, Twilight Imperium RPG, Unknown Armies, ja selbst Space Gothic behaupten?Aber Prozenter haben einfach keine Seele
Wo ist denn da Shadowrun drin?
Mit Ausnahme von Unknown Armies sind das ja auch langweilige Prozentersysteme...Bitte???!! Wie kannst Du das nur in Angesicht von Spielen wie z.B. BRP/CoC, Bloodlust/Hyperborea, Twilight Imperium RPG, Unknown Armies, ja selbst Space Gothic behaupten?
Für den Fall dass man mich gesucht und nicht gefunden hat, möchte ich mich entschuldigen.
Ich war zwar gestern größtenteils da, allerdings war heute das Schicksal gegen mich, so dass ich nicht mehr auf der RatCon aufschlagen könnte. Falls jemand aber Fragen haben sollte zum Rollenspiel, Setting, Spielmechanik, einfach hier Fragen, oder PM an mich.
Okay: Was machen die Spieler?
Erstmal: Hi Lars, willkommen bei den Blutschertern, u.s.w.
Mich würde deshalb mal interessieren: Wie ist denn der "Basismechanismus" für die Würfe? Oder hab ich übersehen, dass die QuickStart-Rules schon online sind?
Die tatsächliche Version sieht noch etwas anders aus (die TITANS sind nur die Spitze des Eisbergs)
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