Hier der heute im Update vorgestellte Überblick über den Inhalt des Hacker's Guides:
We’d also like to reveal to you the contents of the Cortex Plus Hacker’s Guide (minus any stretch goals we haven’t hit yet, of course). Here’s a list, roughly organized by how we’re planning on organizing it in the book (exact order not yet finalized), along with a blurb (most provided by the authors) for each one:
CHAPTER 1: MECHANICS AND STRUCTURE
On Hacking by Rob Donoghue
Hacking Cortex Plus by Cam Banks
Before you start hacking, you need to understand how Cortex Plus works at its core. This article describes the nuts and bolts of Cortex Plus and how to change those.
The Basics of Cortex Plus Drama by MWP Team [Drama]
A two page quick reference guide to Cortex Plus Drama, as first seen in the Smallville RPG.
The Basics of Cortex Plus Action by MWP Team [Action]
A two page quick reference guide to Cortex Plus Action, as first seen in the Leverage RPG.
The Basics of Cortex Plus Heroic by MWP Team [Heroic]
A two page quick reference guide to Cortex Plus Heroic, as first seen in the Marvel Heroic Roleplaying RPG.
Machine Shop by Josh Roby [Action, Drama]
Machine Shop dissects the pieces of Cortex Action and Drama and empowers you to fuse them together to create the right feel for your hack.
Roleplay Like You’re on TV by Monica Valentinelli [Action, Drama]
Roleplay Like You’re on TV! provides an overview of roleplaying your favorite television show characters. It outlines how to quickly modify Cortex Plus to use for any show, any genre.
Hacking Stress by Ryan Macklin [Drama]
Hacking Stress changes your Cortex Plus Drama game by focusing on how characters are vulnerable. As is, Cortex Plus Drama is about emotional vulnerability, but it could at easily be formed into a game about psychological horror, supernatural trials, investigative drama, and so much more.
Time and Tactics by Adam Minnie [Action, Drama, Heroic]
Time and Tactics gives you rules and suggestions for hauling urgency and desperation to the forefront of any Cortex Plus game. It is served with a side of ideas for introducing tactical zone-based conflict. Count on these rules to add bite to your games about zombies, survival, crisis management, alien invasion, criminal or occult investigation, war, and more.
Random Feature Generation by Scott Cunningham [Drama]
Random Feature Generation offers a set of tables for generating new and balanced Features, as a complement to an existing Cortex Plus Drama game.
One-Shots by Josh Roby [Drama]
One-Shots is a method to run a one-shot Cortex Plus Drama game, while still maintaining the interweaving relationships and pathways the game is known for.
Dramatic Fluency by Joel Shempert [Drama]
The Cortex Plus Drama system is packed with juicy, interlocking mechanics. How do you bring this clockwork to bear without grinding roleplaying to a halt? Dramatic Fluency provides a roadmap for introducing rules in a modular fashion and integrating roleplaying into the Pathways step so that every moment of learning is a moment of play.
CHAPTER 2: HISTORY AND FANTASY
The Old School Job by Philippe-Antoine Ménard [Action]
Cortex Plus Action goes to the dungeon in this hack, including character creation
(which you can read now), combat, GM advice, and tables to quickly design a fantasy quest using tables built like those found in the Leverage RPG.
Cursus Honorum: Roman Drama by Shreyas Sampat [Drama]
Cursus Honorum explores the world of an ancient Rome where the powerful families aren’t just influential because of their wealth and status, but also because of the innate abilities of their bloodline.
Kingdom Management by Dave Bozarth [Drama]
Kingdom Management takes Cortex Plus sensibilities into the halls of power with examples on how to treat organizations like characters.
Eternal City by Dennis Twigg [Action, Drama]
The Eternal City presents rules for legendary play alongside any Cortex Plus system. Characters draw on the power of archetypes, myth, and history that they embody in a city that is both totally unique and hauntingly familiar. Access the power of your own legend at your own risk, as those that burn brightest are most likely to fade away.
Fantasy Heroic Roleplaying by Dave Chalker and Philippe-Antoine Ménard [Heroic]
In a world of dragons, monsters, traps, and perils of all kinds, the world needs heroes. Trading the capes and eye blasts of super hero roleplaying for armor and arrows, Fantasy Heroic Roleplaying uses fantasy races and classes as power sets, and provides plenty of tools for GMs to use the Doom Pool for dungeon exploration.
CHAPTER 3: MODERN
Ephemereality by Zachery Gaskins [Action]
Ephemereality takes the confidence scheme experience of Leverage into a surreal realm: the world of lucid dreaming. As investigators (thieves) in a dystopian civilization, the PCs must establish entire worlds using the power of imagination and convince the mark that the dream is real without losing themselves in the process. It may resemble a movie you've seen.
Mutant Ninja Animals by Steve Darlington [Action]
Following the discovery of a way to splice human DNA into that of animals, experiments have produced creatures with human intelligence and semi-human form. Some of these creatures escaped their laboratory prisons. Now they stalk the shadows, strangers and outcasts in a world that fears them. You are one of The Breed.
Vampville by Anders Gabrielsson [Drama]
Strange abilities, dark secrets and twisted relationships entwine in the shadowy world of Vampires. Vampville brings the denizens into the night to the Cortex Plus Drama system, allowing players to confront their darker natures by playing anything from an elder vampire to a human caught up in their world.
Backstabbing BFFs by Matthew Gardner [Drama]
Backstabbing BFFs is a simple hack for Cortex Drama to turn it into a vehicle for petty revenge. From particularly cutthroat school movies to good old-fashioned soap operas, this hack demonstrates how even a small change to the system can drastically shift the tone and direction of your game.
Junior Adventurer's Club by Elizabeth Shoemaker Sampat [Action]
Junior Adventurer's Club helps introduce 4-10 year olds to the concept of roleplaying, and incorporates kid TV-style minigames into problem-solving scenarios.
CHAPTER 4: SCIENCE FICTION
Cyberpunk Overdrive by James Ritter [Drama]
Cyberpunk Overdrive puts a Smallville spin on the tropes of William Gibson's Neuromancer and Mona Lisa Overdrive.
Transhumanism by Dain Lybarger [Drama]
Transhumanism takes Cortex Plus Drama into the realm of a future that may be closer than we think. What can we become if we set our will and technology to transcending the limitations of the human form? What of the ensuing “human condition”? Who are we, really, when everything that makes us “us” is subject to voluntary change?
Mechaville by Joel Shempert [Drama]
Do you thrill to the space operatic drama and action of Mecha anime? Mechaville provides alternate Pathways and rules elaborations, equipping you to create your own epic of war and sacrifice, bravery and tragedy. Seize hope in a burning fist!
Future Born in Pain by Tom Lynch [Action, Drama]
The Future Born in Pain takes a look on the bridges of utopia-defending starships, last-ditch-hope colony craft and the command centers of politically key space stations, tweaking Cortex Plus to suit TV's most popular science fiction shows.
Starship for Hire by Dave Chalker [Action]
Starship for Hire explores the other side of science fiction quasi-utopias: those who just want nothing more than to make a quick buck. Take your starship, round up a crew, and get ready to take some not-precisely-legal jobs under the nose of a galactic alliance.
Episodes at the End of Time by Jim Henley [Action]
Episodes at the End of Time takes Cortex Plus Action forward to the long twilight of humanity, the "dying earth" setting of classic novels by such authors as Jack Vance, Gene Wolfe, Robert Silverberg and M. John Harrison. A redesigned Situation Generator lets your group get right into the story with zero prep, and develop an evolving cast of player-characters over the course of a campaign.
Das sieht doch schon SEHR interessant für die Bastler unter den Cortex-Plus-Freunden aus.