[News] Extrablatt ! Extrablatt! ...

Es ist heute kein großer Rundumschlag, aber es gibt zwei mittelwichtige Neuigkeiten und die wollen wir euch natürlich nicht vorenthalten.


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Beasts & Barbarians Steel Edition

Seit einigen Monaten könnt ihr in unserem Shop die aktuelle Ausgabe von Beasts & Barbarians vorbestellen. Leider hat sich die Auslieferung verlagsseitig bei Gramel immer wieder verschoben, da es Probleme mit dem Druck gab (es trifft also nicht immer nur uns). Mittlerweile sind jedoch alle Produkte auf Lager, die Backer der Crowdfunding-Kampagne sind beliefert und in der übernächsten Woche sollen auch wir unsere Lieferung erhalten. Wer die Bücher bereits vorbestellt hat, darf sich über eine baldige Lieferung freuen. Alle anderen können jetzt bedenkenlos zuschlagen.

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Ulisses Spiele freut sich verkünden zu können, dass wir die kommende Edition des Rollenspiels Savage Worlds von Pinnacle Entertainment Group in einer deutschen Ausgabe veröffentlichen werden. Nach unserer Zusammenarbeit mit Shane Hensley beim Design von Torg Eternity sind wir besonders froh, wieder mit ihm zu arbeiten, um Savage Worlds dem deutschen Publikum zu präsentieren. Ulisses Spiele wird alles geben um die deutsche Ausgabe des Spiels genauso Fast, Furious und Fun werden zu lassen wie das englische Original!

Mit Savage Worlds fügt Ulisses Spiele seinem Spieleangebot ein Universalrollenspiel hinzu. Ein System, das sich in 15 Jahren Publikationsgeschichte als anpassungsfähig erwiesen hat und in zahlreichen Settings zur Anwendung kam. Die neue "Black" Edition wird Savage Worlds stärken weiter ausbauen und dabei auf das Gelernte aus fünfzehn Jahren und das Feedback einer aktiven und begeisterten Fancommunity zurückgreifen.


Ulisses Spiele is pleased to announce we will be publishing the German translation of the new edition of the Savage Worlds roleplaying game by Pinnacle Entertainment Group. After collaborating with Shane Hensley on the Torg Eternity roleplaying game we are happy to work with him again in bringing Savage Worlds to the German audience. Ulisses Spiele will strive to make the German translation of Savage World "Black Edition" just as fast, furious and fun as the English original!

With Savage Worlds Ulisses Spiele will add a customizable system to their line-up of games, one that has proven adaptable to a multitude of settings over its 15 years of publication. This new edition improves on Savage World’s strength and incorporate the designs and experience gained over fifteen years and the tens of thousands of playtests by its active and enthusiastic fanbase.



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[Just Insert Imagination] Winter Eternal: Cabin Fever
Author: Eli Kurtz
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)

Another One Sheet Adventure for Winter Eternal.

A series of bad calculations and worse luck leads to a group of travelers hiding in an old tower during a Super Blizzard. As they start dying one by one, it seems there is something else creeping around in these ruins. Can our heroes find out what is happening and stop this killer?
 

[Dog House Rules] Savaged Six Guns: The James-Younger Gang
Authors: Christopher S. Warner, Bradley W. Hindman
Artist: Karl Keesler
Pages: 10
Prices: Freebie (DriveThruRPG/RPGNow)

Because we know any Judge might suddenly need a full cylinder of personalities to enliven Wild West roleplayin', the Dog House Gang offers Savaged Six-Guns - a smatterin' of FREE products with interestin' cowpokes ready to load into your Savage Worlds western game. Six of 'em, to be exact.

Each FREE installment of Savaged Six-Guns features six character descriptions with statistic blocks. Sometimes, these gunfighters will have a bindin' theme; other times they might be a hodge-podge collection of cowpokes ready for action. Whether you deal them into a home-brewed game or introduce them in a DHR setting, these personalities are ready for action.

So draw quick, pardner, and claim this Savaged Six-Guns for your very own. There ain't nothin' to lose; this Savage Worlds supplement is FREE for the takin'.

Six Guns: The James-Younger Gang


We reckon the most famous gang of the Old West deserved top billin' in the first Savaged Six-Guns installment. So we loaded up six of the gang's most interestin' outlaws to help spice up your Wild West roleplayin' - includin' Jesse James, Frank James and Cole Younger, Jim Younger, Clell Miller and Arthur McCoy.
 

Große Vorschau

[Pinnacle Entertainment] The Last Parsec: Irongate
Author: Darrell Hardy
Artist: Aaron Acevedo
Pages: 32
Prices: €17,27 €8,63 (DriveThruRPG/RPGNow)

No guards. No rules.

Irongate is an intergalactic prison planet populated by a melting pot of the worst criminals the universe has to offer.

Left to their own devices the prisoners have created a culture of violence, greed, and profit. And there is profit to be made on Irongate. Built atop the ruins of a former mining colony, the prison operates its own rellium mine. So long as the prisoners produce ore, JumpCorp supplies the inhabitants with food, medicine, and goods they can’t get on the barren planet.

Irongate is both a post-apocalyptic wasteland and cyberpunk dystopia built on scavenged technology. It's an urban nightmare of overcrowded streets where no one is safe and everything is for sale.

Criminals are here for life. Some see this as a death sentence, others as licensed anarchy.

And Stars help those poor souls sent here by mistake…

Irongate is a new sourcebook and Plot Point Campaign for The Last Parsec. It requires the Savage Worlds core rules and Savage Worlds Science Fiction Companion to play, along with this free Primer for The Last Parsec (or The Last Parsec Core).
 

Große Vorschau

[Pinnacle Entertainment] The Last Parsec: A Fistful of Ones and Zeroes
Author: John Goff
Artist: Aaron Acevedo
Pages: 18
Prices: €4,31 (DriveThruRPG/RPGNow)

A new inmate coming to Irongate seems to have captured the imagination of most every gang and low life on the prison planet. What valuable knowledge does Gien Oh actually possess? And can the team keep her safe before any of the other gangs—or at least those who’ve got an inkling to Oh’s potential value—start a bloody high-stakes bidding war?

A Fistful of Ones and Zeroes pits your heroes and scoundrels against some of the worst scum and most powerful gangs on Irongate as they protect a new prisoner at Rellex Point. As she leads them on a treasure hunt across Rellex Point and deep into the outlands, it slowly becomes clear there’s more to the treasure—and her—than she’s telling them.

A Fistful of Ones and Zeroes assumes the characters are prisoners on Irongate, and it can be inserted into the Escape Clause Plot Point or played as a standalone adventure. This scenario is suitable for characters of any Rank, but those of Seasoned or higher have a better chance to succeed.

Written by John “Night Train” Goff, this adventure is not to be taken lightly!
 

Große Vorschau

[Pinnacle Entertainment] The Last Parsec: Irongate Archetypes

Author: John Goff
Artists: Aaron Acevedo, Matheus Calza
Pages: 18
Prices: €4,31 (DriveThruRPG/RPGNow)

Prisoners of Irongate, ready to play!


The Last Parsec: Irongate Archetypes brings eight full-color, ready-to-play archetypes AND Figure Flats representing iconic Irongate prisoners from all corners of the Known Worlds. (We've also included a few bonus creatures from Irongate in the Figure Flats!)
These supplement The Last Parsec Archetypes as well as the Explorers of Deep Space and Terrors of Deep Space Figure Flats.
Included in The Last Parsec: Irongate Archetypes:
  • Saurian Muscle
  • Human Medic
  • Repair Bot (Construct)
  • Human Survival Expert
  • Human “Inside Man”
  • Kalian Infiltration Specialist
  • Insectoid Psionic
  • Human Scrapper
 

Große Vorschau

[Mystical Throne Entertainment] Systematic Adventures #04: Scavenger Run
Author: A.J. Preece
Pages: 32
Prices: €2,59 (DriveThruRPG/RPGNow)

The community is running low on supplies; they sent out a group to do some scavenging, but they haven't returned. Hours ago, the group reported coming across an abandoned mall and we're going to search it... that was six hours ago. Radio silence is making everyone nervous and they need a new team to find the scavenger group and investigate the mall.

Proceed with extreme caution! Zombies and mutants have been reported in the area.


Scavenger Run is a location-based adventure module usable with any zombie apocalypse or post-apocalyptic setting for Savage Worlds. It can be inserted into an ongoing campaign, run as a standalone adventure, or used as a launching point for a new campaign. It includes a full description of the location, NPCs, and all adversaries.

Scavenger Run utilizes the Ruined Mall map from DramaScape.
 

[Fabled Environments] Buccaneer: Savage Adventures Bundle Volume 1
Authors: Brian Reeves, Curtis Lyon, Sean Tait Bircher, Owen Lean, Matthew Cutter, Eric Lamoureux
Artist: Karl Keesler
Pages: 14
Prices: €4,31 €3,45 (DriveThruRPG/RPGNow)

Welcome to the world of Buccaneer: Through Hell and High Water!

In this first volume of adventures, you will find some amazing tales from six incredibly talented authors: Brian Reeves, Curtis Lyon, Sean Tait Bircher, Owen Lean, Matthew Cutter and Eric Lamoureux. These adventures require both the Savage Worlds ruleset and Buccaneer: Through Hell and High Water and each adventure is suitable to play in one or two sessions.

The following are the adventures included in this volume:

Bloody Bones-The crew is sent on a mysterious covert mission that makes them accessories to a dark pact.

The Golden Man-The High Water Islands have created new dangers and threats for those who dwell in the Caribbean, but the lure of treasure and adventure still prevails… especially where rumors of El Dorado (“The Golden One”) are concerned. Most such tales are seen as fantasy, but one never knows until ’they investigate.

The Mad God's Island-To rescue stranded buccaneers, the crew sail to an unexplored High Water island, only to find the castaways betray them to the mad god Dionysus!

Return of the Forgotten Loa-Ahoy there, Admiral. We have a tale here of Vodou, wildness, and rum that’s set to bring a wave of chaos to even the sturdiest of vessels. Ye ready? Then let’s set sail!

Rum Punch Bay-Gather ’round, mateys, and I’ll spin ye a tale o’ the chaotic seas. It’s about a crew who crossed dangerous waters, bluffed its way past the Spanish Navy itself, and made a salty rum punch out o’ the whole damned bay… then sailed away scot-free.

Sugar Daddy-Carousing in the wharf turns into a nightmare when the ship’s crew goes missing the next morning.
 

[Bundle of Holding] Beasts & Barbarians Steel Edition Bundles
Authors: Umberto Pignatelli, Tomasz Z. Majkowski, Andy Slack
Prices: $12,95 Starter Collection; > $25,05 Bonus Collection (DriveThruRPG/RPGNow)

Hero! Conjure the pulp fantasy of the 1930s with the tabletop roleplaying campaign setting Beasts & Barbarians from GRAmel Publishing that uses the fast-furious-fun Savage Worlds game rules from Pinnacle Entertainment. With our bargain-priced Beasts & Barbarians Bundle, you'll channel the vintage spirit of Robert E. Howard, Michael Moorcock, and Fritz Leiber for adventures of iron-thewed heroism, sanity-twisting sorcery, and base treachery. Venture into ancient ruins to battle pre-human beastmen -- fight in the sun-scorched arenas of Faberterra to appease the crowds of the decadent Iron Empire -- and stop mad sorcerers from invoking demons in temples older than humankind.

For just US$12.95 you get all seven titles in our Starter Collection (retail value $68) as DRM-free.PDF ebooks, including the complete full-color 2017 Beasts & Barbarians Steel Edition (the 144-page Player's Guide, the 144-page Game Master Guide, and the Heroes of the Dominions collection of pregenerated player characters); the Beasts of the Dominions bestiary; the introductory adventure Soul in the Water; Steel Edition Figure Flats print-and-fold character standups; and the Game Master Screen. (We also include the free Savage Worlds Test Drive introductory rules.)

And if you pay more than the threshold price of $25.05, you'll level up and also get our entire Bonus Collection with seven more titles worth an additional $70, including three location sourcebooks (Dark Places of the Dominions, Jalizar - City of Thieves, and Tricarnia - Land of Princes and Demons); three character supplements (Gladiators of the Dominions, Pirates of the Dominions, and Tattered Banners - Bandit Lords and Mercenary Captains); and the full-length Steel Edition adventure Enyia's Song.
 

[Pinnacle Entertainment] The Last Parsec: Table Tent Character Sheet
Author: Shane Hensley
Artist: Aaron Acevedo
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)

This download gives you a form-fillable Table Tent style character sheet to print and use with The Last Parsec!


Popular for convention play and home use, this character sheet shows everyone at the table your character name, Parry, Toughness, Notice, and has space for an Action Card. The player-facing side has all your stats for easy reference, and there’s room for more information on the inside of the Table Tent.

This is designed for use with The Last Parsec and requires Savage Worlds to play.
 

[Triple Ace Games] Hellfrost City Book 6: Cities of Trade
Author:
Paul "Wiggy" Wade-Williams
Artist: Simon Todd
Pages: 32
Prices: €7,75 PDF; €12,92 SC Color Premium; €20,67 €16,36 SC Color Premium + PDF (DriveThruRPG/RPGNow)

TWO CITIES, ONE AIM – PROFIT!

Halfway, where money can buy power and influence, and where having the right clothes is as important as having the right contacts. A place where adventurers can buy and sell all manner of goods, and use their loot to buy noble titles.

Glassport, gateway port to Aspiria, wreathed in smoke from the many furnaces that burn day and night, has become famous for its glassware. It is also a major center of alchemical learning and production, where mages and clerics can hone their arts and turn a tidy profit at the same time.

Both cities are centers of trade, but both have a unique flavor. Which one will your adventurers seek out?

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full-color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[GGStudio] Hope&Glory: Master's Guide
Authors:
Davide Mana, Umberto Pignatelli
Pages: 224
Prices: €17,16 (DriveThruRPG/RPGNow)

This is not your grandfather's steampunk.

The Western World was wiped out, the capitals of Europe buried under a thick layer of ice.
In the aftermath of the Catastrophe, a brand new civilization was born in the marriage between Victorian pragmatism and Indian imagination.
Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.
It's a new age of exploration and discovery.

You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.

Explore a world changed by a glaciation and salvage its treasures.
Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.
Face the agents of the Czar and their hordes of Neanderthal Cossacks.
Travel to the Astral Plane and meets its ethereal denizens.
Invent a better future, and fight the enemies of progress.
Discover the secrets of the Nine Unknown Masters of the World.

This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.

In this book you'll find:
  • An analysis of themes and styles of Indian Steampunk!
  • A Bestiary of creatures and NPCs typical of the Raji!
  • A full plot point campaign which will lead you in the skies of half the known world!
  • A number of Savage Tales!
  • And much much more!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.


Thanks for reading, and have fun!
 

[GGStudio] Hope&Glory: Player's Handbook
Authors:
Davide Mana, Umberto Pignatelli
Pages: 232
Prices: €17,16 (DriveThruRPG/RPGNow)

This is not your grandfather's steampunk.

The Western World was wiped out, the capitals of Europe buried under a thick layer of ice.
In the aftermath of the Catastrophe, a brand new civilization was born in the marriage between Victorian pragmatism and Indian imagination.
Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.
It's a new age of exploration and discovery.

You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.

Explore a world changed by a glaciation and salvage its treasures.
Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.
Face the agents of the Czar and their hordes of Neanderthal Cossacks.
Travel to the Astral Plane and meets its ethereal denizens.
Invent a better future, and fight the enemies of progress.
Discover the secrets of the Nine Unknown Masters of the World.

This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.

In this book you'll find:
  • More than twenty new Edges and Hindrances!
  • The Psychic World: a new dangerous dimension and new dangerous powers!
  • The secrets of the Kalaripayattu, the indian martial arts!
  • Extensive rules for clockwork inventions, prostetics and automathons, including your friendly helpful majordomo!
  • A large list of steampunk gear Hope & Glory style, including the (in)famous Goventosa monowheel!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.


Thanks for reading, and have fun!
 

Große Vorschau

[GGStudio] Hope&Glory: The Man that Would be Quinn
Authors: Davide Mana, Umberto Pignatelli
Pages: 18
Prices: Pay What You Want (DriveThruRPG/RPGNow)

A Short Scenario for Hope&Glory.

The Wondrous Iohaar is a popular entertainer that holds mesmerism and mentalism shows all over the subcontinent. He is a sort of celebrity and is considered a charlatan by the Society for Psychic Research & Development, of which he is not a member. Iohaar’s previous stunts have included escaping from a locked safe dropped at the bottom of the Ganges, and his famous “Flaming Cabinet” show, that has caused a rage among the more conservative fringes of the Raj’s politics. His new show will take place on an airship owned by the East India Company, and it will be hosted by Lobelia Micklewhite, the sister of one of the Chairmen of the East India Company.

It’s going to be a long night on board the airship Robert Clive.
First, the main attraction will suffer a mysterious accident. Then, sky pirates will board the ship. And finally, the heroes will find themselves with a murder to solve.

Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.


Thanks for reading, and have fun!
 

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