Hael Core Rules
Model: HAE01
Author: Patrick Taylor
Pages: 157
Price: €11.55 (DriveThruRPG)
Patrick Taylor Presents...
HAEL
800 years of peace broken…
Daeorcs, descendants of the orcs, rule the Dominion of the north.
Yeana, children of the gnolls, control civilisation in the south.
Outlaw Humans, Kirene druids, and Halfling outriders live in the wasteland in-between.
...From the sky come two groups of strangers, bringing their war with them!
Welcome to Hael — the fast, furious, and fun fantasy world where the Orcs and Gnolls won the war – now adapted for the Savage Worlds rules.
Hael isn’t just another world – it’s a journey into the heart of war, ambition, and drama! On the way you will visit a sorcerous Dominion ruled by Daeorcs, the descendants of Orcs; an Empire where the Yaena, the children of the Gnolls, have perfected the arts; and a wilderness where the untamed Humans, Halflings, and Kirene endure a daily life-and-death struggle to survive.
You will come to the Daeorc tower of High Sorcery, the great Storyteller Lairs of the south, and the desert plains where the Calling brings those who live in the wilderness to the power within themselves.
The Strangers are here also, trying to escape their fate at the hands of the merciless, steel Nuclarine. New technology will merge with the power of magic and of the mind, and you will see a war brewed from the mix.
Hael takes several existing fantasy ideas that you know and love – Orcs, Gnolls, Humans, Halflings, and magic – and develops them to a degree that makes then new again. Stuff like the techniques of Daeorc Sorcerers; the martial arts styles of the ever-flexible Yaena warriors; and the guerrilla fighting tactics of Human barbarians with psychic powers.
Speaking of psychic powers, Savage Worlds Edges have provided us with an even more streamlined and elegant set of rules than the old d20 SRD ‘Psihammer’ rules, and we have added a real psychic-fantasy flavour with these Edges and Powers!
Then Hael takes off with a bunch of inspired and well defined new material – like the untamed Kirene and the blood-sacrifice rituals of their Druids; the mental powers of the Strangers; the awesome technology of the Nuclarine and their malevolent Steel-Gods.
With all this going on something has got to give – and it does! You’ll be there on the brink for the second war of Hael, as psychic barbarians, sophisticated Sorcerers, deadly Outriders, murderous Druids, and the Alien newcomers make and break alliances, trying to become the rulers of Hael.
Hael is a layered and navigable PDF, best viewed in the latest version of Adobe Acrobat.
Want to know more? Then check out our first ever
Teaser Trailer for Hael, available to view on the StoryWeaver Games Youtube Channel!
Inside this 150+ page PDF you will find:
• A detailed look at the lands of Hael and its inhabitants
• 46 New Edges
• 30+ New Powers
• 3 New Arcane Power Schools - Sorcery, Blood Magic & Psychic Call-en
• New weapons, armor, and equipment
• New and unique monsters
• Plot hooks and story seeds, and a guide on how to get your campaign fired up!
• Quick reference pages
• Player handouts
• Stunning A3 sized printable maps
• iPad friendly format
• Includes low-ink, printable version
Hael: Burning Bridges
Model: HAE02
Author: Patrick Taylor
Pages: 17
Price: €2.86 FREE (DriveThruRPG)
Tensions in Crossplains are rife, as rumours of the Empire’s new alien allies filter through a city populated by Yaena, Daeorcs, Kirene, and more... Opportunities for a quick profit in the face of a looming war, conflict with the ideals of those who are working even harder to prevent war from breaking out.
To be a Yaena in Crossplains means being part of the majority, although not all Yaena support the treaty with the Nuclarine.
To be a Daeorc or a Daeman means to be walk on treacherous ground.
To be Halfling is to be a newly freed slave, living amongst your former masters.
To be Human is to be an outcast, uncaring and unaligned as always.
And to be Kirene means to always needing a extra few tricks up your sleeves!
Maybe not today, but eventually each one of these peoples will have to decide what path to follow...
Burning Bridges is a Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!
‘Bridges is a free introductory adventure set in Crossplains, the Imperial Yaena city closest to the border with the Daeorc Dominion.
Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.
After playing Burning Bridges you will be well on your way to a truly Hael’ish campaign, and ready for the next Game-in-a-Can ‘Night Of Long Fangs’ also out now from Storyweaver.
Hael: Night of the Long Fangs
Model: HAE03
Author: Patrick Taylor
Pages: 16
Price: €2.86 (DriveThruRPG)
On the surface life appears to be continuing as normal in the Dominion, perhaps because the city is separated from the Nuclarine by the raging waters that cut through Crossplains, but underneath that thin veneer there is blood-magic, treason, and plot!
The Daeorcs make the rules in Glowbane, suited to them and their Daeman cousins, and the Yaena, Kirene, and even the untamed Halflings and Humans are expected to follow them. Where official authority ends the Daeorc monks, the Kara’krus, are always around to enforce the will of Atlash.
Glowbane is a port city, and like all such cities it is possible to find anything the heart desires, or desires being done... even a cruel heart without mercy...
Night of Long Fangs is the second Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!
‘Long Fangs is set in the Dominion city of Glowbane, land of the Daeorcs, and the Dominion city closest to the border with the Yaena Empire.
It can be played as a direct follow-on from the free introductory adventure Burning Bridges which can downloaded from Storyweaver, or it can be played as a stand-alone adventure.
Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.
After playing Night of Long Fangs your campaign will grow to include several of the Key Players in Hael. The player characters should be well on their way be becoming seasoned veterans, and ready for the next Game-in-a-Can from Storyweaver.