[News] Extrablatt ! Extrablatt! ...

Das Team von Orkenspalter TV hat sich in bewährter Manier durch den Limbus gezapped und ist dabei diesmal an Savage Worlds geraten. Ich würde ja tippen, dass dieses komische Federvieh in Mhaires Begleitung keinen Tag in einem der Savage-Settings überleben würde aber irgendwie hat das Federding trotzdem jede Menge Anhänger. Für alle Fans und solche die es werden wollen, hier das Video dazu:
Orkenspalter TV: Verschollen im Limbus Staffel 2: Savage Worlds Review

Bleibt savage!
Christian Loewenthal
Geschäftsführer

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Beasts & Barbarians: Green World
Model: B&B100073
Author: Umberto Pignatelli
Pages: 58
Price: €4.34 (DriveThruRPG)

What is this strange forest you have woken up in? And who is the pretty girl lying
next to you? But, more importantly, why don’t you remember how you came here?

Ancient sorceries, alien creatures that would make anyone shiver, and an old friend
await you in the third adventure of the Beasts and Barbarians series!
 
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G-men & Gangsters: The Gang Wars

Coming Soon!

Gmen & Gangsters: The Gang Wars - Savage Worlds Showdown setting.

More information about this amazing miniatures game will be released soon!
 

Deadlands Reloaded: The Last Sons Player's Guide *Free*

Get a Little Taste of War Today

So, you want to know your way around the bloodiest parts of the Weird West without looking behind the curtain of War's secrets? We've got you covered.

The Last Sons Player's Guide is now available, and it covers all the new player options—like new Edges, Hindrances, powers, and gear—that you need to expand the horizons of your Deadlands games, leaving the full-scale, all-out battle of a Plot Point Campaign for your Marshal's eyes only. Round out your native heroes and get a deeper glimpse into the shadowy world of secret agents.

You wanna' know the best part, partner? The Last Sons Player's Guide is totally free to download from the Pinnacle Downloads page, just like The Flood Player's Guide. Don't miss out on any of your Weird West options just 'cause you didn't click on 'em!
 
LINK:

http://redbrickllc.com/forums/viewtopic.php?f=8&t=349



Pre-order your Earthdawn Savage Worlds Player's Guide!

by RedBrick Admin » Tue Mar 20, 2012 10:21 pm
Pre-order your Earthdawn Savage Worlds Edition Player's Guide Now!

RedBrick LLC is proud to announce its first release for the Earthdawn Savage Worlds Edition game line—the Earthdawn® Player's Guide!

For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the dark age of the Scourge has passed, and elves, orks, trolls, dwarfs, and humans, alongside wondrous races such as the lizardlike t’skrang, the earthen obsidimen, and the mischievous windlings emerge to explore a world that teems with strange creatures, lost cities, long-forgotten treasures, and indescribable wonders; a world where the very earth and sky vibrate with powerful arcane energies, manipulated by the disciplined minds of Adepts.

Suitable for both players and Game Masters, this 268-page core rulebook is the first introduction to this exciting campaign world and contains information on the game's core setting—the province of Barsaive; game mechanics for the 8 core races; rules for being an Adept; an in-depth exploration of the 15 core Disciplines; new Edges, spells, and gear; and information on the 12 Passions.

Set for a mid-April general release, the Earthdawn® Player's Guide is now available for pre-order for a limited time at special pricing—but ONLY from the RedBrick Shop! Join the brave souls of Barsaive in reclaiming their realm from the remaining Horrors while protecting it from the return of the oppressive Theran Empire. Discover the world of Earthdawn®, the Age of Legend.

Earthdawn® Player's Guide™
Savage Worlds Edition Core Rulebook
Published by RedBrick LLC
March 2012 Edition; 268 pages

This product requires use of the Savage Worlds Core Rulebook.
 
Hier der Link zur Pre-Order Storeseite für den Earthdawn Savage Worlds Player's Guide, denn es gibt das Angebot nur dort!

Die PDF sollen nach Ablauf der Preorder auch über RPGNow und DriveThruRPG bestellbar sein.

 

G-Men & Gangsters Core Setting Book
Model: TAG10400
Author: Paul "Wiggy" Wade-Williams
Page Count: 55
Price: €10.49 (TAG), €10.86 (DriveThruRPG)

Triple Ace Games is proud to announce the release of a brand new Savage Showdown setting!

A Nation Divided!

Crime Rampant!

It’s 1936, and America is a land in trouble. The Union is shattered, criminals control many cities, and violence is a way of life. Every day, federal agents from America’s rival nations battle it out against vicious criminal gangs for control of the streets using armored cars, weird science, and excessive firepower.

It’s Good Guys vs. Bad Guys. Which side are you on?

Inside this product you’ll find:
  • A history of a divided America.
  • Complete setting rules for running urban battles.
  • A custom Freak Events Table.
  • Scenarios and Ace Tales ready to play off the page.
  • Stats for Common Troops, six Good Guy Factions (including the Bureau of Vehicular Crime, Canadian Mounties, and Rocket Rangers), six Bad Guy Factions (including the Chickago Bunnies, Doctor Destructo, and Seven Dragon Brotherhood), and three Neutral Factions.
  • Stats for a range of armored and armed vehicles.
  • Complete set of unit cards designed for easy reference and play.
G-Men & Gangsters: The Gang Wars is a Savage Showdown setting. This product does not contain the Showdown rules (available free from the Pinnacle Entertainment website).
 
G-Men & Gangsters Freebies

As promised, the first G-Men & Gangsters freebies are here!

Download link

Contains totally blank unit cards so you can write in troops or vehicles, vehicles flats, dropped ordanace flats, and two Ace Tales (The Man of Iron and Sewer Surprise).
_________________
Wiggy
TAG Creative Director
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[Low Life] New book finally ready!

EXCITING NEWS!!!!

Just wanted to let everyone know that the new Low Life book, The Whole Hole Volume 01: Keister Island is finally just about done and ready to go to press. It's over 200 pages with more than 100 (way more) full color illustrations.

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I set up a Kickstarter campaign to help me cover the printing and advertising costs, so please, if you have it in you, follow this link and take a look.

Thanks a lot!

Andy

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Da das Kompendium so gut wie fertig ist, muss ich mir langsam überlegen wie es mit den Sundered Skies langfristig weiter gehen soll.
Es gibt für Sundered Skies eine Menge englisches Material und mich würde interessieren was Ihr davon gerne auf Deutsch hättet und auch gern im welchen Format (PDF, Einzeldruck oder Anthologie). Natürlich kann ich nicht jeden Wunsch berücksichtigen und verlagsintern wurde bereits ein Fokus auf exklusives deutsches Material gesetzt (ich erlaube mir mal den Spoiler, dass schon im Kompendium einige neue Sachen hinzukommen werden), aber es gibt noch ausreichend Spielraum für eure Anregungen und Wünsche.
Eure Meinungen könnt Ihr mir entweder über unser Forum oder per Mail an grosi-at-prometheusgames.de mitteilen.
Bleibt savage!
Sebastian Deutsch
Chefredakteur Sundered Skies

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Totems of the Dead: The Yaurcoan Empire
Author: Jon Ginsberg
Pages: 23
Price: €4.34 (DriveThruRPG)


Know, brave wanderers, that we live in the dawn of a terrible new age. Our great-grandfathers speak of an age undreamed of, a shining time of plenty, when the wilderness was not so wild to us and the earth was our mother who provided all things. That was before drought and famine set each tribe at the throats of its rivals. Before the sorcerer-slavers came across the salt-foamed sea from Atlantis and stole a generation of our people, or the Sea Wolves turned the coast into a red tide of blood and slaughter. Before the Shenites and Skadians came with their new gods and strange ways, and before we knew the fear of Ruskar war parties. More ominous still are the dark storm clouds gathering on spiritual horizons.
The spirits were once our guides and allies, but now, with the coming of the mists, terrible beasts that have no place in a sane world stalk through the otherworldly vapors. Our future is pregnant with dangers unimagined. Stay awhile and sit by the warmth of the fire, for it is a wise youth who will listen to what an aging warrior has lived to know.
- Unknown Elder

The Mountain Empire!

The Yaurcoan Empire is a land of mystery to most peoples of the Untamed Lands. Lying far to the south, beyond the Anazi Badlands and the sweltering jungles of the Maztlani Empire, the Yaurcoan Empire rules over the great mountains and cloud wrapped valleys of the mighty Andred Mountains. The Yaurcoa have forged the many disparate peoples of these lands into a great empire that stretches throughout the Andreds. Using their great armies to conquer and their skilled craftsmen to build mighty cities and roads, their empire is the equal of the Maztlani Empire, and is only now coming into its own power. While peaceful at first glance, the Empire has recently weathered a brutal civil war, and numerous factions and peoples vie for power in this patchwork of tribes and culture.

This guide details the many peoples, places, and factions of the Yaurcoan Empire, both for heroes traveling these curious and mysterious lands, and GMs creating stories and epics based here.

Inside this 23 page e-book you will find:
  • A detailed look at the regions of the Yaurcoan empire and the people who live there
  • New Edges
  • New equipment
  • A new power
  • New creatures!
  • A Savage Tale to get you started
 

Savage Insider Issue 4: Shaking Things Up
Model: MTESI004
Price: Free (DriveThruRPG)

Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way.

Shaking Things Up is a cross-genre issue with content that covers an array of genres or can be used universally. Much of this content can be utilized in a variety of ways providing maximum value to the GM who has the difficult job of keeping their player’s excited.

Shaking Things Up includes:
  • A fully fleshed-out adventure
  • A fully fleshed-out NPC with equipment
  • 3 pieces of fictional writing
  • 3 articles with tips for Shaking Things Up
  • A preview of Olympian Breed
  • Streets of Bedlam Designer’s Diary
  • And much more
Look for new issues of Savage Insider every 3 months in January, April, July, and October with Premium Content releases in-between.
 

[Hellfrost] Life After Death
Author: Paul "Wiggy" Wade-Williams
Page Count: 4

Okay, so there's been a TPK and the GM isn't sure what to do. Now death is only the beginning of a new journey!

THESE RULES ARE OPTIONAL (and, as a freebie, unedited).

http://tripleacegames.com/Downloads/HellFrost/Life_after_Death.pdf
_________________
Wiggy
TAG Creative Director
Check us out on Facebook for all the latest news!

 

[Suzerain] Quantum Sliders: Arabian Nights
Author: Stuart Gorman, Alan Bundock, G’Andy, Miles M Kantir, Angela Magee
Pages: 16
Price: €2.89 (DriveThruRPG)


The prosperity of a desert Sultanate is unraveling!

The Sultan is dead and the magical island of Karkadann crumbles under a scourge of ruinous djinn. What secrets were lost with the ruler’s passing? Our heroes delve into court intrigue, explore furtive desert hideaways and travel a plagued land, looking for the answer. What they find won’t be pleasant and in the end they must choose: defy the Great Spirit of Wishes or make a sacrifice....

In this Savage Worlds* adventure for Heroic rank characters you’ll find all you need to run a great session of Fast! Furious! Fun! It’s set among our Timeline realms, meaning it’s part of real world history, but with magic sprinkled on top!

* A copy of Savage Suzerain is also recommended to get the most out of this book.
 
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[MTE] Mercenary Breed (Expanded Edition)
Author: Aaron T. Huss
Pages: 132
Price: €5.03 (DriveThruRPG)

This is the expanded edition of Mercenary Breed.

Mercenary Breed is a space opera sandbox setting where inter-planetary corporations employ mercenaries to enforce laws and enact justice against those who perform oppositional activities.

No matter what kind of sci-fi action and adventure experience you're looking for, it's all possible with Mercenary Breed. The core setting guide gives you the base tools and framework necessary to create a extraordinary setting of your own filled with creatures sourcing from the imagination of the players. Mercenary Breed is meant to be interactive and social along with being fun, fast, and flexible.

Inside the Mercenary Breed core setting guide you will find:
  • Tools to create new races, home worlds, corporations, bestiary, and missions
  • Mechanics to support interactive creation between the players and the GM
  • A sandbox setting ready to be populated
  • Four playable races including three racial backgrounds
  • Two usable corporations
  • Two usable home worlds
  • Fifteen new adversaries
  • Three fleshed-out Savage Tales
The Expanded Edition contains:
  • Additional adversaries (compared to original edition)
  • Full equipment list
  • Savage Tales maps
  • Completely revised tool-kits
  • Expanded content
  • A Print-on-Demand friendly layout
Watch for additional content to be released within the standard quarterly issues of Savage Insider!

If you purchased a copy of the original edition of Mercenary Breed and would like a copy of the Expanded Edition, send us an e-mail for a discount code.
 

TRIPLE ACE GAMES 2012 EASTER SALE

From Wednesday 4th April to Wednesday 11th April we are having a 35% discount sale on everything in the store!

So take advantage of this great deal and pick up a bargain today!
 

[Silver Gryphon Games] Red Blizzard
Author: Kevin Rohan, Shannon Patrick
Pages: 29
Price: €0.91 (DriveThruRPG)


It’s a dark and snowy night. The snow is falling like heavy ash from a well-stoked fire, and there’s no sign it’s letting up any time soon. If anything, it’s coming down harder as the day turns to night; the snow so thick it’s almost blinding in the headlights.

Your eyes burn with the intensity of your gaze as it tries to pierce the veil of falling snow. Ahead you catch the glimpse of an animal in your headlights a second before you strike it; its eyes wide with fear as you register that you just hit a deer, and now the vehicle is skidding out of control.


It’s been a hard haul, and you are tired, and you’re caught in this blizzard. A sudden accident leaves you stranded in the middle of nowhere on a less-than-well-travelled road. The temperature is dropping down dangerously low, the storm is kicking up, and the thought of trying to weather through this storm is nerve-wracking.

Lights on the road ahead give a moment of hope and when the SUV pulls up, it’s a kindly looking older gentleman that introduces himself as Dr. Ramsey, but you can call him Doc, and he’s inviting you to his place for the night. His whole family is there, and they’re about to have a late dinner as soon as Doc returns, and there will be plenty, even with the PCs as guests.

This adventure takes place at Doc’s house, and the PCs learn very quickly that not is all as it appears at the Ramsey household. The PCs will have to fight for their freedom as they watch the entire family transform into werewolves and begin to hunt the party down slowly and methodically through the night…

Featuring the art of Storn Cook and the colors of Ben Overmyer, this 29 page adventure was co-written by Shannon Patrick and Kevin Rohan.

Inside this 29-page adventure, you’ll find:
  • A Fully Detailed victorian mansion
  • A Fully Detailed victorian mansion
  • Rules for Silver Acclimated Werewolves
  • Brand New Illustrations done by Storn Cook
  • A one-shot adventure, a bridging adventure to be inserted into a campaign, or the kick-start to a supernatural game
  • Variation based on the number and power of your characters
 


POTSM FAN SZENARIO
SWEET DREAMS

Im Pinnacle-Forum hat Trigger sein viertes PtoSM-Fan Abenteuer veröffentlicht.

Über Lob und Kritik würde sich Trigger gerne im Pinnacle Forum oder direkt auf seiner Homepage freuen.

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Hael Core Rules
Model: HAE01
Author: Patrick Taylor
Pages: 157
Price: €11.55 (DriveThruRPG)

Patrick Taylor Presents...

HAEL

800 years of peace broken…

Daeorcs, descendants of the orcs, rule the Dominion of the north.
Yeana, children of the gnolls, control civilisation in the south.
Outlaw Humans, Kirene druids, and Halfling outriders live in the wasteland in-between.

...From the sky come two groups of strangers, bringing their war with them!


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Welcome to Hael — the fast, furious, and fun fantasy world where the Orcs and Gnolls won the war – now adapted for the Savage Worlds rules.

Hael isn’t just another world – it’s a journey into the heart of war, ambition, and drama! On the way you will visit a sorcerous Dominion ruled by Daeorcs, the descendants of Orcs; an Empire where the Yaena, the children of the Gnolls, have perfected the arts; and a wilderness where the untamed Humans, Halflings, and Kirene endure a daily life-and-death struggle to survive.

You will come to the Daeorc tower of High Sorcery, the great Storyteller Lairs of the south, and the desert plains where the Calling brings those who live in the wilderness to the power within themselves.

The Strangers are here also, trying to escape their fate at the hands of the merciless, steel Nuclarine. New technology will merge with the power of magic and of the mind, and you will see a war brewed from the mix.

Hael takes several existing fantasy ideas that you know and love – Orcs, Gnolls, Humans, Halflings, and magic – and develops them to a degree that makes then new again. Stuff like the techniques of Daeorc Sorcerers; the martial arts styles of the ever-flexible Yaena warriors; and the guerrilla fighting tactics of Human barbarians with psychic powers.

Speaking of psychic powers, Savage Worlds Edges have provided us with an even more streamlined and elegant set of rules than the old d20 SRD ‘Psihammer’ rules, and we have added a real psychic-fantasy flavour with these Edges and Powers!

Then Hael takes off with a bunch of inspired and well defined new material – like the untamed Kirene and the blood-sacrifice rituals of their Druids; the mental powers of the Strangers; the awesome technology of the Nuclarine and their malevolent Steel-Gods.

With all this going on something has got to give – and it does! You’ll be there on the brink for the second war of Hael, as psychic barbarians, sophisticated Sorcerers, deadly Outriders, murderous Druids, and the Alien newcomers make and break alliances, trying to become the rulers of Hael.

Hael is a layered and navigable PDF, best viewed in the latest version of Adobe Acrobat.

Want to know more? Then check out our first ever Teaser Trailer for Hael, available to view on the StoryWeaver Games Youtube Channel!

Inside this 150+ page PDF you will find:

• A detailed look at the lands of Hael and its inhabitants
• 46 New Edges
• 30+ New Powers
• 3 New Arcane Power Schools - Sorcery, Blood Magic & Psychic Call-en
• New weapons, armor, and equipment
• New and unique monsters
• Plot hooks and story seeds, and a guide on how to get your campaign fired up!
• Quick reference pages
• Player handouts
• Stunning A3 sized printable maps
• iPad friendly format
• Includes low-ink, printable version


Hael: Burning Bridges
Model: HAE02
Author: Patrick Taylor
Pages: 17
Price: €2.86 FREE (DriveThruRPG)

Tensions in Crossplains are rife, as rumours of the Empire’s new alien allies filter through a city populated by Yaena, Daeorcs, Kirene, and more... Opportunities for a quick profit in the face of a looming war, conflict with the ideals of those who are working even harder to prevent war from breaking out.

To be a Yaena in Crossplains means being part of the majority, although not all Yaena support the treaty with the Nuclarine.

To be a Daeorc or a Daeman means to be walk on treacherous ground.

To be Halfling is to be a newly freed slave, living amongst your former masters.

To be Human is to be an outcast, uncaring and unaligned as always.

And to be Kirene means to always needing a extra few tricks up your sleeves!

Maybe not today, but eventually each one of these peoples will have to decide what path to follow...


Burning Bridges is a Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!

‘Bridges is a free introductory adventure set in Crossplains, the Imperial Yaena city closest to the border with the Daeorc Dominion.

Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.

After playing Burning Bridges you will be well on your way to a truly Hael’ish campaign, and ready for the next Game-in-a-Can ‘Night Of Long Fangs’ also out now from Storyweaver.



Hael: Night of the Long Fangs
Model: HAE03
Author: Patrick Taylor
Pages: 16
Price: €2.86 (DriveThruRPG)

On the surface life appears to be continuing as normal in the Dominion, perhaps because the city is separated from the Nuclarine by the raging waters that cut through Crossplains, but underneath that thin veneer there is blood-magic, treason, and plot!

The Daeorcs make the rules in Glowbane, suited to them and their Daeman cousins, and the Yaena, Kirene, and even the untamed Halflings and Humans are expected to follow them. Where official authority ends the Daeorc monks, the Kara’krus, are always around to enforce the will of Atlash.

Glowbane is a port city, and like all such cities it is possible to find anything the heart desires, or desires being done... even a cruel heart without mercy...


Night of Long Fangs is the second Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!

‘Long Fangs is set in the Dominion city of Glowbane, land of the Daeorcs, and the Dominion city closest to the border with the Yaena Empire.

It can be played as a direct follow-on from the free introductory adventure Burning Bridges which can downloaded from Storyweaver, or it can be played as a stand-alone adventure.

Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.

After playing Night of Long Fangs your campaign will grow to include several of the Key Players in Hael. The player characters should be well on their way be becoming seasoned veterans, and ready for the next Game-in-a-Can from Storyweaver.
 
Wonderland No More Errata Update

Es gibt eine neue Version des Errata zu WNM.

In der neuen Version wird Fleet Footed an die Pace der verschiedenen Kreaturen angepaßt.

 

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