[Battlefield Press] Kaisers Gate Kickstarter
About this project
On June 30, 1908, near Tunguska, Siberia, a mysterious explosion flattened hundreds of square miles of forest. Eyewitnesses alternately described a ball of fire falling from the sky, or the sky opening up and pouring out fire. An orange glow in the sky was visible for days, as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the first to notice, but it soon became common knowledge.
Immediately after the Tunguska event, hundreds of energy portals appeared across the globe. Their opening was usually preceded by strange or intense weather: Egypt experienced massive sandstorms, there were snow flurries in the Arizona desert in mid-summer, and in the Bavarian Forest, it rained trout for 2 hours. There are hundreds of these gates, mostly in rural areas. Most only exist for one week of the month, during the week of the full moon. There are 6 known permanent gates; one in Siberia at ground zero of the event, one deep in the Painted Desert in Arizona, one in the Bavarian Forest in east-central Bavaria, another in India, one near the ruins of Karnak, Egypt, and one in Manchuria.
Battlefield Press presents Kaisers Gate. This alternate history, genre-blending setting for the Savage Worlds game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.
- Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France.
- Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids.
- British golems squads fight alongside tanks to turn the tide of battle against the Central Powers.
- In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent.
In this book you will find new edges, hindrances, and combat maneuvers, new monsters and stats for tons of weapons and vehicles. The big feature, rules-wise, is the magic system, which not only removes power points, but provides a wide range of roleplaying themes for caster characters, with examples of dozens of magical schools and guidelines for creating your own.
Beautifully written for the Savage Worlds game engine by the masters of story telling - Mike Lafferty and Bryan Hitchcock.
Historisches: Dieses Setting wurde einst für Modern20 geschrieben. 2010 brachte Vigilance Press es als True20 Version heraus.
Aktueller Stand: 09.03.2012 - $716 von $750 Ziel - 44 Tage bis Ende