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Showdown - G-Men & Gangsters *Inoffizielle Vorankündigung*

An America Gone Wrong!

TAG ist kurz vor der Fertigstellung von G-Men and Gangsters, einem Showdown-Setting mit gepanzerten Oldtimern, FBI, Polizisten, Mafia, Kleinganoven, Tongs, Verrückten Wissenschaftlern, Rocket Rangers, Nazis, Abenteurern, Magiern und Superkräften.

Es spielt in einem in Kleinstaaten zersplitterten Nordamerika des Jahres 1936, wo die Gangster in den Metropolen die Macht an sich gerissen haben. Al Capone ist der inoffizielle, aber unbestrittene Herrscher über Chicago und Elliot Ness ist tot.

Eine Veröffentlichung wird Mitte März 2012 angepeilt!

Bemerkung: Nach Fertigstellung dieses Settings wird das schon 2009 angekündigte Necropolis 2350 Showdown-Supplement wieder in greifbare Nähe rücken!

Edit: Nach PM mit Wiggy voraussichtlicher Termin und Necropolis-Bemerkung angepasst.
 


AoO FAN SZENARIO
CLEAR WATER

Im Pinnacle-Forum hat Trigger eines seiner Agents of Oblivion-Fan Abenteuer veröffentlicht.

Wer Lob und Kritik los werden möchte kann dies im Pinnacle Forum oder direkt auf Triggers Homepage tun.
 

Savage Worlds Combat Tracker for iPhones!
Preis: 1.59 € (iTunes Store Deutschland)
Version: 1.0
Voraussetzungen: Kompatibel mit iPhone, iPod touch und iPad. Erfordert iOS 5.0 oder neuer.

Roseburner Limited has released the Savage Worlds Combat Tracker iPhone app (SWCT for short). This handy little app helps both players and GMs track modifiers, dice rolls, combat tactics, wounds, fatigue, and a whole lot more.

Put your Savage Worlds fights in the palm of your hand today with the SWCT.

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Adamant Returns to MARS!

Adamant is pleased to announce that we’re getting back to a regular release schedule — and, between now and the March 9th release of the big Mars-based movie, we’ll be releasing three new PDF adventures for MARS: our Savage Worlds setting of Sword-and-Planet adventure!.

The three adventures are: Sky-Tyrant of Mars, Blood Legacy of Mars, and Sell-Swords of Mars, and will be coming out over the next three weeks, one per week.

Check out our existing MARS PDF products by following the above link, or get the hardcover of the setting book via your local game store or from Adamant’s webstore.



Savage Mars - Sky-Tyrant of Mars
Author: Umberto Pignatelli
Artists: Jesus Garcia Lopez, Tim Hibbits, Christophe Swal
Page Count: 36
Price: €3.62 (DriveThruRPG)

Adamant Entertainment is pleased to present Sky-Tyrant of Mars, an adventure for our Savage Worlds setting of swords and science beneath the moons of Mars!

A deadly menace from the desert, a race against the clock to save a whole city! Will your heroes be brave enough to recover the Heart of Azhur Idhal before all is lost? Can they face the threat of the Sky-Tyrant of Mars?

This is a Savage Worlds adventure for four to six Seasoned characters (Pre-generated characters are also provided for pick-up-and-play!).
 

[Interface Zero] Hacking 2.0
Author: Curtis and Sarah Lyon, David Jarvis, David Viars
Pages: 12
Price: €1.44 (DriveThruRPG GM's Day Sale)


In 2088, the Tendril Access Processor connects people to the hyper-real world around them like never before. Peeps don’t just scan at the MEDIA web on an archaic ‘puter—they download it into their brain and see it hover in front of them as a digital overlay of the world.But for all the convenience and connectivity the Tendril Access Processor provides, there are drawbacks, like getting your brain hacked and turned into a pulsing blob of grey jelly.

That’s right, omae. One wrong turn, one misstep in a hack and you could end up a quivering lump of brain dead flesh and bone. If you want to avoid that, you need this Mediafile. You Need Hacking 2.0.

Hacking 2.0 brings a much needed update to the Interface Zero game setting, streamlining the old system, taking it in directions never seen before in the cyberpunk milieu! Herein you’ll find quick-easy rules for hacking any system you can imagine. We also introduce a new component to the game; the hyper glove.

So what are ya waiting for? Grab your hyper glove, dive into the Deep, and go raid that corp!
 

[Interface Zero] Game Masters Screen
Author: Joshua Meadows
Pages: 7
Price: €2.17 (DriveThruRPG GM's Day Sale)


Looking for a solid GM resource for your Interface Zero game?

Well look no further!

Gun Metal Games are proud to release the IZ game master screen!

These inserts come with the following:
  • Three full color panels featuring art from Interface Zero
  • All the new hacking rules for Interface Zero
  • Savage Worlds Deluxe combat rules,
  • Cybertrauma and Biotrauma rules,
  • Rules for movement
  • Stealth rules
  • Rules for calling in favors

and much more!
 

Hellfrost - Region Guide #51: Taiga Elfhomes
Model: TAG31252
Author: Paul "Wiggy" Wade-Williams
Page Count: 6
Price: €1.39 (TAG), €1.44 (DriveThruRPG)

In the frozen wastes of the Winterlands lie the forests of Rimeholm, Nerenel, and Tethilin, the last bastions of a dwindling race. Beset by enemies and reluctant to embrace the wider world, time is running short for the taiga elves.

This supplement provides invaluable information on the taiga elf race for players and GMs alike, and explores five new major locales associated with their forest homes.

 

Savage Mars - Blood Legacy of Mars
Author: H.M. 'Dain' Lybarger
Artists: Jesus Garcia Lopez
Page Count: 33
Price: €3.62 €1.81 (DriveThruRPG)

Adamant Entertainment is pleased to present Blood Legacy of Mars, an adventure for our Savage Worlds setting of swords and science beneath the moons of Mars!

The Guard Captain Rodel looked over the balcony at the red banners waving in the plaza below. They were being held aloft by rabble; a disaffected and disloyal mob tearing up paving stones and lobbing them at the palace windows. They were armed only with farm implements and tradesman’s tools – but their numbers were growing…

In the royal family’s quarters, a nursemaid held a squalling infant to her breast, trying to soothe it. Fearfully, she watched out the window as the mob tore down the gates and forced their way into the palace. “It will be all right, little one. Your father will make sure of that…” she murmured, shuddering to think what the King would do to the mob’s leaders once they were captured. Then she heard the sounds of fi ghting, coming closer. Luria swaddled the infant in her gray spiderweave cloak, and fled.

As the palace gates cracked and fell, Rodel led two of the Royal Guard down the marble-pillared hall toward the Throne Room. His Majesty must be protected! The crack of radium rifl es sounded as he turned the corner, and both his companions were cut down by sizzling bolts! Rodel dived forward, naked blade in his hand – then his mouth dropped open in shock! The Royal Guards at the Throne Room door had fired on their brethren – and now their rifles were leveled at him!

“Turn and go, Captain. Your duty to the tyrant is discharged -- his blood is already drying on the throne.” The trembling Guardsman looked over his gunsights into Rodel’s eyes, and saw the resolve there. “The Citizen’s Council has issued a warrant for your head as well as his – but you trained me. Don’t die trying to avenge a man who wasn’t fit to lace your sandals.”

Rodel cursed the faithless soldier, but turn he did – toward the royal apartments. The King may be slain, but his blood was not all spilled... and perhaps the heir could be smuggled out of the palace and into the city....


When an impoverished noble discovers a royal birthmark on a wastrel poet and playwright, he immediately knows what it means: It means that he has a way back into Baltan high society, coat-tailing on the mysterious Prince's fame as deposed Royalty!

Unfortunately for this patron of the arts, there are political forces who would see his protégé dead -- and other political forces who would use him as a figurehead for a Royalist Counter-revolution!

Enter the player-characters, as friends or associates of the poet or his patron, caught in a web of intrigue, assassination, and violence: the dangers of the Blood Legacy of Mars!
 

3 Generations After The End
Author: Brent P. Newhall, Chris Dundon, Brian Liberge, T.W. Wombat
Page Count: 20
Price: Free (DriveThruRPG)

Civilization has collapsed, leaving behind a world of savage creatures and super science. This is your guide to that world.

3 Generations After The End is a small post-apocalyptic setting for tabletop role-playing games. It was developed by the Gamer Assembly as a system-agnostic setting, and each monster includes stats for Dungeons & Dragons 4E, Gamma World 4E, Savage Worlds, FATE, and Apocalypse World.
 

Faith & Demons: The Rising - Quick Start Guide
Author: Aaron T. Huss
Page Count: 17
Price: Free (DriveThruRPG)

As if the power vacuum created by Rome’s fall isn’t enough, the survivors are fighting against multiple forces. Religious persecution has reared its head with claims of heresy against those who are just worshiping as they always have. Tribal conflicts threaten to tear asunder tenuous allegiances. The land is suffering from the fall-out of it all making nomadic life more difficult than typical. The undead armies, horrific demons, and a host of once mythological creatures stalking the landscape create tension from shore to shore. Someone needs to do something. And the lords have decided your party counts as ‘someone.’

Your characters have it in them to be more than a survivor. Lead your nomadic tribe’s defense against all sides to become a legendary warrior. Best a demon lord. Quell the lich’s vampire army. Call down the angels of heaven to fight at your side. Or maybe call upon the denizens of hell to tear apart your foes.


The Faith & Demons: The Rising Quick Start Guide serves as an introduction and a primer to the Faith & Demons: The Rising plot point setting for Savage Worlds. The Quick Start Guide contains everything the GM and players need to begin their campaign through the gothic fantasy version of Earth's Dark Ages including 6 pre-generated characters, new mechanics, and an adventure.

Are you up for the challenge? Join in the fight to destroy the armies of chaos!
 
[Battlefield Press] Kaisers Gate Kickstarter

About this project

On June 30, 1908, near Tunguska, Siberia, a mysterious explosion flattened hundreds of square miles of forest. Eyewitnesses alternately described a ball of fire falling from the sky, or the sky opening up and pouring out fire. An orange glow in the sky was visible for days, as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the first to notice, but it soon became common knowledge.

Immediately after the Tunguska event, hundreds of energy portals appeared across the globe. Their opening was usually preceded by strange or intense weather: Egypt experienced massive sandstorms, there were snow flurries in the Arizona desert in mid-summer, and in the Bavarian Forest, it rained trout for 2 hours. There are hundreds of these gates, mostly in rural areas. Most only exist for one week of the month, during the week of the full moon. There are 6 known permanent gates; one in Siberia at ground zero of the event, one deep in the Painted Desert in Arizona, one in the Bavarian Forest in east-central Bavaria, another in India, one near the ruins of Karnak, Egypt, and one in Manchuria.

Battlefield Press presents Kaisers Gate. This alternate history, genre-blending setting for the Savage Worlds game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.

  • Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France.
  • Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids.
  • British golems squads fight alongside tanks to turn the tide of battle against the Central Powers.
  • In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent.
In this book you will find new edges, hindrances, and combat maneuvers, new monsters and stats for tons of weapons and vehicles. The big feature, rules-wise, is the magic system, which not only removes power points, but provides a wide range of roleplaying themes for caster characters, with examples of dozens of magical schools and guidelines for creating your own.

Beautifully written for the Savage Worlds game engine by the masters of story telling - Mike Lafferty and Bryan Hitchcock.

Historisches: Dieses Setting wurde einst für Modern20 geschrieben. 2010 brachte Vigilance Press es als True20 Version heraus.

Aktueller Stand: 09.03.2012 - $716 von $750 Ziel - 44 Tage bis Ende

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Neues zu Deadlands: Hell on Earth

Stand 08.03.2012

PEGShane schrieb:
Au contraire. It *is* in layout. Quite far along, in fact.

As for a release date...I would guess close to the summer conventions. Not sure it will make GenCon because of the shipping delays (big full-color books have to be done overseas typically), but we'll see.

Thanks!

Shane

jpk schrieb:
newForumNewName schrieb:
Well here's a question that Joel might (cannot stress that word enough...) answer: Is Hell on Earth: Reloaded near layout yet?
It's certainly not in layout at this time. I will try to remember to let y'all know when that does happen, though.
 

Savage Mars - Sell-Swords of Mars
Author: H.M. 'Dain' Lybarger
Artists: Jesus Garcia Lopez
Page Count: 41
Price: €3.62 €1.81 (DriveThruRPG)

Adamant Entertainment is pleased to present Sell-Swords of Mars, an adventure for our Savage Worlds setting of swords and science beneath the moons of Mars!

The sun beat down from the pink-tinted sky, and Jarket Jarul plucked off his helmet to wipe the sweat from his brow. Here, on the verge of the canal, the air was marginally cooler, but he could see shimmers of heat rising from the surrounding hills. Another hour’s travel and he would be at the ancient bridges that spanned the Pi-Ramesh Canal. Even now, he could see them ahead, through the heat-haze. The single, threadlike blue-silver span that arched across the canal was a truly ancient bridge, made in the days when the canals were first dug, beautiful, delicate – and impractically narrow for the commercial traffic of the present era. Just beyond it was the heavy slab stonework of a slightly more recent bridge, still centuries old and packed with traffic. A single battered desert-runner jockeyed for position among the beast-drawn farm- carts crossing the canal on their way into Pi-Ramesh.

Suddenly, a piercing sound rent the morning air. Amplified to the point of pain, the note held for a breath, then changed to a falling tone that ended in a near-growl that thrummed deep in Jarket’s chest. His mount reared, terrified, and he struggled to keep hold of its bridle, but his reactions were too slow, and Jarket was dumped into the dusty road as his jalf bolted away. As he rose to one knee, the two-toned cry rang out again. Crouching in the roadway, Jarket looked away from the skittish animal, seeking some view of whatever had startled it.

There, beyond the far bridge, was the source of that terrible sound – a great triple-legged fighting machine! As he watched, paralyzed in awe, another machine came into view, and then another! Grey Men!

Terror gripped Jarket Jarul’s heart, for he had never seen the deadly artifacts of the Grey Men before – but all of Mars knew the tales of the destruction they brought. He scrambled to his feet, ready to flee, even though he knew not where to go.

But then, from each of the tripods came a new sound, a ‘whooshing’ noise unlike any he had ever heard before – and then, before his eyes, the bridges ahead were engulfed in flame! The mighty heat-rays of the Grey Men melted stone and steel alike, sending men, carts, and vehicles plunging into the canal below!

Jarket Jarul gulped breath, and felt the heat sting his lungs. He could see the wave of superheated air blasting toward him from the point of the attack. He drew another gulp of air, and sprinted for the canal! He dove from its metal-clad edge, and plunged into the water below, just as a wave of fire passed over the spot where he had been. His jalf, panicked and fleeing, was instantly incinerated.

Within seconds of the attack’s beginning, it was over. Twisted metal and melted stone dammed the canal, and the blackened bits of men and animals drifted downstream with the now-trickling water.

Beyond the wreckage, the hood of one of the great war machines lifted toward the sky, and the terrible hooting cry of the Grey Men sounded once more over the desolation.


The heroes are mercenaries, seeking work among the lesser independent cities of Mars. When an attack dams up the only canal of the city of Pi-Ramesh, the city's young Queen hires these Sell-Swords of Mars to come to her aid as the city's lifeblood dries up. Can the heroes stop the onslaught of a seemingly unstoppable enemy, and save the weakened city?

This adventure requires both the Savage Worlds rule book and the MARS setting book in order to play. For best results, the Game Master should have access to the Savage Worlds 'Showdown' rules (available here as a free download from the Pinnacle website)and the supplement Warriors of Mars, available for sale here. In the event that you do not wish to run the larger battles using the Showdown rules, it is also possible to stage them using the Mass Battle rules contained in the Savage Worlds core rulebook.
 


[Fan Setting] Wings & Tails

Wings and Tails is a high adventure, steampunk roleplaying game about the clashing worlds and dangerous politics of the frontier Mouse Kingdoms.

This game is written as an expansion to Savage Worlds Explorer's Exdition, but can be adapted to any roleplaying system of your choice. It includes optional rules to integrate "Wings of War" WW1 air combat boardgames rules into your roleplaying adventure.

In addition to an illustrated world history, six playable character archetypes, and 19 pages of printable game resources, Wings and Tails contains a complete 4 chapter adventure, fully scripted with branching story lines. Designed to be run in 4 evenings, the adventure is perfect for novice Game Masters, and has enough depth to thrill veteran adventurers as well.
 
Wir steuern endlich stark auf ein Ende unserer Rippers-Odyssee zu, daher gibt es auch ein paar neue Infos und sogar ein erstes Preview. Wie schon erwähnt verschmelzen in der deutschen Rippers-Edition die Plot-Point-Kampagne und das Rippers-Kompendium, dezent ergänzt um eigene Texte, wie bspw. einige Archetypen für den schnellen Spielstart. Da uns das Layout nicht mehr zugesagt hat, haben wir auch hier noch einmal stark Hand angelegt. Die Archetypen wurden übrigens von Melanie Maier gezeichnet und sie hat wirklich geniale Arbeit geleistet. Damit ihr euch selbst einen Eindruck machen könnte, hier mal Hubert Garten, der wahnsinnige Werwolfjäger…

Einen exakten Veröffentlichungstermin möchte ich heute noch nicht nennen. Ich denke Ende des Monats weiss ich, welchen Druckslot wir nehmen können und dann kann ich auch sagen, wann wir mit der Anlieferung der Bücher rechnen.
Bleibt savage!
Christian Loewenthal
Geschäftsführer

Continue reading...
 
Mini-Art-Preview Rippers GER

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Wir steuern endlich stark auf ein Ende unserer Rippers-Odyssee zu, daher gibt es auch ein paar neue Infos und sogar ein erstes Preview. Wie schon erwähnt verschmelzen in der deutschen Rippers-Edition die Plot-Point-Kampagne und das Rippers-Kompendium, dezent ergänzt um eigene Texte, wie bspw. einige Archetypen für den schnellen Spielstart. Da uns das Layout nicht mehr zugesagt hat, haben wir auch hier noch einmal stark Hand angelegt. Die Archetypen wurden übrigens von Melanie Maier gezeichnet und sie hat wirklich geniale Arbeit geleistet. Damit ihr euch selbst einen Eindruck machen könnte, hier mal Hubert Garten, der wahnsinnige Werwolfjäger…

Einen exakten Veröffentlichungstermin möchte ich heute noch nicht nennen. Ich denke Ende des Monats weiss ich, welchen Druckslot wir nehmen können und dann kann ich auch sagen, wann wir mit der Anlieferung der Bücher rechnen.

Bleibt savage!

Christian Loewenthal
Geschäftsführer

Link:
http://www.savageworlds.de/2012/03/12/rippers-preview-archetyp-hubert-garten/
 

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