Mark Rein-Hagen
21. Oktober um 23:33 ·
Tiflis
Two of the game companies who reviewed IAZ at Essen specifically asked about Bump chips, and a couple of fans who stopped in the aisles asked about them as well. I had no idea there was such a strong attachment to the idea of representing emotions in an RPG using a chip mechanic. But I suppose it makes sense, real emotion is one of the hardest things to roleplay or even to represent. Its slightly embarassing and it can feel melodramatic if you don't have a clear motivation.
So I started thinking about how to do the chips right. Super light mechanics, realistic but fun and flexible. So here goes:
Vex Chips
When someone provokes another character emotionally (social roll) they can force them to take a Bump chips. They can choose which type/color of chip they want. If they get get provoked again they flip it over and find out what even more powerful emotion they have now. This emotion has a game effect, and it lasts however long the Narrator (and player) wishes it too. However its not all bad, emotion chips can be readily used to earn Brainz, AS LONG AS YOU ROLEPLAY OUT THE EMOTION ON THE CARD.
Confident - Arrogant (-2 Physical)
Confident - Fearless (-2 Mayem)
Confident - Hostile (-2 Social)
Confident - Ecstatic (-2 Mental)
Submissive - Embarrassed (-2 Social)
Submissive - Terror (-2 Mayem)
Submissive - Brooding (-2 Mental)
Submissive - Dejected (-2 Physical)
Insecure - Embarrassed
Insecure - Helpless
Insecure - Hateful
Insecure - Ashamed
Jealous - Selfish
Jealous - Perturbed
Jealous - Outraged
Jealous - Betrayed
Anxious - Intimidated
Anxious - Frantic
Anxious - Terror
Anxious - Spooked
Mellow - Freaked
Mellow - Passionate
Mellow - Obsessed
Mellow - Fire Up
Selfish - Jealous
Selfish - Heartbroken
Selfish - Defensive
Selfish - Vainglorious
Bored - Guilty
Bored - Apathetic
Bored - Shocked
Bored - Panic