N
Nin
Guest
(WoD, Armory Reloaded, p.151)• Automatic Damage: The damage modifier on a
gun does not add dice to the roll to hit. Rather, the damage
is applied automatically provided that the Dexterity
+ Firearms roll is successful. For instance, if a character
with Dexterity 2 and Firearms 1 uses a light pistol (damage
2L), the player rolls three dice. If the player rolls one
success, the target takes three points of lethal damage. If
the character had been using a shotgun (4L damage plus
9 again), the player would still have rolled three dice, but
with one success would have inflicted five points of lethal
damage (the gun’s damage rating + number of successes
rolled). This rule can easily be applied to hand weapons
as well, if the Storyteller wishes. Rationale: Guns are
deadly, even in the hands of someone untrained in their
use. This hack makes it less likely that an untrained
person will hit a target, but if they do, they will certainly
injure him.
Was ist denn dann mit der Rüstung? Würdet ihr den Rüstungswert (wie normalerweise üblich) beim Angriffswurf berücksichtigen oder beim Schaden mit der Waffe gegenrechnen?