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[BlackWyrm Games] Michael Surbrook’s Ghosts, Ghouls, and Golems
Author: Michael Surbrook
Pages: 138
Prices: €8,61 (DriveThruRPG/RPGNow)

Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned magical powers to creatures able to do what he couldn’t. With time, he even created new denizens of the supernatural from his imagination and religious beliefs.

Or did he?

At great personal risk to his life, sanity, and very soul, award-winning author, and paranormal investigator Michael Surbrook has traveled the globe, exploring its darkest corners in a never-ending effort to get at the truth behind the legend. From the haunted attics of New England, to the steaming jungles of Southeast Asia, to the ruins of strife-torn Eastern Europe, no fable is too fantastic, no legend too horrifying, and no occultism too obscure to escape his firm Fortean grasp!

You hold in your hands the hard-won fruits of that sacred quest. Read it at your own risk!

Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book, you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the wetiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.

The zip file for this product includes separate character sheets for Dungeons & Dragons 5th Edition, the Hero System, Pathfinder, Mutants & Masterminds, and Savage Worlds.
 

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[Savage Mojo] Shaintar Anthology: Enemies, Old and New
Authors: Eddy Webb, Darren Pearce, Howard Brandon, Gayle Reick, Miles M. Kantir, Sean Patrick Fannon
Pages: 155
Prices: €21,52 (DriveThruRPG/RPGNow)

Welcome to the third of our four anthologies; Enemies: Old and New. Within these pages, you will find four adventures along with the guidebooks for those nations whose sole focus is acquiring power over the lands to the south.

Player's and GMs will find vital background information, including the history of these countries and the reasoning behind why they’ve turned to evil at the highest levels. GMs will find a treasure trove of history, beliefs, military, magic and so much more that inhabits these dark countries. In addition, the adventures found within these pages could help kick off a campaign and become part of the history of Shaintar. There’s also help with character or NPC creation, should someone want to play a reformed citizen of Camon, Kal-A-Nar, Shaya’Nor or the Malakar Dominion.

The following can be found in their entirety within this tome:

Frank’s Thank You – Frank, a sergeant in Grayson’s Grey Rangers has tracked your group down to ask for your help. For novice level groups, this adventure can be scaled up to take on larger and/or more experienced players.

Godstrike Tempest – Og’M Drakar is the Eye of the Dragon, a lake in the Northern Gathers. In the middle of the lake is an island that few venture to. In the middle of the island lies Castle WinterHawk, built by a pre-Kal empire and long abandoned. This is where a portal to a hungry god has opened and where the Tempest will strike – today!

In Lord Severance’s Service – Lord Severance has too many missions and not enough operatives and he’s sent for help – you! After meeting him at an inn, a group of people are sent on a mission that will teach them that there’s more to the world than they’ve been told. Do they have what it takes to figure out what is going on and save Lord Severance?

Kal-A-Nar Guidebook – The Kal-A-Nar may be the first place men came to when fleeing the breaking of the world. Warlords rule this land, and all bow to the Emperor and worship Ceynara as the Queen of Hell. War is the business of the Empire and humanity comes first.

Malakar Dominion, Guidebook – The Malakar Dominion is well known for dark intrigues and vile business practices, but within its borders lie some of the most forward-thinking enclaves in Shaintar. For every merchant with crooked scales is a Fae lord living next door to goblinkind. One person wrote about this country: “It would be a utopia, if you didn’t have to sleep with a dagger under your pillow.”

Prelacy of Camon, Guidebook – The Prelacy is the most rigid of the kingdoms of Shaintar. Its roots were based in monarchy, but the Church of Archanon has risen to power and openly rules in the name of a theocratic state. The Grand Archcardinal is the voice of Archanon to his people and rules with an iron fist.

Shaya’Nor, Guidebook – This kingdom once belonged to the Dwarves, this place is now home to Vainar the Wise and his Necrolords. Their dark church has corrupted the land and death is not the end – but a beginning. s.

The Burning Heart, Adventure – Relive the tale of Aradius and Vandara and their love for each other. Do you have what it takes to stop Ceynara's plans? Can you re-unite the lovers and foil the evil plans in time? This adventure takes you on an amazing journey in the midst of the War of Flame.
 

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[Clockwork Publishing] Space: 1889 - The Ether Calculator (Savage Worlds Version)
Author: Dominic Hladek
Pages: 40
Prices: €10,33 €5,17 (DriveThruRPG/RPGNow)

Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic.


Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel. The characters are invited to visit the Silesian Analytical Engine Productions facilities in Wroclaw where they are introduced to the innovative analytical engine ‘Ordination Fabricate OF 2001’, specially designed for operations in the ether.

For this purpose, the hosts are planning to test the ‘Old Fritz’, as they fondly call the machine, on board the ether zeppelin ‘Von Neumann’, where the analytical engine is supposed to break a calculating speed record and make the headlines of the world’s newspapers.

What starts out as a simple publicity event suddenly leads the adventurers right in the middle of a criminal investigation and then onto an action-loaded maiden voyage, with demanding tasks for all types of player characters. It requires skills in social interaction, a sharp mind, quick reflexes—but also accurate marksmanship.

The Appendix includes an elaborate article on analytical engines in the alternate universe of Space: 1889 and provides optional rules for using these unique artifacts in the game.

This adventure is written for the Savage Worlds rules version of Space:1889.
 

[Adamant Entertainment] Thrilling Tales 2e: Pulp Villains - Tor-Ak
Author:
Jarrod Feliciano
Pages: 36
Prices: €4,31 (DriveThruRPG/RPGNow)

AN ANCIENT HORROR!
RAMPAGING REPTILES!
PREHISTORIC PERIL!


“DO NOT FEAR ME, MY CHILD. There is no need, for I have chosen you. A storm rages inside you, child. I hear the quickening of the blood in your veins. It is strong blood, like lightning; pumped by a strong heart, full of thunder. Do not let your meek physical form constrain your potential. I can see the hero you desire to be. I can make you that champion. I am what you have been waiting for, the chance you have been denied!

“The world needs you to save it! Not the people, the world! Smash the glass! Pick up the Bone Blade before you and together we will purge this world of the human plague I unleashed so long ago! Do it, My child! Do it now, and in so doing, claim your birthright!”


An ancient psychic entity from the depths of prehistory has taken a new human host, and is unleashing horrors from the mists of the past onto the unsuspecting 20th century…

Pulp Villains: Tor-Ak, by Jarrod Feliciano, uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition, and features a cover by comic artist Colton Worley (Dynamite Comics' The Spider). 36 pages, featuring fully-statted NPCs and adventure hooks, plus a collection of bonus files - 11x17 printable poster maps of Tor-Ak's dinosaur-infested "Lost Land," and an 11-page quick reference guide featuring the stats of every NPC and creature featured in the supplement.
 

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[Mystical Throne Entertainment] Ultimate Dark Ages Guide: Vikings
Author: Aaron T. Huss
Pages: 75
Prices: €4,31 (DriveThruRPG/RPGNow)

There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians, and Swedes. Often called the Nordic countries, these lands also hosted one of the most ruthless inhabitants in history – the Vikings.

Ultimate Dark Ages Guide: Vikings is a sourcebook for Savage Worlds that delves into the history of the Norsemen we refer to simply as Vikings. From local chieftains to pirate raids to unifying kings, the lands of Scandinavia and the Norse people that lived there were surrounded by action and adventure.

Ultimate Dark Ages Guide: Vikings includes:
  • A history of the Norse people.
  • A look at the religion of Odin.
  • Lengthy timeline of the Viking Age.
  • New Edges, Hindrances, and the Seithr Arcane Background.
  • Gear straight from the Norse people.
  • Adventure frames.
  • ... And more!
Ultimate Dark Ages Guide: Vikings is not a standalone book. It requires use of the Savage Worlds core rulebook and can be used for standalone Viking games or incorporated into a Dark Ages setting.
 

[Pinnacle] Savage Worlds Explorer Issue 4, Volume 1
Authors: David Garrett, John “Night Train” Goff, Matt Hoadley, Kenneth Mahan, Scott Woodard
Pages: 30
Prices: $9,99 (Pinnacle Store)

Calling All Explorers!

Whether you’re a college student going to the movies, a brainwashed superninja, or off to explore known worlds for JumpCorp—savage settings need intrepid explorers!
Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by John Goff, Kenneth Mahan, Matt Hoadley, and David Garrett, plus a sneak peek at the Hawkman from the upcoming Flash Gordon™ RPG!

Weird War II: Mein Hirs by John Goff

During the Battle of the Bulge, the heroes are assigned to man a roadblock at a bridge crossing the Aisne River. What do the reports of ancient standing stones and menhirs mean for our heroes—or their foes?

Flash Gordon™ RPG Hawkman Preview by Scott Woodard

Pennants flying, lances held in readiness, a squadron of savage hawkmen hurtles from the skies! Stat blocks for a sample Hawkman and Prince Vultan!

East Texas University: Children of the Mill by Kenneth Mahan

Your students take a shortcut on the way back to campus one evening, and find themselves in a lumber mill town out of time…

Weird Wars Rome: Corruption in Dalmatia by Matt Hoadley

In the province of Dalmatia, rumors spread of monsters moving across the land. Merchants report curious weather patterns over the provincial capital of Salona, a growing change in the population of the city, and the sudden odd behavior of the provincial governor Septimius Flavius Gallus. Will your cohort survive the ensuing horror?

Creature Feature: Life-in-Death by David Garrett

Adventure seeds and details on the Queen of the Land of Nod, suitable for use in a variety of horror genres!

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!
 
Die Spuknacht naht, und die Barriere zwischen dem Reich der Lebenden und dem der Toten ist so dünn wie an keinem anderen Tag im Jahr. Monster und Geister erobern die Nacht und machen Jagd auf die Menschen. Niemand ist sicher in dieser Nacht. Niemand. Doch das Übernatürliche hat einen Feind: Eure Helden!

Damit ihr Halloween heute auch rollenspielerisch feiern könnt, haben wir zwei gruselige und vor allem kostenlose neue Abenteuer für euch in unseren Downloadbereich gepackt.

Die Wilde Jagd ist ein in moderner Zeit spielendes Horrorabenteuer. Man kann sich den Abenteuerverlauf wie einen guten, alten Horrorstreifen vorstellen. Durch eine „Panne“ steckt der Bus der Spielercharaktere zu Beginn des Szenarios plötzlich in einer ländlichen Kleinstadt im mittleren Westen Amerikas fest. Unvermittelt werden die Helden in einen Jahrhunderte alten Fluch verstrickt. Nichts Geringeres als ihre Seelen stehen auf dem Spiel, während sie einer unerbittlichen Jagdgesellschaft zu entkommen versuchen.

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Teufelsnacht ist ein Horror-Abenteuer für das Savage-Worlds-Setting Deadlands Reloaded. Bei ihren Streifzügen durch den Westen werden die Helden kurz vor der Teufelsnacht auf eine Gruppe von Jungen aufmerksam, die in einem Zustand des Wachkomas auf offener Flur gefunden wurden. Hat der mysteriöse verrückte Wissenschaftler im Ort etwas damit zu schaffen, oder steckt womöglich doch etwas Unheimlicheres dahinter?

DLR-Teufelsnacht-Cover.jpg


Wir danken allen Beteiligten für ihre großartige Arbeit an den beiden Goodies und wünschen euch einen schrecklichen Abend!
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–Christian für PG

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[Pinnacle] Savage Worlds Explorer Issue 1, Volume 1
Authors: Matthew Cutter, Teller
Pages: 32
Prices: €8,59 (DriveThruRPG/RPGNow)

Calling All Explorers!

Whether you’re hunting bloodthirsty critters in the Weird West, exploring the perilous fringes of Known Space, maintaining your grades while grappling with nefarious evil at East Texas University, or facing supernatural horrors of war on the Eastern Front in 1916—savage settings need intrepid explorers!

Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Weird War One Brand Manager Teller and Deadlands Brand Manager Matthew Cutter.

Weird War I: Hellfighters


Hellfighters by Teller is a Plot Point Campaign that follows the exploits of the American 369th Infantry Regiment from the time the unit is attached to the French army until shortly after the Second Battle of the Marne. The campaign covers a period of five months and covers a wide geographic area of the Western Front.

Deadlands: Knights With No Armor


Knights With No Armor by Matthew Cutter is a Savage Tale for Deadlands: The Weird West, designed for buckaroos who’ve traveled its twisted trails long enough to achieve at least Veteran Rank. The story nominally begins in southern Cochise County, Arizona Territory, but the Marshal can transplant it to any spot on the Mexican border without too much fuss. It’s a one-two punch of a story: What starts out as a simple rescue soon turns into a peek into the machinations of one of the Weird West’s most wicked and corrupt villains.

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!
 

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[Pinnacle] Savage Worlds Explorer Issue 2, Volume 1
Authors: Matthew Cutter, Teller, John Goff, Scott Woodard
Pages: 32
Prices: €8,59 (DriveThruRPG/RPGNow)

Calling All Explorers!

Whether you’re hunting bloodthirsty critters in the Weird West, exploring the perilous fringes of Known Space, maintaining your grades while grappling with nefarious evil at East Texas University, or facing supernatural horrors of war on the Eastern Front in 1916—savage settings need intrepid explorers!
Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Matthew Cutter, John Goff, Teller, and Scott A. Woodard.

Deadlands Noir: His Brother’s Keeper

His Brother’s Keeper is an adventure by Brand Manager John Goff for Deadlands Noir, set in 1930s New Orleans. It takes the heroes from the Garden District’s posh mansions to the edge of the bayous and back again. It contains a mix of investigation and combat, and is suitable for characters of all Ranks, although the Marshal may want to toughen up the foes for Veteran or higher characters.

The Last Parsec: Savage Tales of the Red Band


Savage Tales of the Red Band by Brand Manager Matthew Cutter is an ongoing serial for The Last Parsec, the parts of which can be assembled to form a loose Plot Point Campaign. The GM needs access to the Science Fiction Companion and The Last Parsec: Core.

Weird War One: Twilight of the New Dawn

Twilight of the New Dawn by Brand Manager Teller is an adventure for Weird War One set in the final year of the Great War. It details the event that leads to the end of the global conflict, one way or another, and should serve as the culmination of the other plot point campaigns. The characters are part of an international team charged with stopping the New Dawn and saving the world. They can be soldiers or civilians from any of the warring powers, from either side of No Man’s Land. Successfully completing this mission will bring about the end of the centuries-long machinations of the cabal and smash the organization once and for all. Of course, if your players are not successful, the war will end in a catastrophe of Biblical proportions and usher in an age of darkness and despair.

Deadlands: Shootout at the Circle-R Corral

Deadlands: Shootout at the Circle-K Corral by John Goff is an adventure for Deadlands. The Iron Men plague Kempe County’s financial establishments. This gang of bank robbers relies on an array of gizmos and weird science creations to give them a decided edge over any small-town law dogs that might oppose them. Time to call in a posse, amigo. Although this adventure is set in “Kempe County,” moving it elsewhere is as simple as changing the place names. This adventure is recommended for characters of Seasoned Rank or higher.

Flash Gordon™ RPG: Lion Man Preview

A preview of one of Flash Gordon’s staunchest allies by Brand Manager Scott A. Woodard. The Lion folk look a bit like bipedal versions of their Earthly namesakes, even down to their thick, tufted tails and luxurious manes.

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!
 

Große Vorschau

[Pinnacle] Savage Worlds Explorer Issue 3, Volume 1

Authors: Matthew Cutter, Ed Wetterman, Terry Whisenant
Pages: 32
Prices: €8,59 (DriveThruRPG/RPGNow)

Calling All Explorers!

Whether you’re a college student going to the movies, a brainwashed superninja, or off to explore known worlds for JumpCorp—savage settings need intrepid explorers!

Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Matthew Cutter, Ed Wetterman, Terry Whisenant, and an artist spotlight on Aaron Riley!

East Texas University: Movie Night


Beloved film The Wizard of Oz was the first ever shown in the theater and now it is back for the grand reopening. Who doesn’t love Dorothy, Toto, Tin Man, Scarecrow, and the Cowardly Lion? What a great date night for a few college students…

Super Powers Companion: The Black Claw

The Black Claw wants to brainwash supers to turn them into SUPERNINJAS! Well, who wouldn’t want to do that? In the guise of Yakuza mobsters, they have infiltrated the heroes’ city because of the concentration of supers there. The gang war is just the front page of the cover story—a convenient way to draw supers out where they can be targeted by the Black Claw!

The Last Parsec: Savage Tales of the Red Band (Part II)

Savage Tales of the Red Band by Brand Manager Matthew Cutter is an ongoing serial for The Last Parsec, the parts of which can be assembled to form a loose Plot Point Campaign. This is part two.

During the early exploration of the Known Worlds, JumpCorp survey teams color-coded bands of expansion. For several decades, the “red band” proved the most dangerous—and the most profitable. Eventually, several of these trailblazing charters joined together to form the “Red Band Conglomerate.”

Red Band is so large it defies any simple description, much like JumpCorp itself. Its charters participate in everything from galactic defense to the usual gamut of exploration, shipping, and R&D.

Artist Spotlight: Aaron Riley

A short interview and beautiful art by one of our favorite artists!

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!
 

Große Vorschau

[Pinnacle] Savage Worlds Explorer Issue 4, Volume 1
Authors: David Garrett, John “Night Train” Goff, Matt Hoadley, Kenneth Mahan, Scott Woodard
Pages: 32
Prices: €8,59 (DriveThruRPG/RPGNow)

Calling All Explorers!

Whether you’re a college student going to the movies, a brainwashed superninja, or off to explore known worlds for JumpCorp—savage settings need intrepid explorers!

Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by John Goff, Kenneth Mahan, Matt Hoadley, and David Garrett, plus a sneak peek at the Hawkman from the upcoming Flash Gordon™ RPG!

Weird War II: Mein Hirs by John Goff

During the Battle of the Bulge, the heroes are assigned to man a roadblock at a bridge crossing the Aisne River. What do the reports of ancient standing stones and menhirs mean for our heroes—or their foes?

Flash Gordon™ RPG Hawkman Preview by Scott Woodard

Pennants flying, lances held in readiness, a squadron of savage hawkmen hurtles from the skies! Stat blocks for a sample Hawkman and Prince Vultan!

East Texas University: Children of the Mill by Kenneth Mahan


Your students take a shortcut on the way back to campus one evening, and find themselves in a lumber mill town out of time…

Weird Wars Rome: Corruption in Dalmatia by Matt Hoadley

In the province of Dalmatia, rumors spread of monsters moving across the land. Merchants report curious weather patterns over the provincial capital of Salona, a growing change in the population of the city, and the sudden odd behavior of the provincial governor Septimius Flavius Gallus. Will your cohort survive the ensuing horror?

Creature Feature: Life-in-Death by David Garrett

Adventure seeds and details on the Queen of the Land of Nod, suitable for use in a variety of horror genres!

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!
 
Es ist Samstag und damit Zeit für unseren Wochenrückblick. Stand die letzte Woche im Zeichen der SPIEL, waren die letzten Tage eher von ein wenig Erholung, dem tödlichen Messeschnupfen und Nachbereitung geprägt. Die Arbeit an den aktuellen Projekten lief natürlich dennoch weiter und so haben wir auch ein paar Neuigkeiten zu berichten.

Wie immer gilt, die aktuellsten Erscheinungstermine findet ihr in unserer Verlagswerkstatt und für die schnelle News zwischendurch empfiehlt es sich unseren Newsletter zu abonnieren. So verpasst ihr garantiert keine Info mehr.

Rollenspiele


Vor Kurzem haben wir euch von unserer Elyrion-Werkstatt in unserem Forum erzählt. Armin (Ariakas) hat in den letzten Tagen die ersten Texte eingestellt und freut sich über euer Feedback. Wenn ihr Lust habt, schaut doch mal rein.

Die Texte für die Symbaroum-App sollen diese Woche noch fertig werden. Wie lange die Umsetzung der App dann benötigt, kann ich noch nicht sagen. Einen genauen Anliefertermin für die Kupferkrone habe ich noch nicht aber bislang hat sich nichts verändert. Die Stoffkarten werden voraussichtlich gemeinsam mit dem Buch verschickt.

Die Savage-Worlds-Kompendien sind nicht wie geplant angeliefert worden. Ich kann euch heute leider noch keinen Grund nennen, sondern telefoniere selbst der Sache hinterher. Ich vermute, dass es mit den Feiertagen zusammenhängt. Das hat auch die Auslieferung des ersten Teils der Paladin-Trilogie verzögert (siehe unten). Ich versuche, das so schnell wie möglich zu klären und euch einen Zwischenstand zu geben.

Ein wenig kostenloses Spielmaterial haben wir euch passend gruselig zu Halloween kostenlos online gestellt und völlig überraschend, haben wir noch ein paar Kartons mit der Hardoverausgabe der Gentleman`s Edition Revised und der ersten Edition von Rippers gefunden. Die Bücher werden nicht mehr nachgedruckt und es sind nur ein paar Exemplare. Wer eins haben möchte, sollte also schnell zuschlagen.

Die Überarbeitung der Dresden-Files-Bücher geht gut voran. Vorgestern haben wir euch einen ersten Blick auf die finale Fassung von Band 1 online gestellt.

DFRS-B1_preview.jpg


Romane


Wie wir euch angekündigt haben, befindet sich Verschollen – Das Schicksal der Paladine 1 von Jörg Benne in Druck. Wir haben heute endlich die Bestätigung erhalten, dass das Taschenbuch fertig ist und erwarten für nächste Woche die Anlieferung. Wer lieber digitale Bücher mag, kann Band 1 derzeit zum absoluten Top-Preis von nur 99 Cent bei uns im Shop oder den üblichen Verdächtigen kaufen. Ende des Monats rechnen wir dann mit der Anlieferung des Taschenbuchs von Die Augen der Hexe und das Lektorat des nächsten Westring-Romans hat ebenfalls begonnen, so dass ihr euch zu Weihnachten über mehr Fantasy aus der Westrin-Reihe freuen dürft.

Art-Decks von Jim Pinto


Unser Frachtführer hat eine glatte Woche gebraucht, um die Dinger zu prüfen und umzupacken aber sie sind nun mit FedEx auf dem Weg zu uns. Sobald sie unser Lager erreichen, geht eine Mail an alle Vorbesteller raus.

Conventions


Der 27. Dreieich Con findet am 18.11 und 19.11. in Dreieich in der Nähe von Frankfurt statt. Ein wirklich schöner und traditionsreicher Con, der leider ein wenig außerhalb unserer Reichweite liegt, so dass wir nicht in jedem Jahr vor Ort sein können. Dank unserer Kooperation mit der Brettspielkiste, werden wir in diesem Jahr aber wieder dabei sein. Der Fokus liegt diesmal auf unserem Sci-Fi-Rollenspiel NOVA aber Markus und Daniel werden natürlich auch unser restliches Sortiment am Stand haben und freuen sich auf viele spannende Gespräche mit euch.

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Soviel für diese Woche.

–Christian für PG

Fragen? Dann schreib uns direkt an kontakt@prometheusgames.de oder crowdfunding@prometheusgames.de

Für mehr Infos besuche unser Forum oder abonniere unseren Newsletter. Wir spammen nicht. Meistens.

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[Zadmar Games] Saga of the Goblin Horde

Author: Richard Woolcock
Pages: 116
Prices: Freebie (DriveThruRPG/RPGNow)

For time immemorial, goblins have been mercilessly hunted down and killed by the so-called “civilized” humans, slaughtered in droves for the entertainment of bloodthirsty adventurers. But everyone has their limits, even the underdogs.

The pathetic goblins who eke out a living near the human lands are weak and timid, the aggression bred out of them through generations of culling, with only the most cowardly among them managing to survive. But the feral goblins of the western tribes are another matter entirely, as the rapidly encroaching scourge of human civilization is about to discover.


In Saga of the Goblin Horde, players take on the role of brutal goblinoid bosses, leading their gangs on a series of insane missions in an escalating war against the humans. This book contains:
  • An introduction to the setting, the goblin tribes, and their main rivals.
  • A complete guide to character creation, including 5 races, 41 Edges and 20 Hindrances.
  • An extensive selection of goblin weapons, armor and knick-knacks.
  • 7 new setting rules, including “Like a Boss”, “Meat Shield” and “Shenanigans”.
  • An overview of the goblin deities, including the powers and duties of their priests.
  • A gazetteer of the region, including a full-page map of the goblin territory.
  • The Game Master’s section which reveals the setting’s twists and secrets.
  • A 10-episode Plot Point Campaign, 16 adventure seeds, and an adventure generator.
  • An extensive bestiary containing over a hundred stat blocks.
You will also need a copy of the Savage Worlds core rules.
 

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[Applied Vectors] Sector Asgard Kappa
Authors:
Ian Liddle, Darren Pearce
Pages: 168
Prices: €17,13 (DriveThruRPG/RPGNow)

Sector Asgard Kappa. Containing thirty-six inhabitable planets with a wide variety of cultures, aliens, and secrets. It is ripe for exploration and adventure!

It includes the Plot Point Campaign 'One Million Starflies'

The characters are hired to investigate the activities of a group known as the Brotherhood of Logic and, once their evil plot is uncovered it becomes a race against time to stop them from succeeding and plunging the whole sector into all-out war! This will be a Campaign of fifteen adventures, with story seeds to take the characters on even more adventures in-between the scripted parts of the campaign.

The book contains:
  • A whole detailed sector with thirty-six worlds to explore
  • The Plot Point Campaign
  • A set of nine pre-generated characters to use in the adventure yourselves or as Wildcard NPCs
  • A ship; Crowfoots Venture
Full-size Deckplans for Crowfoot's venture can be found here.
 

[Applied Vectors] Crowfoot's Venture Deckplans
Author: Ian Liddle
Pages: 4
Prices: €8,17 (DriveThruRPG/RPGNow)

These are the 12x18" deckplans for the Crowfoot's Venture. It is the ship found in the Sector Asgard Kappa setting book for Savage Worlds.
 
Armin war weiter umtriebig und hat in unserer Elyrion-Werkstatt neue Texte eingepflegt und auch begonnen einige eurer Fragen zu beantworten. Er freut sich sehr darüber, wenn ihr euch dort einklinkt und ihm Feedback gebt.

Die Savage-Worlds-Kompendien sollen laut Druckerei nun am 20./21.11. zugestellt werden. Ich würde mal eher noch mit einem Tag mehr rechnen aber dann sind die Bücher endlich da. Wir brauchen ca. drei Tage für die Versandvorbereitung und dann gehen die guten Stücke auf die Reise. Die limitierten Bücher werden separat nachgebunden und brauchen wie immer länger.

(...)

Was die Stoffkarten zu Symbaroum und Deadlands betrifft, kann ich euch nächste Woche mehr sagen. Eine Verzögerung der Kupferkrone ist derzeit nicht in Sicht. Ich rechne daher immer noch mit einem Erscheinen in der zweiten Novemberhälfte. Die Auslieferung der T-Shirts hat sich noch ein wenig verzögert aber Ende der nächsten Woche gehen auch diese auf die Reise.
 

[Pinnacle] FLASH! He’ll Save Every One Of Us on Kickstarter!

“What do you mean, ‘Flash Gordon approaching…?!'”

That’s right, starting next Tuesday, November 21st at noon Eastern, all eyes on the planet Mongo for the launch of our highly-anticipated Kickstarter for the official Flash Gordon Roleplaying Game for Savage Worlds!



The Flash Gordon Roleplaying Game draws inspiration from Alex Raymond’s original comic strips, the radio and film serials, and even the 1980 movie starring Sam J. Jones and Max Von Sydow. This is far more than just an RPG, this is a definitive resource for the entire universe of Flash Gordon!

Watch this space for details and get ready to join the Freemen in their fight against Ming the Merciless!
 

[Triple Ace Games] All for one 2nd Ed (SW) Kickstarter LAUNCHED!

This 9-day (just 9 days!) Kickstarter project from Triple Ace Games aims to update the Savage Worlds version of All for One: Regime Diabolique and will include the new Satan’s Playground setting material. Among the major changes will be the magic system.

The book will be softcover with black and white interiors, with an estimated page-count of 200. Pledge levels are easy to figure out:
  • PDF Only
  • Print and PDF
  • Signed Print, with PDF
  • Face in the Book
 
Es ist Samstag und damit wieder Zeit für einen Blick auf die vergangene Woche. Zunächst aber der obligatorische Hinweis: Wie immer gilt, die aktuellsten Erscheinungstermine findet ihr in unserer Verlagswerkstatt und für die schnelle News zwischendurch empfiehlt es sich unseren Newsletter zu abonnieren. So verpasst ihr garantiert keine Info mehr.
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Rollenspiele

Die Druckerei hat uns keine Verzögerungen vermeldet, weshalb wir immer noch mit einer Anlieferung der Savage-Worlds-Kompendien in der nächsten Woche rechnen. Je nachdem wann die Bücher hier eintreffen, erreichen euch eure Pakete dann nächste oder spätestens übernächste Woche. Sollte jemand von euch mittlerweile umgezogen sein, macht es Sinn, uns nochmal die neue Adresse zukommen zu lassen. Am besten per Mail an: kontakt@prometheusgames.de

Die Kupferkrone für Symbaroum soll uns laut Druckerei in der übernächsten Woche erreichen. Der Versand braucht dann auch ungefähr wieder eine Woche. Die Stoffkarte (auch die für Deadlands) soll uns laut Druckerei bis zum 15.12. erreichen. Die Karte wird dann gemeinsam mit den Einlagen für den Spielleiter-Schirm und den Postern verschickt. Einen genauen Erscheinungstermin für Zorn des Hüters habe ich noch nicht, aber wir haben beschlossen, dass die Backer des Erweiterten Spielerhandbuchs ihre Vorbestellung entsprechend auf Zorn des Hüters ändern können, so sie dies wünschen.

Die Vorbestellaktion zu 50 Fathoms ist mittlerweile so erfolgreich, dass wir auf jeden Fall eine Kleinauflage für uns und die Vorbesteller produzieren werden. Wer bislang vorbestellt hat, bekommt auf jeden Fall sein Buch. Wir werden noch bis Ende Dezember Vorbestellungen sammeln und entscheiden dann, ob wir eine genügend große Auflage produzieren können, um 50 Fathoms auch in den Handel zu bringen.

Es wird natürlich derzeit auch weiter an den anderen Linien gearbeitet aber diese Woche sind keine berichtenswerten Meilensteine genommen worden, so dass ich nichts Neues dazu erzählen kann.



Verlagswerkstatt

Einige von euch haben uns Vorschläge für eine andere Präsentation der Verlagswerkstatt gemacht. Wir diskutieren das derzeit intern und gehen in einem der nächsten Updates darauf ein.



Zubehör

Die Art-Decks von Post World Games aus unserer Vorbestellaktion sind mittlerweile eingetroffen und an die Vorbesteller verschickt worden. Wir haben natürlich ein paar mehr Decks geordert und wer mag, kann diese nun bei uns im Shop ganz normal bestellen.

Auch bei unseren eigenen Decks hat sich was getan und in Kürze gibt es dazu ein eigenes Update.

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Gewinnspiel

Wie dem ein oder anderen sicherlich schon aufgefallen ist, erweitern wir das Sortiment unserer Onlineshops. Ihr könnt uns dabei mit Tipps unter die Arme greifen und sogar ein paar Preise abstauben. Das Gewinnspiel läuft exklusiv auf Facebook aber wir werden auch bald eines über unseren Newsletter laufen lassen.

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So viel für diese Woche. Habt ein schönes Wochenende!



–Christian für PG



Fragen? Dann schreib uns direkt an kontakt@prometheusgames.de oder crowdfunding@prometheusgames.de

Für mehr Infos besuche unser Forum oder abonniere unseren Newsletter. Wir spammen nicht. Meistens.

Continue reading...
 

[Triple Ace Games] All for One 2nd Ed (SW) Kickstarter Update

Days Left: 3
Pledged: 190%
Stretch Goals: AfO Wild Die and 2 One-Sheets. The next One-Sheet and the Barbary Coast Appendix are just €160 away. ;)
 

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