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[Chimera Press] Mythic (Revised)
Author:
Michael Edwards
Pages: 93
Prices: €13,72 (DriveThruRPG/RPGNow)

The Mythic setting, designed for the Savage Worlds rules system, takes inspiration from real world history, ancient mythology, and modern movies and tv shows to create a unique view of Earth’s ancient history, its cultures, and it’s mythologies.

Unlike most other settings that deal with the ancient world, Mythic doesn’t just focus on one culture and it’s mythology. Instead, several cultures and mythologies have all been brought together to exist side by side in the same setting. The core setting book includes three cultures and mythologies which form the Known World. Pridith is based on Celtic culture and mythology, Illosia is based on Greek, and Niserri is based on Egyptian.

The core setting book is broken into five sections. The first section provides additional information for character creation, including Edges, Hindrances, gear, Powers, and setting rules. The next three sections deal with each of the three cultures that make up the Known World, including background information and information on the gods and goddesses that form the pantheons of each culture. The final section is a bestiary with stats and descriptions of over 90 creatures, animals, and NPCs pulled from all three core cultures and mythologies.

This is the revised version of the Mythic setting book.
In addition to some cleaning up of the text and adding in a couple new pieces of art, some of the changes made to the new version of Mythic include:

Two new locations
  • Syrna; an Illosian city that has prospered thanks to its mighty army
  • Loch Bannagh; a lake on the island of Pridith that is home to a large number of evil Sidhe, and one of the biggest and meanest lock monsters ever to have existed.

Three new monsters
  • Daughters of Arachne; horrible spider/human hybrids descended from a princess who was cursed by the goddess Athena.
  • Dullahan; evil Sidhe horsemen who carry their own severed heads and a whip made of human spines.
  • Winged Serpents; giant vipers with feathery wings that are so violent they’ll even turn on each other and fight to the death

Duties of the Priesthood
Before, each deity had a list of duties that gave examples of certain jobs and modes of behavior possessed by worshippers. That never really seemed to fit right, so Duties has been replaced with Duties of the Priesthood. Simple worshippers typically don’t have to adhere to the same rules, codes of behavior, and expected jobs, that true priests and priestesses do. In the revised book, priests and priestesses must follow the Duties of the Priesthood associated with their particular deity. Others who simply worship the deity are expected to do their best at following the Duties of the Priesthood, but aren’t required to in order to keep their position as priest or priestess.
 

[Middle Kingdoms Adventure & Trading Co.] Basic Savage Worlds Fantasy Character Record Sheet
Author & Artist: Frank Turfler, Jr.
Pages: 1
Prices: Pay What You Want (DriveThruRPG/RPGNow)

Get your 80's fantasy game on with this simple character record sheet for Savage Worlds modeled after a basic edition character record sheet from days gone by. Originally conceived to play a basic fantasy game.
A percentage of all proceeds from this title goes to the Phoenix Children's Hospital Foundation!
 

[Just Insert Imagination] Basic Savage Worlds Fantasy Character Record Sheet
Artist:
Morné Schaap
Cards: 54 in Tuckbox
Prices: €9,15 (DriveThruRPG/RPGNow)

Squint no more myopic or aging Savage!

From the Just Insert Imagination laboratory comes this scientifically engineered Action Deck just for you with large suits and numbers. That's not all. This fantasy themed 54 cards deck comes fully illustrated and with a tuck box that will make you the envy of all your friends.

Behold! The Fantasy Action Deck!

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[Pinnacle] The Goon: The Goon Roleplaying Game
Author: Matthew Cutter
Pages: 192
Prices: €17,98 (DriveThruRPG/RPGNow)

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon™, by Eric Powell.

Join the Goon's crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what's encroachin' on your turf, while you collect on Goon's debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that's set to consume yer soul. Then again you might not!

But while you're contemplatin' the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin', brain-chomping zombies; they're a constant hassle. If that ain't bad enough, there's crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin' on a rampage every other week. You also want to keep a lookout for swarms of chug-heads...what they call "changelings." Yeah. They're nasty little buggers.

Believe me, pal, we ain't even got to the worst of it yet. You sure you wanna join up with Goon's crew?

This game requires the Savage Worlds core rules to play.




[Pinnacle] Fear Agent: The Fear Agent Roleplaying Game
Author: John Goff
Pages: 192
Prices: €17,98 (DriveThruRPG/RPGNow)

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™ Roleplaying Game is a pulp scifi setting for Savage Worlds with dark secrets and cataclysmic twists!

After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into a complex galaxy of terror and adventure they didn't even know existed.
Fortunately—or maybe unfortunately, we told you there are some twists—Texan Heath Huston bands together with others of his ilk to form the Fear Agents, a ragtag collection of survivors intent on revenge.

In their wake is a galaxy where humans are newcomers in a world of lasers, rocket packs, and warp drives. But there’s always work for a crew willing to get their hands dirty. Take the role of a grizzled former guerrilla fighter, an eager explorer, or a warp scientist as your heroes rocket into a vast universe of untold adventures.

The Fear Agent™ Roleplaying Game contains rules for spaceships, warp drive, alien worlds, time travel, and more. Inside are descriptions of all the planets, races, and aliens found in the amazing Fear Agent™ comics, as well as many of the main characters. There’s also a complete Plot Point Campaign, a smuggler’s hold of Savage Tales, and an adventure generator. Within these covers is everything you need to stage your own exciting game in the universe of Fear Agent™!

Fear Agent™ Roleplaying Game requires the Savage Worlds core rules to play.

 

[Mystical Throne Entertainment]Ultimate Characters Guide: Psionics
Author:
A.J. Preece
Pages: 57
Prices: €4,50 (DriveThruRPG/RPGNow)

Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character.

For GMs, Ultimate Characters Guide: Psionics presents a psionic bestiary, micro-setting, and adventure guideline along with the supporting content that enhances the understanding of what a psionicist is capable of.

Ultimate Characters Guide: Psionics includes:
  • What it means to be a psionicist
  • Over 25 ways to manifest psionic Powers (i.e. Trappings)
  • New Characer Concepts, Hindrances, and Edges
  • New Powers with a psionic style
  • Psionic gear
  • Psionic bestiary
  • A micro-setting
  • ... And more!
Ultimate Characters Guide: Psionics helps you get more out of your psionic characters by adding depth to what makes them a psionicist. It is not a standalone book, but can be used in any setting and genre.
 
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[Just Insert Imagination] Aliens vs Rednecks
Authors: Eric Lamoureux, Harrison Hunt
Pages: 20
Prices: Pay What You Want (DriveThruRPG/RPGNow)

Can't run your usual game, running a Con game or looking for something short to introduce new players? Just Insert Imagination has you covered.

Lights flash in the sky above a small town. Few people witness this, as they are getting ready for a big celebration in town. What has landed in the forest, what does this visitation mean for the town and will their love of earth beer get in the way of the mission?

In Aliens vs. Rednecks the players play a group of aliens sent to a small redneck town to abduct a beauty pageant winner. Her DNA might hold the salvation of the planet Klarrg. The problem is that with so many dead, the fate of the planet rests on the shoulders of a few inept volunteers. Will they be able to resist the parties, escape capture and bring back the correct person?

Aliens vs. Rednecks is the new hilarious and crazy plug & play adventure from Just Insert Imagination.

In the document (that is designed to fit inside a GM screen) you will find:
  • setting rules
  • twists and complications to use
  • npc's
  • 5 pre-generated characters
  • a blank character sheet to create your own alien
  • table tents
  • town map
  • figure flats
 

[GGstudio] Ultima Forsan - Wayland's Secret II: Forbidden Alchemy
Author: Darren W. Pearce
Pages: 46
Prices: €2,59 (DriveThruRPG/RPGNow)

FACED WITH OVERWHELMING odds, courage is rather like a river that bursts its banks in those who can call upon incredible reserves of strength. So it was that Edward, Jane, and Sebastian had theirs sorely tested as the Dead Horde swarmed them, the cultists of the mysterious Blood Father closed ranks, and the chanting high priest let forth curses in their direction, spoken with a pus-flecked tongue, that dribbled with bile and dark formed cadence. Several of the Dead learned first hand the strength of Sebastian’s mettle, the young knight, emboldened by the proximity of his comrades struck swiftly, before Friar Edward could even fire a second volley of shots. The knight’s sword became thick with the dark diseased blood of the Horde, as he chopped, and hacked at the thick bodies before him. He swung his shield around with a bone-jarring crack and painted it with the ichor of the Damned...

Forbidden Alchemy is the second of three parts of "Wayland's Secret", a story set in the universe of “Ultima Forsan”, a game setting developed for the Savage Worlds rules.
Attached to the novel there's a roundup of gaming information for those readers that would like to start playing straight away.
Thanks for reading, and have fun!
 

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[Rebel Minis] Dark Hold Adventures: Lost Lambs - Quick Adventure
Author:
Andrew Lucas
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)

A party of foolish merchants has left trade town and gone missing. Their guild wants them found.

A Dark Hold Quick Adventure by Andrew Lucas.

Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook allowing players and game masters to run a campaign revolving around low-level goblin characters. Dark Hold Goblin Adventures is dedicated to the small groveling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?
 

[GRAmel] Beasts and Barbarians Steel Edition Preview
Authors:
Umberto Pignatelli, Andy Slack, Piotr Korys
Pages: 12
Prices: Freebie (DriveThruRPG/RPGNow)

This is a preview of upcoming Beasts and Barbarians Steel Edition, crowdfunding of which will start on Indiegogo on 5th of the June 2017. We present you 2 chapter openings from Player`s Guide and Game Master`s Guide. Art is also a preview. We want to have a lot of new, color art, but for a preview we use old, but colored. So, art will change, of course! This is only a layout preview.

Both books will be HC and in color.

Welcome to the Dread Sea Dominions!

Imagine a land, far away in space and time, dominated in the past by a cruel race of sorcerer-priests, the Keronians. Cursed by the gods, their empire was wiped out by a cataclysm, the fall of the Dread Star, which has thrown the world into barbarism and created the Dread Sea Dominions from the scattered ruins of the past.

It is a world of savage barbarians who venture into ancient ruins to save scantily-clad damsels from a fate worse than death under the claws of pre-human beastmen.

It is a world of chainmail bikini Amazons fighting in the sun scorched arenas of Faberterra to appease the crowds of the decadent cities of the Iron Empire.

It is the world where dark sorcerers invoke the forbidden names of demons in temples old before mankind took its first, hesitant, steps outside the caverns of the north.

This is the world of Beasts & Barbarians where everything is built to evoke the feel of the pulp fantasy stories of the ’30s!

Because Steel is Stronger than Gold!

This project will fund the third edition of Beasts & Barbarians, the Sword and Sorcery setting for Savage Worlds. After the first, seminal, Player Guide, the fans and players demanded a more complete game, the Golden Edition, which served us well for five years.

Since then, many things have happened in the Dominions, both in the official sourcebooks and published scenarios, and in the awesome stories you’ve told with your friends around the gaming table, and we decided to extend the timeline by the same amount of time, giving us the chance to introduce new events, sinister plots, events, and characters.

We’ve hammered down this new edition in steel, the holiest of metals: streamlined for the new edition of Savage Worlds, it includes an extended timeline, new lore, an expanded setting, gear, adventures, monsters and much more.

Oh, and all of this is in full color.

But only you, wise reader, can decide if this blade will be forged or not!

Beasts & Barbarians Steel Edition is composed of two books, the Player Guide, and the Game Master Guide.

The Player Guide includes:

  • Summarized descriptions of the lands and the history of the Dominions
  • Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
  • More than 40 new Hindrances and Edges to create sword and sorcery heroes.
  • Specific gear (from loincloths to Amazon Hawk Ships)
  • Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery, and enlightenment.
  • Setting rules including After the Adventure events, crafting rules, expanded mass battle rules
  • And much more!
The Game Master Guide includes:
  • A detailed history of the Dominions, expanded and focused on the last five years.
  • A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
  • A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
  • Rules and tips to create Character Tales (adventures focused on a single player character).
  • A fully-fledged character generator.
  • An expanded Bestiary, including Personalities of the Dominions, the movers, and shakers of the setting.
  • An introductory One Sheet Adventure.
If funded, you will also get an introductory adventure "The Soul in the Water", so you can jump into the Dominions in no time!

Both books will be hardcover, 144 pages. The adventure will be in booklet format (Black and white), but with color pdf.
 

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[Kyoudai Games] Savage Thunderscape: Nights in Aden
Authors: Ryan Boudwin, Shawn Carman, Mark Swafford
Pages: 13
Prices: €3,54 (DriveThruRPG/RPGNow)

The only thing deadlier than the days in Aden are the nights!

The remnants of civilization are dangerous enough, but the wilderness between the well-defended settlements are bastions of lawlessness and hives of the Darkfall's deadly minions. Wherever one goes in the Known Lands, danger lurks for even the most hardened and experienced adventurers.

This sourcebook contains two complete adventures appropriate for a single session of play. In Trouble at the Dunswood Inn, the adventurers stumble across a fellow traveler in trouble and have little choice but to become embroiled in his hardships. In Mission of Mercy, the adventurers are hired to transport an incredibly precious cargo to ensure that an innocent life is not lost to the Darkfall.
 

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[Three Sages Games] Ultimate Fantasy Tavern Guide
Authors:
Curtis Lyon, Sarah Lyon
Pages: 78
Prices: €4,43 (DriveThruRPG/RPGNow)

Eat, Drink, and Make Merry!

Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters.

The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to turn an evening in a tavern into a roleplaying experience.

Inside these pages you’ll find:
  • Tables for creating and rules for managing tavern meals – and reasons to spend a little extra for that nice dinner.
  • Tables for generating random drinks, and simple mechanics to cover the effects of drinking them.
  • Fast, furious, and fun mechanics to handle all manner of games and gambling – even of only one character wants to participate.
  • Ways to handle the inevitable “socializing” likely to go on in a tavern, including drinking contests, and brawls.
  • A methods to randomly generate your own tavern, as well as the patrons inhabiting it.
  • A complete pre-generated tavern, The Fox and Brew.
  • And much, much more!
Originally published as a series of articles in the pages of Savage Insider Premium, this information has been completely compiled and revised to create the Ultimate Fantasy Tavern Guide! Check out more Ultimate Guides from Mystical Throne Entertainment here.
 

[Just Insert Imagination] The Pirate Action Deck
Artist: Morné Schaap
Cards: 54 in Tuckbox
Prices: €8,87 (DriveThruRPG/RPGNow)

Ahoy Old Pirates!


No need to use your spyglass to see across the table anymore. The crew from Just Insert Imagination are here to make your life easier. Cards with big, easy to read numbers and suites for the pirate who would rather be concentrating on pillaging and ship combat than squinting at cards.

The 54 cards deck comes with beautiful artwork and is sure to make you the envy of other captains.

Behold me hearties! The Pirate Action Deck

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[Mystical Throne Entertainment] Ultimate Antebellum Guide: Five Points
Author: Aaron T. Huss
Pages: 95
Prices: €4,47 (DriveThruRPG/RPGNow)

There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping off the boats and entering what many believe to be the very first American cultural melting pot. The area is known politically as the Old Sixth Ward. The locals of the area know it as the Five Points neighborhood; America’s first and largest mass slum. It is a center for crime, vice, gangs, and all manner of immoral deeds.

Ultimate Antebellum Guide: Five Points is a unique sourcebook that focuses on the Five Points neighborhood of New York City in 1849, the Antebellum period of the United States. The setting can be used for all manner of adventures and games including ones set in the historical Five Points, a fantasy horror alternate history of the United States centered on Five Points, an urban fantasy setting inspired by the historical neighborhood, or even a crowded metropolis modeled after this American slum.

Ultimate Antebellum Guide: Five Points includes:
  • A look at the history of Five Points
  • Major events in New York City during the 19th century
  • Creating urban characters for a Five Points games
  • The many organizations that influenced New York City
  • A collection of adventure frames
  • … and more!
Ultimate Antebellum Guide: Five Points can be used as a standalone setting or as a sourcebook for a larger setting, along with the standard core rulebook.
 

[Pinnacle] Savage Worlds Explorer Issue 1, Volume 1
Authors: Teller, Matthew Cutter
Pages: 32
Prices: $9,99 (Pinnacle Store)

Calling All Explorers!

Whether you’re hunting bloodthirsty critters in the Weird West, exploring the perilous fringes of Known Space, maintaining your grades while grappling with nefarious evil at East Texas University, or facing supernatural horrors of war on the Eastern Front in 1916—savage settings need intrepid explorers!

Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Weird War One Brand Manager Teller and Deadlands Brand Manager Matthew Cutter.

Weird War I: Hellfighters

Hellfighters by Teller is a Plot Point Campaign that follows the exploits of the American 369th Infantry Regiment from the time the unit is attached to the French army until shortly after the Second Battle of the Marne. The campaign covers a period of five months and covers a wide geographic area of the Western Front.

Deadlands: Knights With No Armor

Knights With No Armor by Matthew Cutter is a Savage Tale for Deadlands: The Weird West, designed for buckaroos who’ve traveled its twisted trails long enough to achieve at least Veteran Rank. The story nominally begins in southern Cochise County, Arizona Territory, but the Marshal can transplant it to any spot on the Mexican border without too much fuss. It’s a one-two punch of a story: What starts out as a simple rescue soon turns into a peek into the machinations of one of the Weird West’s most wicked and corrupt villains.

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!

As a special introductory offer, if you order a print copy of issue 1 from now through this Saturday, June 17th, you’ll save $4.99 off the shipping price. Plus, you’ll get the PDF download immediately. A perfect Father’s Day gift for Savage Dads everywhere. And please note that the PDF version on its own won’t be available to order just yet, so grab this print+PDF special deal today!

All orders for Savage Worlds Explorer will begin shipping the week after Origins.
 

[Middle Kingdoms Adventure & Trading Co.] The City: 51st and 9th
Artist: Frank Turfler, Jr.
Pages: 13
Prices: €10,72 €4,40 (DriveThruRPG/RPGNow)

This 32x24 inch map includes square and hex grid options.

This hi-res modular kit also has post-apocalyptic and paranormal/sci-fi options as well as a supers game staring certain pizza-loving reptiles. I hope you get a lot of use out of it.

The printable tiles were designed to be used as print and play or as a complement to the 2.5D tile creation method created by DM Scotty.
 

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