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[Pinnacle] Deadlands: Land Beyond the Busted Doorframe
Author: Matthew Cutter
Pages: 32
Price: $3,99 PDF (Pinnacle Store)

The mystery of Huntington Ruins has perplexed the City o’ Gloom’s residents since 1876. Now your posse must race against time and a Wasatch Rail team to solve the enigma…and survive!

Requires the Savage Worlds core rules, Deadlands Reloaded Marshal’s Handbook, and the Deadlands Reloaded Player’s Guide to play.
 

[Pinnacle] Deadlands: The Twilight Protocol
Author: Matthew Cutter
Pages: 17
Price: $3,99 PDF (Pinnacle Store)

As revealed in The Cackler graphic novel, the Twilight Protocol is in effect. That means Texas Rangers and U.S. Agents are working together to unravel one of Hellstromme’s plots, and your posse gets caught in the crossfire!

Requires the Savage Worlds core rules, Deadlands Reloaded Marshal’s Handbook, and the Deadlands Reloaded Player’s Guide to play.
 

[Pinnacle] Deadlands: Good Intentions Player’s Guide
Author: Matthew Cutter
Pages: 33
Price: Free (Pinnacle Store)

For players, Good Intentions includes a barrel of new Edges for Deadlands Reloaded, two new Arcane Backgrounds (the new-and-improved Blessed and the Metal Mage), a passel of new gear and Infernal Devices, all the hardware and rules you need to play steam-augmented Scrappers, and 13 Divine Interventions that let your blessed character call down the thunder and the fury!

Good Intentions requires the Savage Worlds core rules, Deadlands Reloaded Marshal’s Handbook, and the Deadlands Reloaded Player’s Guide to play.
 

[Adamant Entertainment] THRILLING TALES Bundle
Price: €69,06 €32,24 (53% Savings) (DriveThruRPG/RPGNow)

If you haven't yet, here's your chance to get literally every PDF for our pulp Savage Worlds line, Thrilling Tales, in one specially-priced bundle for a limited time (in honor of Adamant Entertainment's 13th birthday)!

This special bundle product contains the following titles:
  • Curse of the Jade Monkey
  • Lights, Camera, MURDER!
  • Pulp Villains - Count Shadau
  • Pulp Villains - The Red Menace
  • Pulp Villains - The Yellow King
  • Pulp Villains - Violet
  • Terror in Tinseltown
  • The Malay Coins
  • The Radio Marauders
  • The Steel Legion
  • The Valley of Mystery
  • They Kill By Proxy
  • Thrilling Tales of the Seven Seas
  • Tomb of the Dead
  • Thrilling Tales 2nd Edition (Savage Worlds)
  • Thrilling Tales: Bennies (Savage Worlds)
 

[Hardy Tales] Ghost Punchers - Bare Knuckle Edition
Author: Darrell Hardy
Pages: 64
Prices: €9,17 (DriveThruRPG/RPGNow)


Ghosts Are Real!


Ghosts are the horrific spirits of the evil dead who haunt the living and consume their life force rather than face Final Judgment! These phantom cannibals are invisible, intangible, and only you can stop them!

And They Need to be Punched!

Because you’re a ghost puncher. You’re a psychic with a mission and mean right hook. Not only can you see these sinister specters, but you can touch them—which means you can punch into the Light whether they want to go or not!

Ghost Punchers is a Savage Worlds setting of supernatural investigation and violence packed with
  • Rules for creating ghosts
  • Rules for possession, haunting, and such ghostly activities
  • New Edges, Hindrances, and Powers to help you create the ghost puncher of your dreams
  • And the obligatory much more!

What are you waiting for?

Grab your dice and get to work! These ghosts won’t punch themselves!
 

[Okumarts Games] Ultima Forsan Set One: Characters
Author & Artist: David Okum
Pages: 2
Prices: €2,28 (DriveThruRPG/RPGNow)

At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1514, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance.

This set of paper miniatures is the first in a series of characters and terrors designed to provide an exciting game experience for the Ultima Forsan setting or any Medieval to Renaissance fantasy adventure.

Check out the Ultima Forsan products by the wonderful people at GGStudio.

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[Aegis Studios] Contagion Savage Edition
Author: Travis Legge
Pages: 173
Prices: €9,29 €4,64 (DriveThruRPG/RPGNow)


The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them.

Despite humanity’s vast ignorance, the horrors are there. Angels, demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God's will. Magi and Witches wield powerful magics in their pursuit of enlightenment.

There's a war in the shadows. Choose a side.

Contagion Savage Edition brings the world of Contagion to the incredibly popular Savage Worlds system!

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

DISCLAIMER
This book contains rules, setting material and fiction that use the occult, the supernatural, horror, urban fantasy, violence, magic, angels, demons, religion and various potentially offensive subjects and elements in order to tell make-believe stories. This is NOT an endorsement of any of these themes.

It is only a game.
Nothing in here is real.
If you cannot handle that:
Don’t play.
Don’t read.
Get help.

Everyone else: enjoy!

Contagion Savage Edition was developed and written by Travis Legge with additional material by Kyle Hoskins, Darius McCaskey, Sarah Scharnweber, Jason ssg, Cathleen Stark, Tim Stotz, Thomas L. Vaultonburg and Adam Williams

Coming soon to print.

Introductory price! ONLY $4.99 in .pdf now thru December 1, 2016!

 

[GRAmel] Beasts & Barbarians: The Justice of Kerir Shar
Author: Umberto Pignatelli
Pages: 21
Prices: €4,66 €4,19 (DriveThruRPG/RPGNow)


“You can flee to the world’s end, Jazimar, but for what you did to my son, I’ll find you and rip your heart out!” Kerir Shar said. The threats of a father are always to be taken seriously, the more so if he is one of the most powerful sorcerers in Syranthia.

But who is that strange merchant living in a remote village in the Verdant Belt, so far away from civilization? And why does his blind daughter play such sad music?

Revenge, hate and the dangers of the mysterious Lush Jungle await you in this Heroic Tale.

Are you ready to endure the Justice of Kerir Shar?

Welcome to The Justice of Kerir Shar, a Heroic Tale of the Beasts & Barbarians Savage Words setting.
 

[GRAmel] Worldcrafting
Authors: Andrzej Stój, Jakub Erpegis Osiejewski, Andy Slack
Pages: 96
Prices: €14,92 €9,32 PDF; €15,85 SC Premium; €13,05 SC Standard; €30,77 €22,38 PDF & SC Premium; €27,97 €19,58 PDF & SC Standard (DriveThruRPG/RPGNow)


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums he’s learned how experienced authors create worlds of their own. He sips his beverage of choice, reaches for the paper and begins to draw an outline of the continent, which…

STOP!

He shouldn’t start with the map? Very well, he opens a text editor, lets his imagination go wild, and starts to create his original and innovative world. The heading of the first chapter reads "History"…

STOP!

Starting with the history is senseless? Okay, so our would-be author starts with describing mechanical differences which will give the setting unique…

WAIT!

What should he start with? Geography? Monsters? Art? Iconic characters? Perhaps with a description of daily life or the major power groups of the setting?

No, what he should start with is this book, explaining in detail how to create your own RPG setting.

This is Worldcrafting, a collection of essays by Andrzej “Enc” Stój, describing the process of creating an RPG game world. Although it refers to Savage Worlds game mechanics, it’s system-independent. And the book contains essays by other experienced authors and designers, too.
 
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[Savage Mojo] Shaintar Guidebook: The Freelands
Authors: Darren Pearce, Howard Brandon, Sean Patrick Fannon
Pages: 19
Prices: €3,72 (DriveThruRPG/RPGNow)


The Freelands!

This is where Shaintar first began to be explored. The keep found within (Lone Keep) is where Sean Patrick Fannon placed his first gaming group to start having them explore his creation. The governing philosophy of the land is "Freedom"! It's as simple as that. The folks who live here have the same jobs you'll find elsewhere: farmer, smith, jeweler, farrier, glassmaker, tanner and so on but trade has been raised to an art form and the artisans and tradesfolk seem almost like family -- there's many families who adopt each other to create those bonds.

Its wilder and woolier here. People rule themselves and that's just the way they want it! The only group that is universally accepted are the Freelords of the Lone Keep, those sworn to protect the Laws of the lands. These men and women hold high, middle and low justice in every village town or so-called duchy found in the Freelands. Their only mandates: protect the Laws and the citizens of the area.

In this book, you'll find some great new information, an encounters chart and all kinds of background information about the Freelands, including the city of Lanthor which represents these lands to the rest of Shaintar. You'll also find some new edges, hindrances and perhaps some beasts and plants too.
 

[Sneak Attack Press] Drakonheim Savage Bundle
Prices: €9,41 €8,48 Bundle (DriveThruRPG/RPGNow)

This special bundle product contains the following titles:


[Sneak Attack Press] Drakonheim: City of Bones
Author: Matthew J. Hanson
Pages: 50
Prices: €5,65 Regular price; €5,18 Bundle price (DriveThruRPG/RPGNow)


Why are we nicknamed the City of Bones?
People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.
It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.
Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don't we fear them? We do, of course. But what choice do we have?

—Gavin Kipper, guide for hire

To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.

Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern plains, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains.

Drakonheim is a system-free setting; you can use it with any fantasy roleplaying game. It can serve as a quick stopping point, or as the center of an entire campaign.


[Sneak Attack Press] Drakonheim Savage Companion
Author:
Richard Woolcock
Pages: 35
Prices: €3,76 Regular price; €3,30 Bundle price (DriveThruRPG/RPGNow)

Drakonheim: City of Bones was released earlier this year. The system-free setting book features an ancient city where necromancers operate openly.

The Savage Companion features all the rules you need to play in Drakonheim using the Savage Worlds system, including:
  • 9 archetypes
  • 2 new races (goblin and hobgoblin)
  • 6 new Hindrances
  • 22 new Edges
  • 5 pieces of gear
  • 5 deities
  • 3 new power trappings
  • Expanded rules for necromancers and undead
  • Full stats for all 29 of the major NPCs described in the setting book
  • Several NPC archetypes and monsters
  • An adventure generator
Because the Companion is designed to work with the Drakonheim: City of Bones setting book, the Companion does not contain setting information on its own. You can get both the setting book and Savage Companion at a discount in the Drakonheim Savage Bundle.

While written with Drakonheim in mind, all the material can be use in a range of fantasy settings.
 

[Mystical Throne Entertainment] Ultimate Age of Discovery Guide: Renaissance France
Author: Michael J. LaMonica
Pages: 63
Prices: €4,74 (DriveThruRPG/RPGNow)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense.

Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for Savage Worlds that delves into France during the Renaissance period. This less than two century span was filled with religious turmoil, rebellion, persecution, tumultuous nobility, blackpowder weapons, and of course the great swashbuckling musketeers!

Ultimate Age of Discovery Guide: Renaissance France includes:
  • A brief history of Renaissance France.
  • A look at the different areas of France during the Renaissance.
  • The many military divisions of the Maison du Roi.
  • The King's Musketeers.
  • New Edges, Hindrances, and Equipment.
  • Non-player Characters
  • A collection of adventure frames.
  • ... and more!
Ultimate Age of Discovery Guide: Renaissance France can lay the groudwork for a historical or alternate history adventure set within Renaissance France. It can also be used as a guide for creating swashbuckling characters within fantasy or historical games.
 

[Savage Mojo] Shaintar Guidebook: Nazatir
Authors: Darren Pearce, Howard Brandon, Sean Patrick Fannon
Pages: 24
Prices: €3,78 (DriveThruRPG/RPGNow)


Nazatir!

This island nation was founded by refugees fleeing the encroaching armies of the Kal-A-Nar Empire. Originally settled by humans, a number of dregordians and brinchie have emigrated and are full citizens. The people are passionate and live life to its fullest measure. Quick to anger, they settle disputes quickly and usually without too much bloodshed - but do not think to take advantage or you'll end up skewered like a fish.

Ship builders found the timber on the island perfect for ship making and others mined granite and other stone for their homes and the capital city of Hazul took shape around a beautiful natural harbor. The first to sail the seas may have started out as privateers but the island thrived and the ships began to learn that commerce and trade were a better use of their time. Many ships on the seas today desire Nazatiran navigators and seacasters in their company.

In this book, you'll find a history of Nazatir - with loads of details on ships, the ruling houses and much much more. You'll also find new edges, hindrances, magic and gear to help create people from this lovely island. You'll also find some story threads to help set a story if you're a GM with players looking to travel as each of the six main cities are discussed and there's even some info on a few hidden locations as well.
 

[Triple Ace Games] Hellfrost Heroes & Villains 3
Pledge Levels: $8 PDF; $14 plus shipping SC & PDF (IndieGoGo)

50 detailed characters from the Land of Fire, where Sinbad and the Arabian Nights meet Savage Worlds


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Al-Shirkuh has its share of warriors and wise men, clerics and sorcerers, healers and harmers, peasants and nobles, commanders and cowards, and merchants and rogues. This is a land where men and women can choose to walk beside the gods or follow their own path to enlightenment, converse with mighty and capricious jinn or damn them to oblivion, live with the desert or tolerate its presence.

Most have no great destiny. They are born, grow old, and die without ever seeing the many wonders or facing the endless perils the desert has to offer. This is all they will ever know, and in that they are content. Others, though, strive for greatness. Their names may be unknown to storytellers and sages for now, but there will come a time when their deeds will be counted among those of the heroes of old.

This supplement contains 50 characters, both villainous and heroic, ready to be dropped into any Hellfrost: Land of Fire or Arabian Nights-style game or used as player characters.

To make life easy for the reader, each character's statistics, background, description, mannerisms, and image fits on a single page.

Shipping, when applicable, is automatically added when you pledge.

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We're looking to fund a 50-page, 8.5" x 11" softcover, saddle-stitched book.
The writing, art, and layout for this book is already complete. We're seeking funding to produce print copies.

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We'll be shipping the physical book from either the USA or the EU depending on your location. Shipping costs are as follows:

USA - $9
UK - $5
EU - $9
ROW - $9

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[Adamant Entertainment] Thrilling Tales 2e: Pulp Villains - Von Keiner
Author: David Larkins
Pages: 22
Price: €2,84 (DriveThruRPG/RPGNow)

Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains!

Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more -- along with a collection of adventure hooks for their use.

In this installment:

AN ASTONISHING AIRSHIP! VICIOUS VALYRIES! A TEUTONIC TERROR! The mysterious scourge of the skies, and a self-declared "citizen of the air", Kapitän Nikodemus von Keiner embarks on a reign of terror, striking the nations of the earth with no warning! A night-black airship appears from the clouds, blasting the terrified cities below with tremendous bolts of lightning. Who are von Keiner and his Sky Witches? What do they want? Who can possibly stand against them?

Pulp Villains: Von Keiner, by David Larkins, uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.

As a special bonus, Pulp Villains: Von Keiner comes with a folder of high-resolution, 11x17 copies of the schematics/deck plans for von Keiner's airship, the Himmelhexe, suitable for printing at any copy shop. Included are a black-and-white line art version, a colorized version for an "artifact" look, a blueprint-style version, and a greyscale version as well.

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[Tricky Troll Games] Savage Bestiary: Fantasy Fiends
Author: Nathan Carmen
Pages: 41
Price: €4,72 (DriveThruRPG/RPGNow)


Savage Bestiary: Fantasy Fiends contains 60 fantasy themed monsters for use with the Savage Worlds roleplaying game. Included in the PDF are statistics for 10 of these creatures to be used as playable races. Classic fantasy beasts as well as more unique creations are included in this book to help inspire Game Masters to flesh out their worlds with fantastical creatures.
 

[Aegis Studios] Mystery in the Mindshatter - Savage Worlds Edition
Author: Travis Legge
Pages: 9
Price: €0,93 (DriveThruRPG/RPGNow)


Mystery in the Mindshatter is a supplement created for All Ages play using the popular Savage Worlds system!

When King Chuckles, the faerie king of the realm known as the Mindshatter, goes missing, his daughter sends a servant to the humanoid lands to find heroes who may help locate the missing monarch. The characters must travel to the Mindshatter to meet with the Princess of Hmmph to learn the specifics of the assignment, and to begin their quest.

This adventure requires a copy of the Savage Worlds rules to play. This adventure also draws from the Savage Worlds Fantasy Companion. It is suggested to use both of these resources to play, however, some Game Masters may instead choose to make up their own game statistics and abilities for the monsters included in this adventure.
 

[GGstudio] Enascentia - Touch of Flame
Authors: Edoardo Dalla Via, Sean Patrick Fannon
Pages: 10
Price: Pay What You Want (DriveThruRPG/RPGNow)


Suddenly the surface of the lake starts swirling, as if moved by a gentle breeze, and in a few moments it is covered with a rainbow of thousand different colors: it must be the famous Garomsha Fire, happening this very night! But, as if this were not enough, you hear a strong, thundering voice on the lake’s shore, near the start of the path leading to the village...

Touch of Flame is an Enascentia-Shaintar crossover adventure for 4-6 Novice adventurers by Sean Patrick Fannon.
 

[Kyoudai Games] Savage Thunderscape: Cities of Aden
Author: Shawn Carman
Pages: 19
Price: €3,76 (DriveThruRPG/RPGNow)


Strongholds against the Darkness!

The Darkfall brought the Known Lands to the brink of ruin, with countless settlements destroyed on that terrible day, and more during the chaos that followed. Those villages, towns, and cities that have survived have been forced to become bastions of strength and military power, standing against the hordes of nocturnals like beacons in the darkness. These are the destinations that bring respite to weary adventurers, allowing them to barter their spoils of war for new and exciting equpiment! But they are dangerous as well, and some may find that the nocturnals are a much more straightforward foe than their fellow survivors!

In these pages you will find information on 12 locations in the world of Aden, and 9 new flavorful Edges to bring Aden alive in your characters and at your table.
 

[Rebel Minis] Dark Hold Goblin Adventures
Authors: Michael Renegar, Ian “Lizard” Harac, Chris Huddleston, Andrew J Lucas, Kyle Morgan, Jennifer R. Povey, Josh Vogt, Jacob Wood
Pages: 72
Price: €14,09 (DriveThruRPG/RPGNow)


Fantasy games are filled with the magnificent exploits of mighty wizards, powerful warriors and god-fearing knights in armor.
Ours isn’t…


Dark Hold Goblin Adventures is dedicated to the small grovelling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?

Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook allowing players and game masters to run a campaign revolving around low level goblin characters.

Inside you will find a detailed history of the Dark Hold campaign setting as well as new character classes and templates to use Goblins as player characters. There is also a short adventure to whet your whistle for the challenge of playing low level goblins in a world of high level dangers.

Are you up for it?

What’s Inside:
  • A detailed history of the Dark Hold Campaign setting
  • New character classes and templates to use Goblins as player characters
  • New Edges
  • New Creatures
  • An exciting starting adventure... Goblin Faire!
  • Crystal Smything
  • 5 One Page adventures
  • ...and much more!
 

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