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[Misfit Studios] Modern Gear Guide: Firearm Ammunition
Author: Steven Trustrum
Pages: 16
Price: €2,74 (DriveThruRPG/RPGNow)

Modern Gear Guide: Firearm Ammunition is the Shot Your Game Needs

Each Gear Guide release for the Savage World rules provides material addressing one particular type of weapon, gear, equipment, vehicle, or the like. Although extensive, they are not presented as addressing all content that can possibly be represented on the subject.

Within Modern Gear Guide: Firearm Ammunition you will find a wealth of information on different types of ammunition. This content provides details on both bullets and shotgun ammunition (slugs and shells.) Everything from armor piercing to "smart" to wooden bullets is covered. You'll also find rules for prototyping your own firearm ammunition by combining elements from different ammunition types.

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
 

[Dog House Rules] Savaged Quick Quests: Eggscellent Opportunity
Authors: Christopher S. Warner, Bradley W. Hindman
Pages: 22
Price: €4,59 (DriveThruRPG/RPGNow)

Looking for a Savaged adventure that you can drop right into your existing fantasy campaign? Or something you can set up quick and play in a session or two without much ado? The Dog House Gang has just the thing - our premier mini-adventure for your Savage Worlds game.

Quick Quests: Eggscellent Opportunity is designed for 3-6 characters of Seasoned to Veteran rank. It's ready to fit into an ongoing fantasy campaign or to set up quickly for a one-time romp (especially for GMs and PCs who don't have time for long, drawn-out adventures).

This 22-page mini-adventure comes stocked with the following:
  • Patron NPCs: Three fully described and illustrated Patron NPCs for the GM to choose from, making it easy to jump right into the roleplaying. And of course, full statistic blocks for each patron.
  • Monster lairs: Three complete lairs with descriptions, statistics and maps. The GM can choose a single patron and one monster to run the adventure, or combine the patrons and monsters for a multi-part challenge.
  • New Magic Items: Two new items designed specifically for Savage Worlds.
  • Forks in the Road: As usual, this DHR product comes with several Forks in the Road offering suggestions to help a GM alter the scenario for a longer or shorter adventure, or to introduce additional complications and challenges for the players.
 

[Battlefield Press] Wizards and Wiseguys: Public Enemies
Authors: B. Hitchcock, M. Lafferty
Pages: 21
Price: €4,60 (DriveThruRPG/RPGNow)


In this rollicking alt-history adventure for Savage Worlds, magic is awakened in the early 20th Century.

In 1920, at the same time alcohol was banned, a Prohibition against Sorcery was passed by the US Congress. The law deported all denizens of Faerie out of the country and prohibited the practice of magic for any reason other than law enforcement or national defense. Spell books and magic items were burned in the streets and all known portals to Faerie were sealed.

But when sorcery is outlawed, only outlaws will be sorcerers...
In this pick-up adventure, the players take on the roles of romanticized Depression Era bandits in the mold of John Dillinger or Bonnie and Clyde.
The public sees them as modern-day, spell-slinging Robin Hoods for taking on the banks that have foreclosed on so many. Despite the adulation they enjoy as folk heroes, it's a dangerous life as they prowl the Midwestern country roads looking for their next score. The FBI's wizards (and the dark magic they wield) are never too far behind...

Note - This adventure is set in the same universe as Kaiser's Gate. In order to make this adventure easier to use for a quick pick-up game - it uses the standard magic system for Savage Worlds. Kaiser's Gate is not required to enjoy this adventure. But it's pretty awesome and if you like alt-history in your Savage Worlds fun, you should pick it up. With a little conversion this adventure can be used with Kaiser's Gate.

This adventure includes pregenerated PCs to make it easier to use as a quick pickup adventure.
 

[Savage Mojo] Shaintar Black Lantern Report: Mage Guilds & Schools
Author: Darren Pearce
Pages: 15
Price: €2,75 (DriveThruRPG/RPGNow)


Meet the irrepressible Brenna McIntyre, senior student of the School of Seven Stars and Brother Spark of the Black Lanterns.

Given that our Brother is in a place of magic, he chose to err on the side of caution and not file his reports in the normal way. Instead, she sends letters home to her "parents" and other family with no one the wiser that the family she writes too is us. Her reports seem innocuous but she's provided us a great deal of information on the names and locations of these schools along with the types of magic you'll likely find being practised.

She's also provided us with the names and abilities of several of her teachers along with a number of new spells, applications and items that an up and coming sorcerer can use to remember certain types of spells better or enhance one of their senses or abilities.

You'll find what you need to develop a history for a character or NPC that includes these schools, what a person would study there and how their days are structured. You'll aslo find some new magic items, gear, edges, powers, spells and applications too.
 

[Just Insert Imagination] Badabing Badaboom!
Author: Eric Lamoureux
Artist: Morné Schaap
Pages: 11
Price: €4,59 (DriveThruRPG/RPGNow)

What do a paddle boat chase, jeweler, cannoli, and a peanut snacking hitman with a garrote have in common?
Follow our wiseguys to the Big Apple to find out.


Linda Santorini has had enough. Her husband, Dominic, was recently the victim of organized crime. She’s ready to talk to the F.B.I. and just flew over to New York City to enter the witness protection program. This of course has the families involved in the Casablanca Casino split back in Vegas worried. Needless to say, they aren’t going to let her testify if they can help it.

The Fruschetti wiseguys in Sin City have been summoned to Brooklyn for a sitdown with Capo Victor Manola. He needs them to take care of this situation.

While this is a sequel to Fuhgeddaboudit!, there is no need to have played it to enjoy this adventure. This adventure comes with four maps in vtt and ready to print format, investigative guidelines, seven chase cards, seven pre-made characters and a brand new blank character-sheet, nine new non-player characters with cards, table tents and figure flats.
Just print everything out, gather some friends and Badabing Badaboom! you've got a fun-filled night.
 

[GRAmel] Tropicana: Gorillaconda
Authors: Mauro Longo, Giuseppe Rotondo, Andy Slack
Pages: 6
Price: €2,44 (DriveThruRPG/RPGNow)


LowFy TV Studio is shooting its new monster movie in San José, featuring a giant prehistoric gorilla-anaconda hybrid. But on the set things keep going wrong day after day and rumours begin to circulate that the movie is cursed!

An introductory adventure for Tropicana, for 3-6 Novice Heroes or a Startup Agency.
 

[Savage Mojo] Shaintar Black Lantern Report: Adept Orders & Citadels
Author: Darren Pearce
Pages: 15
Price: €2,74 (DriveThruRPG/RPGNow)


The Adepts are a mysterious group. Originally following the Way as taught by the Dregordians, these people have an extreme control over their own minds and bodies. Some few, such as some members the Warrior-Adepts of the Jade flame can attack others mind to mind, or influence them subtley. Other orders focus on the balance between mind and body. The Farspeakers guild also draws its numbers from the Adepts' numbers.

In this book, you'll learn about the various orders, find out where most of the Citadels are located and finally be told about the black Orders that work as mercenaries for anyone no matter the task - even if it means working with slavers and the like. You'll also find new gear, power edges, edges, Adept disciplines and read some rumors that might need to be investigated.
 

[GRAmel] Imago Mortis
Authors: Mauro Longo, Umberto Pignatelli, Piotr Korys, Paweł Jasinski, Andy Slack
Pages: 144 Color
Prices: €22,92 €12,83 PDF; €18,33 €16,50 SC; €22,92 €21,08 HC; €41,25 €22,92 SC & PDF; €45,84 €27,50 HC & PDF
(DriveThruRPG/RPGNow)


Old world’s metropolis are getting wicked, night after night. There is more corruption, more violence, more madness than usual, and the criminals are becoming crueler.
In the meantime, in the corners of reality, someone is starting to see weird things: phantoms, paranormal activities, hauntings…
And a few people think there is a common pattern in that.
Prophecies and investigations point to the same direction, signs and clues are both used to solve cases, Spiritists and Private Eyes are starting to co-operate.
And there is something Inhuman rising from the Underworld…

Imago Mortis is a hardboiled horror Savage Setting, focused on the classic ingredients of noir and crime fiction, mixed with ghastly and paranormal elements.
 
WAR OF THE DEAD is now available in two hardcover volumes.

Never having been retail released before, and previously available through the World of the Dead Kickstarter (2013) and Apocalypse Campaign Guide Kickstarter (2016), these two volumes are now available to everyone.

Each hardcover volume contains two chapters of the War of the Dead campaign, for a whopping 26 adventures each.


[Daring Entertainment] War of the Dead: Volume One (Hardcover Print )
Author: Lee F. Szczepanik, Jr.
Pages: 250 B/W
Prices: €18,33 PDF; €36,67 HC; €55,01 HC & PDF (DriveThruRPG/RPGNow)

Where were you on the day the earth died?

An unexplained cataclysm is infecting the world. Millions are dying and rising as flesh-consuming ghouls. Entire cities are roaming graveyards, and even the countryside is overrun with creatures in search of living flesh.

You begin in the first days of the outbreak, trapped aboard the maiden voyage of a state-of-the-art cruise ship that quickly becomes a floating graveyard. As you manage to escape back to land, the world around you is just about dead. The military can’t stop the spread of the infection, the government has relocated to the Rocky Mountains, and those remaining are banding together for survival—some seeking safety in numbers and others seeking to use their numbers to overpower and dominate the weak.

Can you survive in a world looking to eat you and turn you into another walking corpse? Can you trust other survivors not to kill you and take your supplies? It's a world where you must fight the dead, but fear the living.

War of the Dead is an ongoing campaign for the award winning Savage Worlds role-playing game that takes you from the first days of the outbreak, and all the way into a world war torn and forever changed.

Included in Volume One are Setting Rules, new Edges and Hindrance, a new rule for using bennies, and the first 26 adventures of the 52-adventure campaign.

So gather your supplies, check your ammunition, keep your loved ones close, and prepare to enter a war for survival . . . a War of the Dead!


[Daring Entertainment] War of the Dead: Volume Two (Hardcover Print)
Author: Lee F. Szczepanik, Jr.
Pages: 275 B/W
Prices: €18,33 PDF; €36,67 HC; €55,01 HC & PDF (DriveThruRPG/RPGNow)

The greatest threat is a post-outbreak world is not always the living dead . . .

In the months since the first Outbreak of the Living Dead, the survivors of the Pinnacle Cruise Ship have faced all manner of horrors. From the Shamblers to the Infected Newborns, from the Living Dead Generals to the Ragers, they have survived against insurmountable odds. Now, an early winter has hit, and with it heavy snowfall and cold. Forced to find safe haven and fortify against the elements, can the characters withstand the greatest threat of all . . . their fellow survivors?

War of the Dead: Volume Two continues the saga as the characters are forced to uncover sinister plots within their own camp. A serial killer is on the loose, the Living Dead are mysteriously appearing within the walls of their safe haven, Government conspiracies are discovered, and not everyone is who they appear to be. In the midst of it all, the an experimental treatment is uncovered that could not only change the future of the world, but also prove the salvation of the human race. Unfortunately, forces are amassed against them that would use the knowledge to conquer the remaining world, and enslave whatever people are left alive.

War of the Dead is an ongoing campaign for the award winning Savage Worlds role-playing game that takes you from the first days of the outbreak, and all the way into a world war torn and forever changed.

Included in Volume Two are final 26 adventures of the 52-adventure campaign.

Winter has come, you've found shelter, but a greater threat than the Living Dead has found its way into the compound. Are you prepared to meet the true face of evil?
 

[size=18pt][Fainting Goat Games] Secret of Sapphire Lake[/size]
Author & Artist: Ade Smith
Pages: 14
Prices: €1,83 (DriveThruRPG/RPGNow)


A one-shot Savage Worlds horror adventure

Invited to Sapphire Lake for the weekend five teens find that everything isn't normal from the strange fog to the creepy caretaker who lives in the next cabin.

Suitable for an evenings entertainment the adventure includes 150dpi VTT files for the maps and four pre-generated PCs ready to play.
 

[Pinnacle] Savage Tales of Horror Preview: Love on the Mountain!
Author: Tommy Brownell
Pages: 18
Prices: Freebie (Pinnacle)

We LOVE Halloween, don’t you?

To celebrate the thrill of the chill, download this free preview of Love on the Mountain, a Deadlands adventure by Tommy Brownell from Savage Tales of Horror Volume 2.
True love is hard to find, and a father’s love can be a difficult obstacle for a wellmeaning young suitor to contend with.

The suitor, heir to a fortune, employs the posse in rescuing his love from her father’s farm on the mountain. Sounds simple enough, right? But strange things happen on that mountain, and they just get stranger the higher you go…

Love on the Mountain has an excellent random event generator for inspiring fear at your table, Marshal. And you don’t need any Deadlands books to play: a sidebar sums up the few changes to make if you don’t have the core books for our flagship setting.
 

[Savage Mojo] Shaintar Guidebook: Prelacy of Camon
Authors: Gayle Reick, Sean Patrick Fannon, Howard Brandon
Pages: 27
Price: €3,64 (DriveThruRPG/RPGNow)


The Prelacy!


The Church of Archanon is in complete control and that's just how they want it! Any who criticize or complain are punished or made to disappear. They've had generations in power and the populace genuinely believes Archanon favors them and is their God. There may be whispered rumors of a time when there was a King who balanced the Church's excesses, along with the Cavaliers who protected the nobles. Those days are gone and the rulers of the Church like it just fine this way.

In this book, you'll learn about the Prelacy, how it came to power and why. There's a great deal of history in this land and Camon has had a remarkable ability to surprise the southern kingdoms each time it has tried to convert the rest of Shaintar to the Church - at swordpoint. The time is coming when it will be Camon who is surprised. Their lie has been hidden for too long.

There's some new secrets revealed and you'll learn about the Paladins, each of the Cardinals and the Nobles they rule. We've also included a bunch of new gear, edges, powers, and other cool stuff to help you get the feel of Camon within a character or NPC. You'll also find some new information about the Cavaliers, they may play a significant role in the future of the country.
 

[Adamant Entertainment] Thrilling Tales 2e: Pulp Villains - The Yellow King
Authors: Gilbert Gallo, Jarrod Feliciano
Pages: 20
Price: €2,71 (DriveThruRPG/RPGNow)

Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains!

Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more -- along with a collection of adventure hooks for their use.

In this installment:

DEATH CULTS! ARCANE SECRETS! AND WEIRD SCIENCE!

Known variously as The Yellow King, The Heavenly Shepherd, or The Repairer of Reputations, this villain is the secret godfather behind the most important occult organizations of the world. Legends say the Yellow King is not human; some claim that he is a member of an alien race stranded on Earth centuries ago, and through the years has amassed near-infinite knowledge and power. In myth and legend, he is frequently portrayed as a tall man seated upon a shining throne, clad in a yellow robe, his features obscured by a cowl. Whatever the true nature of the Yellow King: No matter where you hide... He will find you!

Pulp Villains: The Yellow King, by Gilbert Gallo and Jarrod Feliciano, uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.

An oldie, but goodie...



[Adamant Entertainment] Thrilling Tales Adventure Deck
Author: Gareth-Michael Skarka
Cards: 55
Price: €9,02 €7,67 (DriveThruRPG/RPGNow)

PULP IS BACK!

Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as Thrilling Tales unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the Savage Worlds rules system!

The Thrilling Tales Adventure Deck puts some story control in the hands of the players and lots of spice into the action. Add story twists like romantic interests, enemies, and incredible stunts at the drop of a hat. See characters pull off amazing feats. Bring more excitement to your gaming table than ever before!

This 55 card deck (54 Adventure Cards, plus a rules card) is lavishly illustrated with iconic artwork from the pulp magazines of the 1930s and 40s, serving to inspire players and game masters alike to fill their Savage Worlds game sessions with the thrills, chills and incredible adventures of the classic pulps!

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[Prometheus Games] Nebula Arcana: Schnellstarter
Autoren: Günther K. Lietz, Phil Pehlke; weitere Texte: Peter Meuer
Seiten: 46
Preis: Für lau! (Prometheus Games)

Keine 500 € fehlen mehr, um die Hardcover-Ausgabe von Nebula Arcana zu realisieren. Damit ihr euch einen besseren Eindruck des Innenlebens des Settingbandes machen könnt, haben wir nun auch den gelayouteten Schnellstarter in unserem Downloadbereich bereitgestellt. Fünf vorgefertigte Charaktere und ein Abenteuer warten nur darauf, euch die gnadenlose Welt vorstellen zu dürfen, in der der Pentagramm-Orden operiert.

Unsere Crowdfunding-Kampagne läuft noch etwas über einen Tag – wer sich den Settingband als Hardcover oder limitierte Ausgabe sichern möchte, sollte also schnell zuschlagen! Aber auch wenn ihr bereits an der Kampagne teilnehmt, könnt ihr uns weiterhin helfen, indem ihr unsere Beiträge teilt, euren Freunden von Nebula Arcana erzählt und ihnen den Schnellstarter zeigt.

Wir danken unseren Unterstützern und wünschen viel Vergnügen mit dem Schnellstarter!
 

[Triple Ace Games] Hellfrost City Book 1: Cities of the Freelands
Author: Paul 'Wiggy' Wade-Williams
Pages: 32 Premium Color
Price: €8,12 PDF; €10,83 SC; €18,96 €15,35 PDF & SC (DriveThruRPG/RPGNow)

TWO CITIES, UNLIMITED ADVENTURES!

The greatest of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters.

This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and famine, and the remote, mountain-hugging community of Spyre.

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
This book is designed for GMs and players.

The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[Triple Ace Games] Hellfrost City Book 2: Cities of Magic
Author: Paul 'Wiggy' Wade-Williams
Pages: 32 Premium Color
Price: €8,12 PDF; €10,83 SC; €18,96 €15,35 PDF & SC (DriveThruRPG/RPGNow)

TWO CITIES BONDED BY MAGIC!

Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic.

Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition.

Kingshall, meanwhile, is the private residence of the Mage-King, master of the powerful Magocracy. Young heahwisards come here to study the arcane, while their elders play the deadly game of politics.

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
This book is designed for GMs and players.

The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[Triple Ace Games] Hellfrost City Book 3: Cities of the Crystalflow
Author:
Paul 'Wiggy' Wade-Williams
Pages: 32 Premium Color
Price: €8,12 PDF; €10,83 SC; €18,96 €15,35 PDF & SC (DriveThruRPG/RPGNow)

ONE RIVER, TWO MIGHTY CITIES!

Trade is the lifeblood of the majestic Crystalflow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport.

Allied and yet also rivals, these two proud cities are trading powerhouses, handling goods from across Rassilon. Where there is great wealth there is great power, but also crime and intrigue.

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
This book is designed for GMs and players.

The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[Triple Ace Games] Hellfrost City Book 4: Cities of Royalty
Author: Paul 'Wiggy' Wade-Williams
Pages: 32 Premium Color
Price: €8,12 PDF; €10,83 SC; €18,96 €15,35 PDF & SC (DriveThruRPG/RPGNow)

TWO CITIES, BOTH HOME TO GREAT LORDS!

New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades.

A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city caught in time, its people reluctant to embrace new ideas. It is also the center of royal politics, where the great jarls and kings gather to discuss the future of the Hearthlands.

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
This book is designed for GMs and players.

The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[Triple Ace Games] Hellfrost City Book 5: Freetown, City of Crime
Author: Paul 'Wiggy' Wade-Williams
Pages: 32 Premium Color
Price: €8,12 PDF; €10,83 SC; €18,96 €15,35 PDF & SC (DriveThruRPG/RPGNow)

A DEN OF SCUM AND VILLAINY!


A canker. A blight. A plague. A city of thieves and murderers. Freetown has been called many names and they are well-deserved. Home to countless pirates, smugglers, murderers, and worse, Freetown is ruled by the tyrannical Lord Blackhand. Within its winding streets visitors can find anything they desire, so long as they have the funds to pay for it. But be wary, for the vile inhabitants would slit a man’s throat without hesitation for a handful of coins.

Inside you will find:
  • Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
  • A full color map of each settlement.
  • Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
  • Detailed information on thieves’ guilds, offering a wealth of new ideas for roguish player characters.
This book is designed for GMs and players.

The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
 

[Pinnacle] Deadlands: Sawed 'Em in Gomorra
Author: Matthew Cutter
Pages: 27
Price: $3,99 PDF (Pinnacle Store)

Years ago, a sudden explosion turned Gomorra’s Collegium into a smoking crater.

Only Professor Perriwinkle escaped, hauling a trunk full of steam augmentation secrets to the City o’ Gloom.

When Hellstromme Industries looks to enter the augmentations business by any means possible, the posse gets caught up in a conspiracy that leads them to the city’s darkest corners.

Requires the Savage Worlds core rules, Deadlands Reloaded Marshal’s Handbook, and the Deadlands Reloaded Player’s Guide to play.
 

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