[Pinnacle] Gen Con 2014 Sneak Peak: New & Upcoming Releases
Pinnacle verteilte gestern auf der Gen Con 2014 einen mehrseitigen Werbeflyer mit den folgenden Ankündigungen...
NEW & UPCOMING RELEASES
With the continuing growth of
Savage Worlds - especially in the last few years - we've decided to ramp things up a bit. We've brought on more authors, artists, and editors to help us create everything we've been burning to do for years - and now all in a standard format that lines up and looks great on your book shelf.
We're still not big enough to give hard release dates for all the things we're going to tell you about, but we decided to throw caution to the wind and give you a sneak peek at
some of the upcoming projects coming out over the next couple of years.
EAST TEXAS UNIVERSITY
East Texas University: Study. Party. Save the World.
East Texas University is 12 to Midnight's game of campy - and campus - college horror. Fighting monsters may be the least of your worries - passing finals is the
real killer!
Degrees of Horror: This full-length Plot Point Campaign takes a group of students from Freshmen all the way through graduation - if they survive. Along the way they'll uncover secrets about Pinebox and Golan County that others who came before thought long dead and buried.
DEADLANDS NOIR: THE BIG EASY CARD GAME
In The Big Easy card game, players take the role of a hardboiled detective out to make her name - and fortune - on the dark and haunted streets of 1935 New Orleans. You'll battle Black Hand thugs, evil cultists, and restless undead as you piece together clues, but your biggest foes are the other gumshoes in town looking to steal your shot at the big time. Two to four players, 30 minutes to an hour play time.
Designed and illustrated by the team that created
Deadlands Noir, John Goff and Cheyenne Wright!
RIPPERS
You've been asking for us to return to the world of
Rippers for years. We've be working on it, it's coming, and we have a big surprise for you when it does! We aren't quite ready to reveal it just yet, but we think you'll be
very happy with the news!
THE SIXTH GUN ROLEPLAYING GAME
The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. the Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is the key to rewriting the world. Are you ready to saddle up an ride into the savage world of The Sixth Gun? Based on the Eisner and Harvey Award nominated comic series from Cullen Bunn, Brian Hurt, and OniPress.
Why would Pinnacle create another Weird Western roleplaying game?
Deadlands' creator Shane Lacy Hensley had this to say: "Who better to write a Weird Western than us? I'm a HUGE fan of the comics and what Brian, Cullen, and the Oni team have done, and the
Sixth Gun RPG allows us to tell a very specific and focused tale that parallels the events of this amazing series. Fans of
Deadlands will find plenty here to love, and vice-versa."
Look for the
Sixth Gun RPG by Scott Alan Woodard, along with the Game Master's Screen and amazing miniatures of the
Sixth Gun's greatest characters.
THE SAVAGE WORLD OF LANKHMAR
Fritz Leiber's gritty world of urban fantasy and adventure returns to the roleplaying scene as only
Savage Worlds can deliver. Lankhmar is under the direction of Brand Manager Tim Brown (
Dark Sun, Dragon Kings) and our own Shane Hensley, who wrote the Lankhmar boxed set for TSR way back in 1997.
Here are the books you'll see released in the first wave of the Lankhmar line!
Lankhmar - City of Thieves: Our first book details the city of Lankhmar and its most important players, including Fafhrd and the Gray Mouser. A full Plot Point Campaign allows a party of street-level "diamonds in the rough" to rise to prominence in the "City of Seventy Score Thousand Smokes."
Savage Foes of Nehwon: Powerful sorcerers, terrible creatures, and ruthless villains prowl the marshes, mountains, forests, cities, and vales of Nehwon. This book features several dozen of the most insidious threats, along with adventure seeds and Savage Tales Game Masters can use to work them into his campaign.
Savage Tales of the Thieves' Guild: A series of thematically linked game adventures the Game Master can run individually or as an entire Plot Point campaign, all churning around the villainy found on Cheap Street near Death's Alley and Murder Alley, home of the infamous Thieves' Guild.
Premium Metal Miniatures: 28mm Heroic Scale miniatures of Fafhrd, the Gray Mouser and a selection of other barbarians, scoundrels, and heroes the player characters can use to represent their characters in the game. (Metal, unpainted)
Lankhmar Game Master's Screen: The Game Master's screen features a full, three-page illustration of Fafhrd and the Gray Mouser in action on one side and the most important tables for Savage Worlds on the other. It includes a 32-page adventure that lets a group jump right into the action and adventure of Lankhmar.
NECESSARY EVIL II: BREAKOUT
The villains rise again - this time in the ruins of New York City. The V'sori walled off what's left of the Big Apple and trapped the survivors inside. Your cell of street-level villains must forge alliances, fight the terrors walled in with them, and find a way out! And believe us, you won't like the way they find...
Inspired by films like
Escape from New York® and the
Batman: No Man's Land® comics;
Breakout brings
Necessary Evil down to the dirty, gritty, and shattered streets of New York.
DEADLANDS: THE WEIRD WEST
Stone and a Hard Place: The third Plot Point Campaign for
Deadlands features everyone's favorite, hard-nosed hero-killer, Stone. This book takes us back to the Weird West's spaghetti Western roots with blazing six-guns and the Southwestern deserts of Tombstone, Arizona!
Relics: Certain objects imbued with the powers and personalities of their users - or the great events they're part of. This book collects a number of the most potent for use in your campaign. But this is the Weird West, and power like that
always comes with a price.
HELL ON EARTH
The Hell on Earth Reloaded Companion: This waster's manual contains new Edges & Hindrances, more gear to scavenge, expanded vehicle rules, and information no new Arcane Backgrounds like bibliopaths, cyborgs, and witches! It also comes with an expanded Adventure Generator and more horrors of the Wasted West than you can shake an irradiated carbon rod at.
The Worm Turns Plot Point Campaign: The Reckoners were exiled to Banshee (detailed in the upcoming
Deadlands: Lost Colony), but the close of one chapter in the story of Hell on Earth begins another. The last major servitor and his demi-god allies returns, the Iron Alliance must mop up the remaining Combine forces before they can rebuild, and numerous survivor settlements of the wastes must be brought under the banner of the Iron Alliance. The campaign allows all those stories to be told as part of one epic saga, interweaving personal quests with the main story of
Hell on Earth.
DEADLANDS: LOST COLONY
Lost Colony: John Goff and Cheyenne Wright have teamed up for the relaunch of
Lost Colony: Reloaded! This all new edition of the game is written from the ground up, and contains everything you need to continue the story of Deadlands on the fantastic planet of Banshee and space itself!
The Lost Colony Companion: Right alongside
Lost Colony comes a complete Plot Point Campaign that tells the saga of the United Nations Expeditionary Forces, the forgotten colonists, the anouks, and the living planet's newest arrivals - the Reckoners! Additional Arcane Backgrounds, Savage Tales, and more creatures of Banshee round out the expedition to Banshee!
SAVAGE WORLDS OF HORROR
Fifteen tales of horror and suspense in three books, written by the best and brightest of the gaming industry. Drop these one shots into your horror campaign or just run an evening of terror for your best friends. Some of the tales harken back to EC Comics
Tales from the Crypt®, while others easily fit into H.P. Lovecraft's mythos or Stephen King's more contemporary horrorverse.
THE LAST PARSEC
Our next Kickstarter® takes us to the last parsec of known space... and beyond.
Planetary exploration is the focus of this far-flung trip into the depths of space. Our heroes are employees of JumpCorp, a massive intergalactic company that handles everything from the exploration of strange new systems to patrolling the space lanes from pirates and alien species.
The Last Parsec uses the
Savage Worlds Science Fiction Companion as its core, with each setting book focusing on its own unique world or system to explore!
Scientorium: Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure.
Eris Beta-V: A JumpCorp-employed team of explorers investigates a magnificent ringed gas giant with its numerous moons. Ancient artifacts of enormous power can be found among the rings and asteroids. Every moon is a unique world to be explored. When the system's valuable commerce is threatened by unscrupulous agencies, the team must root them out and put themselves at great risk on the icy fringes of interstellar space.
Leviathan: Hunt the most dangerous game in the Known Worlds! The jungle planet Leviathan teems with mammoth lacerauns, savage beasts of enormous size and cunning, potential trophies unmatched in any other star system. Unblemished by civilization, Leviathan draws more than just adventure-seeking hunters, though, including researchers and those who would see the world left completely untouched, more than willing to turn the tables on any would-be hunters.
WEIRD WAR ONE
It was the War to End War, starting from a small conflict between Austria-Hungary and Serbia, it suddenly grew into the largest conflict of the century, engulfing nearly every country in a bloody battle. From the Western to the Eastern Fronts of the war, dark things started to stir drawn by the bloodshed and chaos. Now is your chance to take part and uncover and confront the mysteries of a strange and horrific World War I.
Following in the footsteps of other Weird War settings, Weird War I contains everything you need to run adventures set against the backdrop of this great conflict. Containing new Edges and Hindrances, details of the major powers, an Adventure Generator, and new bestiary of horrific creatures that stalk the battlefield.