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Defeating the enemy is only partly about beating him to a pulp. Before the beating can begin comes a critical phase of maneuvering in a way that projects and concentrates your strength in just the way you want it.

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We have our winners in the Heroic Humanoids and Giants categories for the D&D Miniatures All-Stars. We won't even bother trying to be clever with that sort of material to work with. Let the results speak for themselves.

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The final vote!We’ve come to the best adventures our freelancers never actually wrote… until (potentially) now. They propose the adventures. We develop the most popular proposal, as voted by the player community.

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Horridness is in the eye of the beholder, or so they say ... and if you've ever faced a beholder, we're sure you agree. You won't see any beholders in this poll, however, just horrid humanoids who want your vote. Similarities to real life are purely coincidental.

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"What? Oh, sorry. Whose turn is it? Mine? Oh, I think I want to... no, wait. Yeah, I swing my sword at that guy over there. No, not that one. That other one. Oh, the one next to it is already hurt? Maybe I ought to hit that one instead."

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"So I called my mom, and I was all like, 'guess what?' and she was like, 'what?' and I was like, 'I'm a random encounter -- rarrr'!" OK, there aren't any gnomes on this RE list, but there are some pretty nasty foes to bump into.

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