blut_und_glas
Fixer
- Registriert
- 23. Februar 2003
- Beiträge
- 34.932
Haus Inishtail ist ein elysisches Adelsgeschlecht, das es sich zum Ziel gesetzt hat das Erbe und die Blutlinie des Erstgeborenen - der mystischen Gründergestalt der elysischen Rasse und des elysischen Kaiserreichs - zu bewahren.
In der Praxis führt dieser hehre Vorsatz zu einem inzestuösen Zuchtprogramm, das über die Generationen hinweg vor allem Krankheiten und Erbschwächen über das Haus gebracht hat. Hin und wieder allerdings bringt das Haus Idealbilder elysischer Elfen hervor, die alle elysischen Tugenden verkörpern.
Es hat mich schon ein Weilchen gereizt die Bemühungen des Hauses Inishtail den "perfekten Elysier" - oder gar einen zweiten Erstgeborenen - zu erschaffen regeltechnisch umzusetzen.
Ein erster Versuch dazu ist die folgende Prestigeklasse, wobei ich unsicher bin ob eine Gruppe von Feats nicht vielleicht besser geeignet wäre (oder aber ergänzend zu dieser oder einer anderen Klasse).
Scion of House Inishtail
Hit Dice: d6
Prerequisites:
Alignment: Any lawful
Race: Elysian
Base Attack Bonus: +4
Feats: Iron Will
Special: Must be a member of House Inishtail
Class Skills:
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana, History, Nobility and royalty, Religion, taken individually) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)
Skill Points at Each Level: 4 + Int modifier
Weapon and Armor Proficiency: Scions of House Inishtail gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each odd-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.
Pure Blood: Beginning at first level a Scion of House Inishtail adds his class level to all charisma based skill checks when dealing with elysians, but takes a penalty equal to his class level on all charisma based skill checks when dealing with other creatures.
Martial Heritage: A second level scion receives exotic weapon proficiency and weapon focus with an elysian weapon of choice as bonus feats. Scion of House Inishtail levels stack with fighter levels for the purpose of qualifying for the weapon specialization and greater weapon specialization feats.
Arcane Heritage: Upon reaching fourth level a scion learns may use any cantrip (arcane level 0 spell) as a spell-like ability. The scion can use this ability a number of times per day equal to her class level.
Artistic Heritage: A sixth level scion adds his +4 racial skill bonus not only to a single craft or perform skill, but - depending on whether he chose a craft or perform skill at first level - to all craft or perform skills.
Divine Heritage: At eigth level a scion may choose one of the cleric domains granted by the elysian god-emperor (Law, Magic, Protection, Strengh, or War). She may use the granted ability as a cleric of her class level.
True Lineage: A tenth level Scion of House Inishtail increases his racial bonus to dexterity and charisma by +2 (for a total of +4 for both attributes), his racial penalty to constitution also increases by 2 (for a total of -4).
mfG
bca
In der Praxis führt dieser hehre Vorsatz zu einem inzestuösen Zuchtprogramm, das über die Generationen hinweg vor allem Krankheiten und Erbschwächen über das Haus gebracht hat. Hin und wieder allerdings bringt das Haus Idealbilder elysischer Elfen hervor, die alle elysischen Tugenden verkörpern.
Es hat mich schon ein Weilchen gereizt die Bemühungen des Hauses Inishtail den "perfekten Elysier" - oder gar einen zweiten Erstgeborenen - zu erschaffen regeltechnisch umzusetzen.
Ein erster Versuch dazu ist die folgende Prestigeklasse, wobei ich unsicher bin ob eine Gruppe von Feats nicht vielleicht besser geeignet wäre (oder aber ergänzend zu dieser oder einer anderen Klasse).
Scion of House Inishtail
Hit Dice: d6
Prerequisites:
Alignment: Any lawful
Race: Elysian
Base Attack Bonus: +4
Feats: Iron Will
Special: Must be a member of House Inishtail
Class Skills:
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana, History, Nobility and royalty, Religion, taken individually) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)
Skill Points at Each Level: 4 + Int modifier
Code:
Base Attack Fort Ref Will
Level Bonus Save Save Save Special Spells per Day/Spells Known
1st +0 +0 +2 +2 Pure Blood +1 level of existing spellcasting class
2nd +1 +0 +3 +3 Martial Heritage
3rd +2 +1 +3 +3 +1 level of existing spellcasting class
4th +3 +1 +4 +4 Arcane Heritage
5th +3 +1 +4 +4 +1 level of existing spellcasting class
6th +4 +2 +5 +5 Artistic Heritage
7th +5 +2 +5 +5 +1 level of existing spellcasting class
8th +6 +2 +6 +6 Divine Heritage
9th +6 +3 +6 +6 +1 level of existing spellcasting class
10th +7 +3 +7 +7 True Lineage
Weapon and Armor Proficiency: Scions of House Inishtail gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each odd-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.
Pure Blood: Beginning at first level a Scion of House Inishtail adds his class level to all charisma based skill checks when dealing with elysians, but takes a penalty equal to his class level on all charisma based skill checks when dealing with other creatures.
Martial Heritage: A second level scion receives exotic weapon proficiency and weapon focus with an elysian weapon of choice as bonus feats. Scion of House Inishtail levels stack with fighter levels for the purpose of qualifying for the weapon specialization and greater weapon specialization feats.
Arcane Heritage: Upon reaching fourth level a scion learns may use any cantrip (arcane level 0 spell) as a spell-like ability. The scion can use this ability a number of times per day equal to her class level.
Artistic Heritage: A sixth level scion adds his +4 racial skill bonus not only to a single craft or perform skill, but - depending on whether he chose a craft or perform skill at first level - to all craft or perform skills.
Divine Heritage: At eigth level a scion may choose one of the cleric domains granted by the elysian god-emperor (Law, Magic, Protection, Strengh, or War). She may use the granted ability as a cleric of her class level.
True Lineage: A tenth level Scion of House Inishtail increases his racial bonus to dexterity and charisma by +2 (for a total of +4 for both attributes), his racial penalty to constitution also increases by 2 (for a total of -4).
mfG
bca