Sonstiges [Freeya] Haus Inishtail

AW: [Freeya] Haus Inishtail

Denke ich auch ... Falls uns dann doch die Erkenntnis kommt, können wir die Klasse ja noch einmal abändern...
 
AW: [Freeya] Haus Inishtail

Neue Version, Änderungen gab es bei den Spells, bei Martial Heritage und bei Arcane Heritage:

Scion of House Inishtail

Hit Dice: d6

Prerequisites:
Alignment: Any lawful
Race: Elysian
Base Attack Bonus: +4
Feats: Iron Will
Special: Must be a member of House Inishtail

Class Skills:
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana, History, Nobility and royalty, Religion, taken individually) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)

Skill Points at Each Level: 4 + Int modifier

Code:
       Base Attack  Fort  Ref   Will
Level  Bonus        Save  Save  Save  Special             Spells per Day/Spells Known 
 1st       +0        +0    +2    +2   Pure Blood          +1 level of existing arcane spellcasting class
 2nd       +1        +0    +3    +3   Martial Heritage    +1 level of existing divine spellcasting class
 3rd       +2        +1    +3    +3                       +1 level of existing arcane spellcasting class
 4th       +3        +1    +4    +4   Arcane Heritage     +1 level of existing divine spellcasting class
 5th       +3        +1    +4    +4                       +1 level of existing arcane spellcasting class
 6th       +4        +2    +5    +5   Artistic Heritage   +1 level of existing divine spellcasting class
 7th       +5        +2    +5    +5                       +1 level of existing arcane spellcasting class
 8th       +6        +2    +6    +6   Divine Heritage     +1 level of existing divine spellcasting class
 9th       +6        +3    +6    +6                       +1 level of existing arcane spellcasting class
10th       +7        +3    +7    +7   True Lineage        +1 level of existing divine spellcasting class

Weapon and Armor Proficiency: Scions of House Inishtail gain no proficiency with any weapon or armor.

Spells per Day/Spells Known: At each odd-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.
At each even-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.

Pure Blood: Beginning at first level a Scion of House Inishtail adds his class level to all charisma based skill checks when dealing with elysians, but takes a penalty equal to his class level on all charisma based skill checks when dealing with other creatures.

Martial Heritage: A second level scion receives weapon focus and weapon specialization with an elysian weapon she is proficient with as bonus feats, even if she does not meet the requirements.

Arcane Heritage: Upon reaching fourth level a scion may use any cantrip (arcane level 0 spell) as a spell-like ability. The Caster Level is equal to the scions class level, the save DCs of these cantrips are Charisma based. The scion can use this ability a number of times per day equal to her class level.

Artistic Heritage: A sixth level scion adds his +4 racial skill bonus not only to a single craft or perform skill, but - depending on whether he chose a craft or perform skill at first level - to all craft or perform skills.

Divine Heritage: At eigth level a scion may choose one of the cleric domains granted by the elysian god-emperor (Law, Magic, Protection, Strengh, or War). She may use the granted ability as a cleric of her class level.

True Lineage: A tenth level Scion of House Inishtail increases his racial bonus to dexterity and charisma by +2 (for a total of +4 for both attributes), his racial penalty to constitution also increases by 2 (for a total of -4).

mfG
bca
 
AW: [Freeya] Haus Inishtail

Cool ... Ich find die Überarbeitung gut...
Aber wird bei Martial Heritage nicht üblicherweise "prerequisites" anstelle von "requirements" verwand?
 
AW: [Freeya] Haus Inishtail

Ich würde - nach ein paar Überschlagsrechnungen im Kopf - ja sagen...
 
AW: [Freeya] Haus Inishtail

Wenn man sich anschaut, was die Klasse so bekommt...

2 mal halbe Spell Progressions
Specials die in die Richtung von Fighter Bonus Feats gehen
d6 Hit Dice
4 Skill Points
2 gute Saves
1 vollen BAB

Dann ist die Klasse die mir zuerst dazu einfällt der Ranger... Der kriegt zwar keine 2. halbe Spell Progression hat dafür aber mehr Hit und Skill Points... Ich denke das gleicht sich aus...
 
AW: [Freeya] Haus Inishtail

Also so: ?(

Scion of House Inishtail

Hit Dice: d6

Prerequisites:
Alignment: Any lawful
Race: Elysian
Base Attack Bonus: +4
Feats: Iron Will
Special: Must be a member of House Inishtail

Class Skills:
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana, History, Nobility and royalty, Religion, taken individually) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)

Skill Points at Each Level: 4 + Int modifier

Code:
       Base Attack  Fort  Ref   Will
Level  Bonus        Save  Save  Save  Special             Spells per Day/Spells Known 
 1st       +1        +0    +2    +2   Pure Blood          +1 level of existing arcane spellcasting class
 2nd       +2        +0    +3    +3   Martial Heritage    +1 level of existing divine spellcasting class
 3rd       +3        +1    +3    +3                       +1 level of existing arcane spellcasting class
 4th       +4        +1    +4    +4   Arcane Heritage     +1 level of existing divine spellcasting class
 5th       +5        +1    +4    +4                       +1 level of existing arcane spellcasting class
 6th       +6        +2    +5    +5   Artistic Heritage   +1 level of existing divine spellcasting class
 7th       +7        +2    +5    +5                       +1 level of existing arcane spellcasting class
 8th       +8        +2    +6    +6   Divine Heritage     +1 level of existing divine spellcasting class
 9th       +8        +3    +6    +6                       +1 level of existing arcane spellcasting class
10th       +10       +3    +7    +7   True Lineage        +1 level of existing divine spellcasting class

Weapon and Armor Proficiency: Scions of House Inishtail gain no proficiency with any weapon or armor.

Spells per Day/Spells Known: At each odd-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.
At each even-numbered level a Scion of House Inishtail gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained.

Pure Blood: Beginning at first level a Scion of House Inishtail adds his class level to all charisma based skill checks when dealing with elysians, but takes a penalty equal to his class level on all charisma based skill checks when dealing with other creatures.

Martial Heritage: A second level scion receives weapon focus and weapon specialization with an elysian weapon she is proficient with as bonus feats, even if she does not meet the prerequisites.

Arcane Heritage: Upon reaching fourth level a scion may use any cantrip (arcane level 0 spell) as a spell-like ability. The Caster Level is equal to the scions class level, the save DCs of these cantrips are Charisma based. The scion can use this ability a number of times per day equal to her class level.

Artistic Heritage: A sixth level scion adds his +4 racial skill bonus not only to a single craft or perform skill, but - depending on whether he chose a craft or perform skill at first level - to all craft or perform skills.

Divine Heritage: At eigth level a scion may choose one of the cleric domains granted by the elysian god-emperor (Law, Magic, Protection, Strengh, or War). She may use the granted ability as a cleric of her class level.

True Lineage: A tenth level Scion of House Inishtail increases his racial bonus to dexterity and charisma by +2 (for a total of +4 for both attributes), his racial penalty to constitution also increases by 2 (for a total of -4).

mfG
bca
 
AW: [Freeya] Haus Inishtail

Passen die Vorraussetzungen jetzt noch? ?(

Im Vergleich zum ersten Entwurf, für den ich sie aufgesetzt habe, ist die Klasse ja nun doch deutlich besser geworden.

mfG
bca
 
AW: [Freeya] Haus Inishtail

Passt immer noch...

Iron Will ist immer noch kein gloreiches Feat...
Mit BAB +4 kann man nämlich erst ab Level 6 die Klasse vollständig benutzen...
 
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