The truth behind Geist

Dieses Thema im Forum "Chronicles of Darkness" wurde erstellt von Quackerjack, 1. April 2009.

Moderatoren: RockyRaccoon
  1. Quackerjack

    Quackerjack Nethermancer par excellence

    Behind the Lines: The Gist of Geist (#42) - White Wolf Production - White Wolf Community

    Kelley got really excited when I mentioned the topic of today's blog at yesterday's scheduling meeting. I mean, okay, she's Kelley, she's pretty excitable, she loves it when we talk about neat stuff because she loves the stuff we put out, we knew this. But you know, it's kind of heady stuff when you think about it. Because we're all pretty excited about Geist: The Sin-Eaters. The authors are biting their lips such that they bleed whenever the topic is raised on the grand internet. They'd talk if I let them, the ingrates. I've had to be riding the NDA train pretty fiercely of late, and it is an unholy thing of blackened iron and churning devil-wheels, with saw teeth on its cow-catcher. And it runs on crushed hopes.

    But the day of release is drawing near, and we owe you something. We could put it on the front page, and we probably will, but I'd like everyone to remember that this blog exists. So I called dibs on the first great reveals. It's my game, dammit!

    Okay, so fair warning: if you hate the spoilers, hit "back" now. Don't glance down, you'll see something you can't unsee.

    Seriously. Last warning.

    Okay, so the guy who doesn't like spoilers has left. Everyone else with me? Nice.

    I've been saying for a long time that Geist is not the new Wraith: if it were, we'd call it Wraith. If it deals with things called geists, as it does, then clearly they have got to be so different from wraiths that you can't use the word "wraith" in good conscience to describe them. And they are.

    See, geists are the ghosts of other supernatural entities.

    (Is that guy who hates spoilers still here? Are you happy now? Yes, you ruined it for yourself. I warned you.)

    This was a big hook when we were talking about things in the conceptualization phase. We've talked a lot about how the World of Darkness, current incarnation, was designed to be more friendly for crossover from Day One. But so far we hadn't really made the most of that. There was nothing you could point to as proof. Sure, you could call out World of Darkness: Chicago as lots of crossover waiting to happen, and you could nod sagely whenever someone was talking about how obviously the game lines are designed to parallel the Supernal cosmology posited by Mage: The Awakening. (Right here and now, as I sit in front of my computer today, I tell you that maybe there is some truth to that.) But we didn't really have anything that we could point to and say "Look, that's crossover. That proves the philosophy." It was kind of embarrassing, actually. There was even a brief moment when someone (I'm gonna blame Joe here, because why not?) suggested that we repurpose the old name "Abomination," and create a true hybrid monster. Not just werewolves and vampires, but all of them. An Abomination could be a mashup of anything. We actually kicked that bit around a bit, but ultimately it was decided that the name had too much bad karma from the old world, and honestly nobody wanted to be the one to deal with Matt McFarland insisting that they be a new brand of Promethean stitched together out of various supernatural parts.

    But along the way, a certain brilliant idea hit yours truly. If we couldn't really fuse them together in life by adding templates, why not go after them when they were dead? We could use the basis of ghost mechanics to create geists, entities with all the powers and knowledge they possessed in life. The table was agog. The kicker was, not just could any game serve as a background for a character (or even an excuse to carry on with an old player character who had gone to the Great Goth Nightclub In the Sky), but if we worked the mechanics right, they could use any rule from any book. Since geists could have been anybody in life, it was all fair game. Want a geist from the Lodge of Fenris? Done. Want a geist with near-Archmastery of Space? Sure, if you've got the experience points. Want a geist that's been to Arcadia and back? There you go. The first true double-template characters.

    We knew we were on to something then. Of course, that did raise a few questions about geist society: if they had all the knowledge of their various component previous incarnations, what would that mean? And you know, the answer was itself really inspiring. Picture an ethereal Illuminati, if you will: all the secrecy and manipulation of a proper conspiracy game, carried out by the phantoms of the various monsters and witches that haunt the World of Darkness. Now, of course we didn't want to give the geists everything — but you know, as long as we were breaking rules left and right like "5 x 5 character options" or "you start as a mortal," why not "the game must be balanced with the other lines?" In-character, it makes sense that the geists are better educated, and have access to all the powers — so you know, why not just go for the verisimilitude?

    It's a gutsy design risk — maybe. The thing is, I honestly think we've done the right thing. Because playing geists is going to be great. And even if you're really fond of your Vampire or Changeling or Hunter character, your Obrimos or your Bone Shadow or your Frankenstein — this game can be your future. If a geist takes you out, and they're gonna be hard to beat — well, if you can't beat them?

    Join them.

    That's what Geist: The Sin-Eaters is going to be. Oh yeah, that and it's also gonna be awesome. You haven't lived until you've seen a game where the splats are all the other game lines in the world. And if you think the "Stereotypes" section is catty in your current favorite game, just wait until you see what they think of each other in your future favorite game...
     
  2. Infernal Teddy

    Infernal Teddy mag Caninchen

    AW: The truth behind Geist

    Sehr, sehr cool :)
     
  3. Gandalf

    Gandalf Wiedergänger

    AW: The truth behind Geist

    Würd mal stark auf Aprilscherz tippen.
     
  4. Quackerjack

    Quackerjack Nethermancer par excellence

    AW: The truth behind Geist

    Und hier die erklärung von Ethan Skemp
     
  5. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    und ich dachte schon "pretty unspielbar"....

    Ich hasse Aprilscherze. Und ich habe immer noch das Gefühl dass GEIST leider ziemlich lahm wird.
    Ich hoffe ich irre mich.
     
  6. Quackerjack

    Quackerjack Nethermancer par excellence

    AW: The truth behind Geist

    Mir hat bisher jede der Spielreihen gefallen (mit Ausnahme von Promethean - was ich nicht schlecht finde, ich kann mich da nur nicht mit identifizieren)
     
  7. Quackerjack

    Quackerjack Nethermancer par excellence

  8. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Ja das mir bisher jede Reihe gefallen hat (sogar Changeling, auch wenn das ne Weile gedauert hat) ist auch das was mir ein wenig Mut gibt. :D
     
  9. La Cipolla

    La Cipolla Gott

    AW: The truth behind Geist

    Ich glaube, der Audiocast ist zu mindestens 50% ein Aprilscherz. ;) Sozusagen eine Geist Parodie, aber im Gegensatz zu dem illustren Text oben vielleicht eine "ernst" gemeinte Parodie.

    Was "lahm" angeht: Ich denke, Geist geht in eine Sparte mit Werewolf und Promethean, also eine noch vagere Auslegung von Mythen zu Gunsten der Spielbarkeit, sei das jetzt gut oder schlecht. Momentan reißt mich das Spiel auch nicht wirklich mit, aber das hat Hunter auch nicht geschafft, und zwar bis zu dem Tag, als ich das Core in den Händen hatte. ;D (Quickstart fand ich auch noch lahm) Ich bin also gespannt und warte ab. Zumindestens die Beschreibung der Unterwelt könnte für meine ganz normalen Mortal-Geisterspiele nicht uninteressant werden.
     
  10. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Hunter hat mich gleich angemacht. Eine Kodifizierung der Mortalskampagne die ich schon immer spielen wollte.

    Werewolf finde ich auch interessant weil Rudel, Emotionen, Revier... alles Themen die man (also ich) sonst nicht spielt.
    Promethean genauso.

    Aber ein Spiel bei dem es ums Beschwören und handeln mit Emo-Spectres geht.... lame.
    Ich hoffe da kommt noch der entscheidende Kniff.
     
  11. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Für die die es noch nicht gelesen haben:
    Dies hier stammt aus dem aktuellen Epithaph (dem Nachfolgeorgan des Quarterly):

    You promised.
    I lied. It sounds almost gleeful.
    I peel back the caul on my face and sit up. My shirt is riddled with bullet holes and caked with
    dried blood. Mine. I pull it, and it rips the hair from my chest as it comes free. I don’t know how
    long I’ve been here. My body is whole, but not unblemished. A hole in my shoulder, one in my
    legs, and violent bruises on my torso…but I can move. No bullets. Where did they go? Did they
    vanish, pulled into the Underworld to await some violent shade that dragged his gun down with
    him? Did my body absorb them? Did my other half take them away?
    I did not, it replies.
    I stumble to my feet. I’m in a crypt. Makes sense; I was in a cemetery when she shot me. I don’t
    remember much — I remember she was dark-skinned, maybe Latino or Arabic. She wore something
    around her neck that gleamed, not just in the moonlight, but with emotion. Love, I think.
    Regret. She was a Sin-Eater, I’m sure of that much, but she didn’t seem familiar…
    Yes, she did.
    All right, then. Who was she?
    I don’t know her. I know the one that rides her. I know the Unrequited Lover.
    I wonder how he knows her, but I don’t wonder too long. If I ruminate on the question, I’ll
    know the answer, and just at the moment, I don’t care. I’m more interested in the poor bastard
    dying at the other end of the cemetery. My caul — my ticket back to this world — is melting
    away in my hand like gelatin under a faucet. I saw the last thing he saw: headlights. And then
    pain. And then nothing. No so very different from me, from what I saw years ago, except I
    lived. He did not. His name was Allen Michael Brexton, and he had a wife and three children.
    He thought of them as he died.
    You said you wouldn’t bring me back.
    I lied, it says again. I needed you back. I need you to find her again.
    Her?
    Her, it insists. The Unrequited Lover. Find her, and help her reach her end. And then you can die,
    if you wish.
    Her end? I’m not sure what it means. The geist inside me remains a mystery in many ways. I
    only know its name, one single word… “Regret.”
    Oh. You…knew her.
    I did, it says. And now you must. If she is to have any peace.
    Why should I care if she does? But I already know the answer.
    Because until she does, you won’t, it says.
    I peel off my shirt and go looking for Mr. Brexton’s body. If it’s still there, I’ll be taking his wallet.
    There might be money, yes, but more important, there might be Love.
    And I’ll need that.



    Klingt irgendwie immer noch langweilig und käsig nach meinem Dafürhalten.
     
  12. malcalypse

    malcalypse Guest

    AW: The truth behind Geist

    SILENCE, mortal! Abwarten und darauf hoffen, dass Onkel Malcom Lust hat, das zu leiten...
     
  13. La Cipolla

    La Cipolla Gott

    AW: The truth behind Geist

    Wenn der Emopart am Charakter liegt, find ichs sehr cool. :rolleyes:
    Weiß jemand, ob das Epitaph Cover zu Geist gehört?
     
  14. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Ich bin stark im Glauben.... Er wird nicht wanken bis diese Abomination das Licht der Welt erblickt hat. Aber ich erwarte tatsächlich... wenig. Freu mich aber um alles was ich nicht selber leiten muss lieber Hotlypse. ^^
     
  15. Quackerjack

    Quackerjack Nethermancer par excellence

    AW: The truth behind Geist

    Nope, das gehört zu Ancient Mysteries.
     
  16. Tam

    Tam The 1%

  17. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Das sagt Amazon dazu. Ich werd immer skeptischer.
     
  18. Tam

    Tam The 1%

    AW: The truth behind Geist

    Eher im Gegenteil
    Hört sich nach Hades und griechischer Mythologie an. Toll!
     
    1 Person gefällt das.
  19. Dok Dicer II

    Dok Dicer II verbannt

    AW: The truth behind Geist

    Ach wenn ich das will spiel ich Scion.
    Ich will neue Konzepte.
    Keine Toten die wiederkommen und einen kleinen sprechenden Haken auf ihrer Schulter den sie Frank nennen dürfen mitbringen. Ich glaub das fällt wieder in die Promethean-Richtung. Ganz nett als Gedankenspiel aber nicht interessant zu spielen.
     
  20. Quackerjack

    Quackerjack Nethermancer par excellence

    AW: The truth behind Geist

    Promethean sind keine zurückgekehrte Tote
     
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