Neue Legacy: Tamers of Time

urza2222

Dünnblütiger
Tag alle zusammen!

Ich habe mal wieder eine neue Legacy gebastelt und würde gerne eure Gedanken zu den Attainments höhren! Sind sie zu schwach/stark? Warum? Was könnte man verbessern, etc

Wie immer danke für eure Zeit und Hilfe :)

1st Attainment:
Window into the Past
Prerequisites: Gnosis 3, Time 2, Investigation 2

The past has been written and thus only a single thread remains to be analyzed. The Tamers of Time reach out with their soul and simply travel this single strand of Time to any place and time in the past. This effect is identical to the Time 2 “Postcognition” spell (see M:tA, p. 260), except that the player rolls Intelligence + Investigation + Time to activate the Attainment. As with the spell the Mage can extend the duration to one minute or 10 minutes per success with Time 3 or 4 respecitvely.
Optional Arcanum: Space 2
Having learnt how to scry upon places from far away, the Tamers of Time gain the ability to view the past from remote locations, even half a world appart.
Samuel is in New York writing a research paper on early roman history and wants to see how Julius Ceasar was actually killed. His temporal sympathy is “Intimate”(-2) as he has an old coin from that ime period he intends to visit. He is in NewYork and not in Rome, his sympathetic space connection is “Intimate” (-2) as he has visited the city several times and has the coin from that area. His starting dice-pool is 9 -4 from the sympathy link leaving him with 5 dice. He rolls two successes which allows him to view one and a half minute of time, enough to see how Julius Ceasar really died.


2nd Attainment:
Window into the Future
Prerequisites: Gnosis 5, Time 3

The future is like a frayed thread, never certain and ever changing. The Tamers of Time can shift through these threads and read the future as with the Time 3 “Divination” spell (see M:tA p. 263), except that Intelligence + Investigation + Time is rolled to activate the Attainment.
Optional Arcanum: Space 3
The Tamer of Time can now fortify his temporal sympathetic connections, downgrading the link by one degree for each dot in his Time arcanum. This way even an unknown time frame can be viewed as Acquainted using Time 3.

3rd Attainment:
Control Timestream
Prerequisites: Gnosis 7, Time 4

At this level of understanding of Time the Mage can simply will himself outside of “mainstream” time and withdraw into a temporal pocket as with the Time 4 “Temporal Pocket” spell. Activating this Attainment is an instant action and requires no roll. Dots in the Time arcanum can be assigned to increase the time that passes within the pocket relative to what time passes without:
Time within Pocket: Dots in Time:
x2 1 dot
x3 2 dots
x4 3 dots
x5 4 dots
x6 5 dots
Optional Arcanum: Space 4
Some mathmaticians agree that dividing a number by zero produces infinity. In physics a fundamental equation is that velocity is equal to distance over time. Using these two statements would allow for infinit velocity. Some Tamers of Time have become so adept at altering time, that they can use said divide by zero anomaly. From their own point of view, they become infinitly fast, being everywhere at once and chosing where to emerge. From the point of view of the world, however, they seem to disappear from one location and reappear at another, as per the Space 4 spell “Teleportation.” Wily adepts of this attainment have a repertoire of tricks to render this effect less obtrusive to Sleepers: scrying out corners to appear behind and unoccupied rooms (or even closets) to emerge from, disappearing into anonymous crowds, popping in and out of sight among cubicles, stalls, colonnades and other repetitively designed spaces and distracting the cabdriver so that he does not notice that his five-miles-crosstown-during-rush-hour fare took no time according to his wristwatch.
Note that the mage must have a sympathetic connection to his destination of Known or better in order to teleport there. If teleporting to a location with less of a connection, the Mage must roll Intelligence + Occult + Space with the normal dice modifieres.
 

urza2222

Dünnblütiger
AW: Neue Legacy: Tamers of Time

Die zweite und überarbeitete Version der Attainments ist fertig. Würde mich interessieren was ihr von den Attainments haltet. :)



1st Attainment:
Window into the Past
Prerequisites: Gnosis 3, Time 2, Intelligence 2, Investigation 2

The past has been written and thus only a single cord remains to be analyzed. The Tamers of Time reach out with their soul and simply travel this single strand of Time to any place and time in the past. This effect is identical to the Time 2 “Postcognition” spell (see M:tA, p. 260), except that the player rolls Intelligence + Investigation + Time to activate the Attainment.
Optional Arcanum: Space 2
Having learnt how to scry upon places from far away, the Tamers of Time gain the ability to view the past from remote locations, even half a world apart.
Samuel is in New York writing a research paper on early roman history and wants to see how Julius Ceasar was actually killed. His temporal sympathy is “Known”(-4) as he has a photograph of the dagger used in the attack and of a painting of Julius Ceasar. He is in NewYork and not in Rome, his sympathetic space connection is “Intimate” (-2) as he has visited the city several times and has a piece of rock from the Colosseum in hand. His starting dice-pool is 9 -6 from the sympathy link leaving him with 3 dice. He rolls two successes which allows him to view three turns of history, enough to see how Julius Ceasar is stabbed by a cloaked man. If Samuel had the second Attainment, he could have viewed upto three minutes of history and even thirty minutes at the level of the third Attainment.


2nd Attainment:
Window into the Future
Prerequisites: Gnosis 5, Time 3, Intelligence 3

Time to a Mage* is like an infinite amount of silk strands in the future that are woven into a cord in the present. Each single thread represents a possible future, shaped by the decision made by one sentient being. Thus every time someone has a choice several threads fray from the main cord of the past to a possible future, interconnecting with threads from every one elses choices, leaving a network of unimaginable density. The Tamers of Time have learnt to see patterns within the chaos of the future and can gain information from it. They can use these patterns to read the future as with the Time 3 “Divination” spell (see M:tA p. 263), except that Intelligence + Investigation + Time is rolled to activate the Attainment.
The insight gained is limited at best and misleading at worst. Questions such as “Is Ben a good man?” Will leave the mage with nothing, since “good” is too relative a term. He might ask “Will Ben harm me?” and gain the insight he was looking for.
Optional Arcanum: Space 3
The Tamer of Time can now fortify his temporal sympathetic connections, downgrading the link by one degree for each dot in his Time arcanum. This way even an unknown time frame can be viewed as Acquainted using Time 3.
There is a drawback however. When forcing a temporal sympathetic connection in such a manner, the pattern interference becomes so strong that he is unable to scry upon a different point in space. He can only visit the past of locations within sensory range.

Additionally, his Window into the Past now has a duration of one minute per success.

3rd Attainment:
Control Timestream
Prerequisites: Gnosis 7, Time 4, Intelligence 4

Tamers of Time possess such a high understanding of manipulating Time that they can step outside its flow, watching the world while their personal time passes more quickly or slowly. Control Timestream resembles the Time 4 rote, “Seven Breaths in an Instant” (see Mage: The Awakening, p. 265), even to using the successes from a Wits + Occult + Time roll to set the ratio between external time and the Mages’s personal time. A Tamer of Time can also make time run more slowly for her, however, so an hour can seem to pass her by in minutes. For instance, with three successes, a legacist could spend one hour in a controlled timestream while 15 minutes pass in the wider world, or spend 15 minutes in this stream while the rest of the world sees an hour pass.
Time within/out Pocket: Target Number:
x2 1 success
x3 2 successes
x4 3 successes
x5 4 successes
x6 5 successes
Mages can use Control Timestream to rest, recuperate or prepare ritual spells. This attainment makes a useful escape route, too: a mage in a temporal pocket can only be affected by other mages with Time magic.
Tamers use Control Timestream also when for instance public libraries close for the night, slipping out of the main timestream until the place is locked up tight. When he finishes his research he vanishes back into the stream until the museum opens again, then walks out with other visitors.
Optional Arcanum: Space 4
Time and space are linked in a way no mortal can imagine and even Mages have difficulty seeing. Every point in space has a corresponding point in time and the Tamers of Time have learnt to use these points for more than just perceiving. From their own point of view, they grab hold of a thread of time that is attached to that point in space they wish to travel to and “pull” themselves to that location. From the point of view of the world, however, they seem to disappear from one location and reappear at another, as per the Space 4 spell “Teleportation.” Wily adepts of this attainment have a repertoire of tricks to render this effect less obtrusive to Sleepers: scrying out corners to appear behind and unoccupied rooms (or even closets) to emerge from, disappearing into anonymous crowds, popping in and out of sight among cubicles, stalls, colonnades and other repetitively designed spaces and distracting the cabdriver so that he does not notice that his five-miles-crosstown-during-rush-hour fare took no time according to his wristwatch.
Note that the mage must have a sympathetic connection to his destination of Known or better in order to teleport there. If teleporting to a location with less of a connection, the Mage must roll Intelligence + Occult + Space with the normal dice modifiers. The same roll must be made if he carries anything of size greater than 3: one extra success must be made per size rating above 3.

Additionally, his Window into the Past now has a duration of 10 minutes per success.
 

Quackerjack

Nethermancer par excellence
AW: Neue Legacy: Tamers of Time

Auf den ersten Blick scheints ausgewogen zu sein (bin allerdings nicht so der Mage Experte).

Die Legacy gefällt mir, kann ich sie (evtl., wenn ich mal Mage spiele) verwenden?

Jack
 

urza2222

Dünnblütiger
AW: Neue Legacy: Tamers of Time

Selbstverständlich! Ich arbeite noch am Hintergrund der Legacy, werde diese aber posten sobald ich fertig bin. Die Attainments könnt ihr aber auf alle fälle schon mal verwenden!
 
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