Skyrock
t. Sgeyerog :DDDDD
- Registriert
- 10. September 2003
- Beiträge
- 13.448
Für ein Heartbreakersetting, das mir gerade durch den Kopf spukt, habe ich einen Beschwörer-AB gebastelt.
Balanciert sein soll das ganze mit den Standard-ABs aus dem GRW.
Aufschrieb wie üblich in englisch, da ich meine SW-Sachen nur in der Sprache habe und "Dann caste ich mal Firebowle auf den Owlbear"-Konstruktionen hasse.
Als spezielle Frage: Irgendwelche Ideen für AB-spezifische Professional Edges? "Holy Warrior" könnte interessant sein, um mit nur einem Edge der Geister die man rief Herr zu werden, wildert aber IMHO zu sehr in der Klerikernische. "Wizard" ist witzlos, wenn es nicht gerade die dauerhaft gebundenen PPs reduziert (womit das Edge schnell sehr heftig würde und ein Beschwörer einfach zig mal versuchen würde, seinen Dämonen zu beschwören, bis die PP-Kosten minimimal sind).
Arcane Background: Summoner
Arcane Skill: Special (None)
Starting Power Points: 20
Starting Powers: 1 (must be Summon Ally)
Available Powers:
Barrier (only against otherworldly creatures), Blast (only against otherworldly creatures), Bolt (only against otherworldly creatures), Dispel, Detect/Conceal Arcana, Summon Ally, Zombie
Background: Summoners draw on raw supernatural energy to call up demons, subdue them and bind them into their service. Mistakes in dealing with the devil tend to leave a dabbler, so they learn very little outside of their sphere of interest. They are reviled in most civilized parts of most fantasy settings (regardless of how well their intentions might be), forcing them to learn, teach and practice their trade in secret.
With some minor changes, the same rules can be used for elemental summoners and necromantic summoners. (Elementalists and Necromancers for whom summoning is just a side job are better modeled differently.)
Not for the faint at heart: Similarly to Super Powers, each power is its own skill and has no linked attribute.
Do not call up Any that you can not put downe: When a Summoner rolls a 1 on his Summon Ally die (regardless of his Wild Die), the creature appears, but is not bound to his command. Other Summoner Powers are not subject to this.
Extended Binding: A Summoner knows how to keep his demons for prolonged time on the realm of humans.
By spending more PP, he can keep up the Summon Ally spell for longer durations.
See the following table:
Hours for rounds: PPx2
Days for rounds: PPx3
Weeks for rounds: PPx4
Months for rounds: PPx7
Years for rounds: PPx10
When using Extended Binding, the Summoner has to call one demon after each other. He cannot summon multiple demons of lower rank as Summon Ally usually allows for high-ranked casters.
The drawback is that the Summoner has to devote some of his PP permanently towards binding and controlling the demon. As long as a creature is in prolonged service, PPx2 required to summon it are bound to it.
The Summoner can dismiss his servants at any time. When he does so, he immediately regains the bound PP. The same happens when his demons get killed, dispelled or otherwise undone by a third party.
Example: Demetrius, a Veteran Summoner with 35PP, needs to secure his tower for some weeks. He goes for two Bodyguards (3PP each) and binds them into service for 3 weeks instead of 3 rounds (PPx4). That makes 12PP per Bodyguard, or 24PP for both.
He needs to devote PPx2 of his total PP to keep up the binding – 3PPx2 per bodyguard = 6PP, or 12PP for both. That leaves him with only 23 of his original 35PP when fully rested.
Some days later, he is in a fight and down to 2PP, but direly needs to cast a spell to live another day. He decides to dismiss one of his bodyguards. That gives him 6PP back (setting his current PP from 2 to 8), but leaves his tower now secured by just one Bodyguard.
Balanciert sein soll das ganze mit den Standard-ABs aus dem GRW.
Aufschrieb wie üblich in englisch, da ich meine SW-Sachen nur in der Sprache habe und "Dann caste ich mal Firebowle auf den Owlbear"-Konstruktionen hasse.
Als spezielle Frage: Irgendwelche Ideen für AB-spezifische Professional Edges? "Holy Warrior" könnte interessant sein, um mit nur einem Edge der Geister die man rief Herr zu werden, wildert aber IMHO zu sehr in der Klerikernische. "Wizard" ist witzlos, wenn es nicht gerade die dauerhaft gebundenen PPs reduziert (womit das Edge schnell sehr heftig würde und ein Beschwörer einfach zig mal versuchen würde, seinen Dämonen zu beschwören, bis die PP-Kosten minimimal sind).
Arcane Background: Summoner
Arcane Skill: Special (None)
Starting Power Points: 20
Starting Powers: 1 (must be Summon Ally)
Available Powers:
Barrier (only against otherworldly creatures), Blast (only against otherworldly creatures), Bolt (only against otherworldly creatures), Dispel, Detect/Conceal Arcana, Summon Ally, Zombie
Background: Summoners draw on raw supernatural energy to call up demons, subdue them and bind them into their service. Mistakes in dealing with the devil tend to leave a dabbler, so they learn very little outside of their sphere of interest. They are reviled in most civilized parts of most fantasy settings (regardless of how well their intentions might be), forcing them to learn, teach and practice their trade in secret.
With some minor changes, the same rules can be used for elemental summoners and necromantic summoners. (Elementalists and Necromancers for whom summoning is just a side job are better modeled differently.)
Not for the faint at heart: Similarly to Super Powers, each power is its own skill and has no linked attribute.
Do not call up Any that you can not put downe: When a Summoner rolls a 1 on his Summon Ally die (regardless of his Wild Die), the creature appears, but is not bound to his command. Other Summoner Powers are not subject to this.
Extended Binding: A Summoner knows how to keep his demons for prolonged time on the realm of humans.
By spending more PP, he can keep up the Summon Ally spell for longer durations.
See the following table:
Hours for rounds: PPx2
Days for rounds: PPx3
Weeks for rounds: PPx4
Months for rounds: PPx7
Years for rounds: PPx10
When using Extended Binding, the Summoner has to call one demon after each other. He cannot summon multiple demons of lower rank as Summon Ally usually allows for high-ranked casters.
The drawback is that the Summoner has to devote some of his PP permanently towards binding and controlling the demon. As long as a creature is in prolonged service, PPx2 required to summon it are bound to it.
The Summoner can dismiss his servants at any time. When he does so, he immediately regains the bound PP. The same happens when his demons get killed, dispelled or otherwise undone by a third party.
Example: Demetrius, a Veteran Summoner with 35PP, needs to secure his tower for some weeks. He goes for two Bodyguards (3PP each) and binds them into service for 3 weeks instead of 3 rounds (PPx4). That makes 12PP per Bodyguard, or 24PP for both.
He needs to devote PPx2 of his total PP to keep up the binding – 3PPx2 per bodyguard = 6PP, or 12PP for both. That leaves him with only 23 of his original 35PP when fully rested.
Some days later, he is in a fight and down to 2PP, but direly needs to cast a spell to live another day. He decides to dismiss one of his bodyguards. That gives him 6PP back (setting his current PP from 2 to 8), but leaves his tower now secured by just one Bodyguard.