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Inhalt von REGION GUIDE #6: THE WITHERED LANDS

Introduction
Geography
Major Locales
  • Blood Mire
  • Deathspider Hall
  • Mead Hall of the Damned
  • Necropolis of the Princes
  • Scaetha's Hold
  • Wailing Watchers
  • Workshop of Damnation
Key Players
  • Angharad, Mistress of Bone
  • Aniel, the Revered Mother
  • Angtharinax, Lord of the Dead
  • Sethikhopshjef, Foreign Emissary
  • Taxmagulus, the Undying Shadow
Army of Scaetha
Why Come Here?
  • Adventure Seeds
Gods & Monsters
  • Biflindi, Scaetha's Shield
  • Shadow Wight
  • Skeleton, Balefire
  • Skeleton, Brittlebone
  • Skeleton Commander
  • Skeleton, Huscarl
  • Skeleton, War Horse
  • Wolf, Grave
  • Scaetha's Blades
SIDEBARS
Rules of the Realm
Optional Rule: A Harsher World
Two new Edges (Gravetouched, which was missed out of the PG, and Deathdealer, a Professional Edge)
Clerics of Scaetha
Festival: Cremation Day
Festival: Door Shutting Night
Festival: Dirge Day
Festival: First Death Day

Band 6 wird wohl Di oder Mi rauskommen!

Band 7 hat dann das Shattered Moor zum Thema!
 
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Hellfrost Region Guide #6: The Withered Lands
Model: TAG31205
Author: Paul "Wiggy" Wade-Williams
Page Count: 12
Price: 2.60€ (TAG), 3.24€ (DriveThruRPG)

The dark realm known as the Withered Lands has been a thorn in the side of the living since its founding. Permanently shrouded in mist and corrupted by the endless necromantic magic invoked there, it is a land rightly shunned by the living. All save the cult of Scaetha, that is, for this unhallowed land is their preferred hunting ground. This supplement expands on information in the Hellfrost Gazetteer.

This product details new places of horror, explores the history behind some of the more notorious denizens, provides expanded material on the cult of Scaetha and important ceremonies, and offers adventure seeds, a new minor god, Biflindi, Scaetha's Shield, seven new undead, and a host of zombie variants.
 
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Inhalt von REGION GUIDE #7: THE SHATTERED MOOR

IN EDITING!!

Introduction
Who Were the Selari?
Major Locales
  • Aelfmeet
  • The Beacon
  • Cave of Shadows
  • Far Reach
  • The Forest of Omens
  • Root
  • Tomb of the Golden Kings
  • Tower of Light Library
  • Valley of the Bears
Major Players
  • Greenlord Whiteheart
  • Guildmistress Ventrix
  • Maegister ZYanik Trevallion
  • Talorc Hairy-Back
Why Come Here?
  • Adventure Seeds
Gods & Monsters
  • Hildolfr, god of berserkers
  • Ursarix, bear god of the Vendahl
  • Berserker
  • Berserker, Veteran
  • Frostreaver Priest
  • Giant Lockjaw Centipede
  • Torch Bearer
  • Wolf, Fenris
  • Wolf, Varcolac
  • Wraith
SIDEBARS
Rules of the Realm
Solar Magic & The Selari Pantheon
Armies of the Moor
Clerics of Sigel
Festival: Delling Day
Festival: Purification Day
Festival: Sun Dance Day
Festival: Sun Gaze Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Hellfrost Region Guide #7: Shattered Moor
Model: TAG31207
Author: Paul "Wiggy" Wade-Williams
Pages: 12
Price: €2.60 (TAG), €3.34 (DriveThruRPG)


The most northern of the Low Winterlands realms, Shattered Moor is a distant outpost of civilization among a sea of barbaric Vendahl and crazed frostreavers. A bleak landscape of broken moors, frozen marshes, steep hills, jagged valleys, and the upland of Fell Plateau, only the hardiest souls can survive here. This supplement expands on information in the Hellfrost™ Gazetteer.

This supplement adds new settlements and places to explore to the setting, gives players of Sigel's clerics more background information to help them play their role in the world, gives adventuring tips and adventure seeds, and details the Hildolfr, god of berserks, and Ursarix, the bear god of the Vendahl. New NPC archetypes and monsters round out the product.
 
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Inhalt von REGION GUIDE #8: THE TEN SEAS

This product explores nautical/aquatic adventures in general.

OUT IN A FEW DAYS

Introduction
Major Locales
  • Finfolkheim
  • Frostheim
  • Isle of Maera
  • Isle of the Storm Lords
  • Lair of the Sea Witch
  • Mariners' Graveyard
  • Nastrand
  • Sunken Cities
  • The Burning Sea
  • The Foaming Sea
  • The Mist Sea
  • The Serpent Sea
  • The Wind Sea
  • The Wolf Sea
Why Come here?
  • Adventure Seeds
Life at Sea
  • Knowledge (The Seas) -- not a new skill, just an explanation of how this Knowledge (Area) skill works
  • Navigation
  • Ship Movement Rates
  • Underwater Combat (different to Perilous Places)
Gods & Monsters
  • Carcharas, god of the kreana
  • Vegtam, minor god of mariners and marines
  • Blood Eel, Swarm
  • Dragon, Sea
  • Finfolk
  • Giant, Sea
  • Hazard: Dead Water
  • Hazard: Maelstrom
  • Hazard: Sargasso
  • Kreana Blood Rager
  • Kreana Shark Caller
  • Pirate/Sea Raider
SIDEBARS
Rules of the Realm
New Hindrance: Sea Fear
New Combat Edge: Salmon Leap
Optional Edges: Merman Blood, Master Mariner, & Sea Legs
Clerics of Neorthe
Festival: Boat Blessing Day
Festival: Deep Diving Day
Festival: Quenching Day
Festival: Whale Song Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Inhalt von REGION GUIDE #9: DRACHENLANDS

EDITING
Release Date: Friday 16 June (if not a little earlier)


Introduction
  • Atmosphere
Social Hierarchy
  • Social Order
Education
Religion
Military
  • Fortifications
  • Why No Rebellion?
Trade & Tribute
Architecture
Major Locales
  • Black Skull Tower
  • Blackthorn Gorge
  • Giants' Hall
  • Iceberg Ferry
  • Sun Dragon Hill
  • Two Dragon Inn
Persons of Note
  • Marysia Volteporix
  • Profiteer Justyna ap-Haylon
Why Come Here?
  • Adventure Seeds
Gods & Monsters
  • Haptsönir, minor god of tyranny
  • Jarngrímr, minor god of total obedience/conformity
  • Sanngetall, minor god of truth (and torturers)
  • Indrik (a unique beast)
  • Rust Hound
  • Inquisitor
  • Slaver
SIDEBARS
Rules of the Realm
New Edges: Giant's Blood, Mounted Combatant, Steady Feet
Clerics of Hothar
Festival: Confession Day
Festival: Good Deed Day
Festival: Law Day
Festival: Truth Day
Festival: Oath Renewal Day
New Giant Abilities
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Hellfrost Region Guide #8: The Ten Seas
Model: TAG31208
Author: Paul "Wiggy" Wade-Williams
Page Count: 12
Price: 2.60 € (TAG), 3.34 € (DriveThruRPG)


The sea, poetically known as the whale-road and Neorthe’s roof, has long fascinated men. An invisible network of trade routes weave across its turbulent surface, carrying men and cargoes from port to port, yet it is a realm more dangerous than any other. Ships face attack by terrible beasts and marauding pirates, orc galleys prowl in search of fresh victims, storms batter at fragile vessels and submerged rocks threaten to tear hulls to kindling.

This supplement takes a look at some of the treacherous waters around Rassilon, delves deeper into the cult of Neorthe, god of the sea, explores nautical travel and underwater combat, details two new gods, Carcharas, the shark god, and Vegtam, minor god of mariners and marines, and presents new aquatic and nautical hazards and creatures.
 
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Inhalt von REGION GUIDE #10: HELIGIOLAND

EDITING

Introduction
  • Who Were the Heligi?
Major Locales
  • Appledore
  • Barrow-Fog Vale
  • Black Wound Gully
  • Brae
  • Dragon's Graveyard
  • Gatorman Ruins
  • Mushroom Vale
  • Oakstead
  • Ram's Horn Fort
  • Sprangaton
  • Three-Gates
  • White Ram Hill
  • Veth's Teeth
Why Come Here?
Gods & Monsters
  • Auðun, minor god of wealth
  • Forseti, minor god of thief catchers
  • Sigmundr, minor god of dragon slaying
  • Merchant
  • Orc
- Huscarl
- Standard Bearer
- War Marshal​

SIDEBARS
Rules of the Realm
Talking Animals
Clerics of Var
Festival: Auction Night
Festival: Contract Day
Festival: Profit Day
Festival: Tally Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Inhalt von REGION GUIDE #11: ERTHA'S REALM

EDITING QUEUE
Please note this is not the Forgotten Realms


Introduction
  • Dispelling the Myth
  • Atmosphere
Why Come Here?
Rules of the Realms
  • Light & Sound
- Darkness
- Detecting Light
- Noise
  • Movement, General
- Difficult Ground
- Sumps
  • Rope Use
  • Temperature
  • Tight Squeezes
- Movement
- Combat
Gods & Monsters
  • Foldardróttann, minor goddess of underground exploration
  • Xelomycota, god of the fungals
  • Døkkálfar
- Typical Warrior
- Typical Rune Mage​
  • Earth Elemental
- Earth Elemental Avalanche
- Earth Elemental Quaker
- Earth Elemental Wall​
  • Fungal Spore Priest
  • Hazard: Geyser
  • Kobold (Fey)
  • Pech (Fey)
  • Troll, Shadow
SIDEBARS
Rules of the Realm
New Professional Edge: Dungeon Crawler
Clerics of Ertha
Festival: Feeding Day
Festival: Founding Day
Festival: Ground Shaker Day
Festival: Hard Clay Day
Festival: House Building Day
Fungi of the Underworld

[Nein, Ertha's Realm wird nicht das Underdark von Hellfrost™ werden. Das hat Wiggy im TAG-Forum eindeutig klargestellt! Es gibt aber genügend Kulturen, Kreaturen und Kulte, die eine Abhandlung rechtfertigen. Ist aber so ausgelegt, dass der SL es so stark oder wenig detailliert ausarbeiten kann, wie er möchte. Der Region Guide liefert nur die Eckpfeiler und das Fundament. Einer der Begegnungen im kommenden Encounter Book wird sich wohl mit den Fungals beschäftigen...

Die Døkkálfar sind übrigens keine Dunkelelfen im FR Sinne, sondern Dunkelalben (=Zwerge). Man sollte Frostzwerge allerdings nicht direkt auf diese "Verwandschaft" ansprechen, denn der Vergleich ist genauso unhöflich wie der von Menschen mit Orks. Glücklicherweise sind die Siedlungen dieser Dunkelalben klein und weit verstreut, und sie streben nicht nach der Ultimativen Weltherrschaft™. Daran hindert sie schon der Umstand, dass sie im Sonnenlicht sprichwörtlich zur Kalksäule werden :D
]

_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Hellfrost Region Guide #9: The Drachenlands
Model: TAG31209
Author: Paul "Wiggy" Wade-Williams
Page Count: 12
Price: €2.60 (TAG), €3.27 (DriveThruRPG)

For centuries the fierce tribes of the Drachenlands have resisted all who dare to invade their lands. In the past their expansionistic tendencies have been thwarted, but now they have a strong leader, and their eyes are again turning toward their more prosperous neighbors. This supplement expands on information in the Hellfrost™ Gazetteer.

This product expands on the Drachenlands, detailing new people and places of note and providing additional background information. Clerics of Hothar gain deeper insight into their faith, along with descriptions of key festivals. Three minor gods, a unique creature, and three monsters round out the supplement.
 
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Inhalt von REGION GUIDE #12: WITCHWOOD

EDITING

Introduction
  • Who is the Ice Queen?
Geography
Military
Major Locales
  • Forlorn Keep
  • The Burning Temple
  • The Frozen Fortress
  • The Glade of Frozen Death
  • Var's Folly
  • Whitedeath Crossing
Persons of Note
  • Eginhard Flamehair
  • Ghost Wolf
[Randnotiz: Wiggy bedankt sich bei Unterstützern und Helfern im Hellfrost-Forum, indem er sie als NPCs in den Guides verewigt. Zumindestens gebraucht er ihre Nicks, wenn ihm keine Namen einfallen. Ich werde hier als "Eginhard Flamehair" gewürdigt, eine Anspielung auf meinen Spitznamen im wahren Leben und mein flammendes Haupthaar. :-D]
Why Come Here?
  • Adventure Seeds
Gods & Monsters
  • Langbarðr, minor god of glaciers
  • Norðri, minor god of the north wind
  • Coldfire Beetle
- Immature Coldfire Beetle Swarm​
  • Cryosphinx Riddle Master
  • Elementals
- Glacier Elemental
- Hailstorm Elemental​
  • Polar Bear, Armored
  • Shiversprite
  • Winter Hag
  • Winter Wolf
  • Wolf Lord, Frost
SIDEBARS
Rules of the Realm
Ice Forts & Dragon Ships
Flora of Witchwood
Clerics of Thrym
Festival: Death of Heat Day
Festival: Fimbulvintr Day
The Four Winds
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Hellfrost Region Guide #10: Heligioland
Model: TAG31210
Author: Paul "Wiggy" Wade-Williams
Page Count: 12
Price: €2.60 (TAG), €3.22 (DriveThruRPG)


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins.

This supplement details over a dozen new locations, provides more details on the clerics and ceremonies of Var, god of merchants, explores three new minor gods and their cults, and gives the GM a few more monsters to use against the party.

 
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Inhalt von REGION GUIDE #13: ROYALMARK

BACK FROM EDITING

Introduction
  • Lost in Time
Social Hierarchy
Education
Religion
Military
  • Difficult Decisions
Trade & Tribute
Major Locales
  • Egmund's Stead
  • Gnatmarsh
  • Hearth Range
  • Longrass Meadow
  • Ravensburg
- The Armory
- The Court
- The Great Temple
- Not-Ravensburg​
  • Sun Spire Temple
  • Temples of Eostre
Persons of Note
  • Jarl Aethelgeat Centwinesunu
  • Jarl Ealhsige Egheresunu
  • Jarl Gunnbjorn Oladsunu
  • Jarl Jormunrek Hrafnsunu
  • Jarl Oswith Coelbaldsdohtor
  • Jarl Thorgeir Skumasunu
  • Jarl Wulfmund Angarsunu
Gods & Monsters
  • Veth, minor god of protecting granaries
  • K’kroakaa, god of the bufomi
  • Bufom Slime Lord
  • Bufom Fanatic
  • Glaistig (Fey)
SIDEBARS
Rules of the Realm
New Backgrund Edge: Ancestral Guardian
Clerics of Eostre
Festival: Apple Day
Festival: Herding Day
Festival: Stone Picking Day
Festival: Birthing Day
Festival: Coursthip Day
Festival: Summer and Winter Court Day
Festival: Herbalism Day
Festival: Reaping Day
Cats
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Da Wiggy Ende Juli und Anfang August im Urlaub sein wird, verschieben sich die Veröffentlichungstermine der Region Guides.

Fr, 25.06.10: #11 - Ertha's Realm
Mi, 30.06.10: #12 - Witchwood
Mo, 05.07.10: #13 - Royalmark
Sa, 10.07.10: #14 - Veermark
Fr, 16.07.10: #15 - Crystalflow Confederacy
Di, 20.07.10: #16 - Alantaris Isle
So, 25.07.10: #17 - The Great Swamp
Sa, 14.08.10: Steht noch nicht fest...

Kurzfristige Änderungen sind wie immer vorbehalten!

Falls ich es nicht schon anderswo geschrieben habe: Die Region Guides werden zwischen 4 bis 12 Seiten umfassen, und 1-4 $ kosten. TAG ist bei den Region Guides sehr flexibel, was den Umfang und Preis angeht.

Insgesamt sind 51 Region Guides geplant. Nicht alle Regionen aus dem Gazetteer werden berücksichtigt werden, da einige schon ausreichend im Buch beschrieben wurden. Es kommen aber auch Regionen hinzu, die im Gazetteer nicht vertreten waren, wie etwa die Sacred Sites, Ten Seas oder Ertha's Realm. Ob zum Schluß ein (kostenloser) Indexband erscheint, steht z.Zt. noch zur Diskussion.

Wiggy schätzt, dass die Guides am Ende etwa 325.000 Worte umfassen werden, was grob dem Umfang von 3 weiteren Gazetteers entspräche.

Die Veröffentlichung weiterer Gazetteers ist (momentan) nicht geplant. Der jetztige Gazetteer stellt die Basisbeschreibung von Rasillon dar, auf die man dann mit ausgewählten Region Guides aufbaut. Statt also den Spielern eine 600 Seiten dicke Enzyklopädie für über 50$ vorzusetzen, die kaum jemand kauft, weil man nur etwa ein Viertel für die eigene Runde bräuchte, verfolge man eher die Strategie von vielen kleinen und preisgünstigen Erweiterungsbänden, die man sich je nach Bedarf zulegt.
 
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Inhalt von REGION GUIDE #14: VEERMARK

IN QUEUE FOR EDITING

Introduction
Social Hierarchy
Education
Religion
Military
Architecture
Trade & Tribute
  • Clans on the Move
Major Locales
  • The Beacon
  • Black Orc Caverns
  • Broken Fence
  • Ghost Wolf Valley
  • No Thread Ruin
  • Wild Horse Temple
  • Wind Tent
Persons of Note
  • Jarl Edlaf Godhelmsunu
  • Thunderson Sturmric
Gods & Monsters
  • Atridðr, minor god of cavalrymen
  • Epona, minor goddess of horses
  • Hrafn, minor god of messengers
  • Centaur Wild Lord
  • Horse, Stormhoof
  • Messenger
  • Swfitling (Fey Swarm)
SIDEBARS
Rules of the Realm
Native Hrosmarkers
New Backgrund Edge: World-Wise
New Combat Edges: Charge, Fast Mount
New Leadership Edge: Forced March
Clerics of Freo
Festival: Horse Fighting Day
Festival: Saddle Day
Festival: Sites Seen Day
Festival: First Footing Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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Hellfrost Region Guide #11: Ertha's Realm
Model: TAG31211
Author: Paul "Wiggy" Wade-Williams
Page Count: 12
Price: €2.60 (TAG), €3.24 (DriveThruRPG)


Skalds' repertoires are full of stories concerning Ertha's Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns and drinking halls the length and breadth of Rassilon.

This supplement explores the truth and opens up underground exploration beyond the confines of the "dungeon." As such, it is less a guide to specific locations than a survival manual for players and GMs alike.

This supplement contains rules for light and sound, movement, rope use, and tight squeezes while spelunking, details the minor god of underground exploration and the alien deity of the fungals, one new hazard, and 8 subterranean monsters.

 
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Inhalt von REGION GUIDE #15: CRYSTALFLOW CONFEDERACY

READY FOR RELEASE

Introduction
Social Hierarchy
Education
Religion
Military
Trade & Tribute
Major Locales
  • The Arkhwisard's Tower
  • Bjorrton
  • The Black Keep
  • Drakeport
- Baron Draconov's Library
- Fromondin's Maps
- The Knight & Orm
- Lock Gates
- Rat Catchers Guild
-Thieves Guild​
  • The Floating Temple of Neorthe
  • Goldsheaf
  • Scathmoor
- The Fey Meadow
- The Stage
- Three Notes Academy Library​
Gods & Monsters
  • Fjallgeiguðr, minor god of unpredictability
  • Galdraföðr, minor god of storytelling
  • Gizzur, minor god of riddles
  • Beaver, Giant
  • Dragon, Skaldic
  • Entertainer
SIDEBARS
Rules of the Realm
Riddle Me This
Clerics of the Unknowable One
Festival: Breasted Warrior Day
Festival: Humility Day
Festival: Fool's Day
Festival: Joker's Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
Inhalt von Region Guide #16: Alantaris Isle

Inhalt von REGION GUIDE #16: ALANTARIS ISLE

READY FOR RELEASE

Introduction
Social Hierarchy
Education
Religion
Military
Trade & Tribute
Architecture
Major Locales
  • Imperial City
- City Wall of Old
- Imperial Palace Library
- Public Baths
- Tunnels​
People of Note
  • Arkhwisard Briggzee
  • Arkwisard Passerose ap-Girars
  • Company Sergeant Aimon ap-Huon
Gods & Monsters
  • Bragi, minor god of information gathering
  • Haptasnytrir, minor god of teaching
  • Hropt, minor god of librarians
  • Entertainer
  • Golem, Steelwood
  • Justicar Mage Slayer
  • Librarian
  • Quizzling (Fey)
SIDEBARS
Rules of the Realm
Clerics of Hoenir
Libraries
  • Using a Library
Temple Libraries
  • Temple (Except Hoenir)
  • Temple (Hoenir)
Festival: Graduation Day
Festival: No Knowledge Day
Festival: Spoken Word Day
Festival: Writing Day
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
Inhalt von Region Guide #17: The Great Swamp

Inhalt von REGION GUIDE #17: THE GREAT SWAMP

EDITING

Introduction
Who is the Tyrant Lizard King?
Geography
Military
  • Thunderlizards
Trade & Tribute
Major Locales
  • Cities (General Notes)
  • City of Blood
  • City of Ghosts
  • City of Treasure
  • Stelae
People of Note
  • Itchy Sven
  • Lord Aelfwulf Lesardedoom
Why Come Here?
  • Adventure Seeds
Gods & Monsters
  • Sarkeb, god of the gatormen
  • Ssslak, god of the lizardmen
  • Dwerg
  • Gatorman Fleshtearer
  • Giant, Marsh
  • Lizardman
- Raptor Rider
- Temple Guard
- Two-Headed Priest
- War Captain​
  • Troll
- Leech
- Marsh Troll Spawner
- Baby Marsh Troll​

SIDEBARS
Rules of the Realm
New Herbal Remedies
Flora
_________________
Wiggy
TAG Creative Director
wiggy@tripleacegames.com

 
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