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Assamite Developments
In the Vampire continuity, the Assamites
managed to break the Tremere ritual that
forced them to abstain from Kindred vitae. If
the Storyteller chooses to exercise this option,
the Assamites revert to their ancient weak-
ness, which is an addiction to Kindred blood.
In this case, when an Assamite so much as
tastes Kindred vitae, the player must make a
Self-Control or Instincts roll (diffculty equal
to the number of blood points ingested +3).
If this roll fails, the addiction rises to the fore,
and she must make another Self-Control
or Instincts roll the next time she comes in
contact with Kindred vitae. If this roll fails,
the Assamite frenzies, doing whatever she can
to partake of more vampiric blood.
In the same continuity, a faction of Assamites
has recently made a formal effort to bring the
Clan under the auspices of the Camarilla,
for both protection and opportunity (and to
replace the Gangrel Clan, who has just left
the Sect).Assamite Antitribu
When the Tremere of the Camarilla subjected Clan
Assamite to their curse, rendering Kindred blood a
deadly poison to the Clan of Assassins, not every mem-
ber of that Clan succumbed. Some broke away from the
main body of the Clan, willing to face whatever doom
awaited rather than submit to the infdel’s magic. The
result was the Assamite antitribu.
These vampires are Cainites in a more direct sense
than many Sabbat. They regard Haqim as an abomina-
tion, just one of the hated Antediluvians. Instead, they
revere Caine, and work to become closer to the Third
Mortal. Their method, of course, is to lower their Gen-
eration through diablerie.
Beyond that, though, no much differentiates the An-
gels of Caine from the “mainstream” Assamites. Both
are masters of hunting and killing, and both observe
strict codes of honor and ferce zeal where their ongo-
ing crusade is concerned. Both grow darker of skin as
they grown older and more powerful. And both forms
of Assamite believe that in the Final Nights, the truly
reverent and devout shall be rewarded, while the weak
perish at their fangs.
Nickname: Angels of Caine
Disciplines: Celerity, Obfuscate, Quietus
Weakness: Assamite antitribu have the post-curse
weakness mentioned in the sidebar on the previous
page. In fact, their weakness never changed, while
the rest of the Clan shackled with the blood curse of
the Tremere. Whenever an Assamite antitribu drinks
vampire blood, the player must roll Self-Control or In-
stincts (diffculty 3 + the number of blood points con-
sumed). If this roll fails, the character is addicted.
Once addicted, the character will indulge in drink-
ing Kindred blood whenever possible. When she is
given the opportunity to do so, the player must roll
Self-Control or Instincts (diffculty 6). If this roll fails,
the character frenzies, attacks the target and drinks as
much blood as she can.
Quote: What gives me the right to take your blood? Oh,
I don’t have a “right.” I have a duty.