Stupid Laws that Make Visiting the Town A Pain in the Butt
Roll 2D6
2 You must peace knot your weapons, and your shoelaces (Considered as a weapon)
3 You must visit the authority and show him your exposed backside, bending over. He will kick you in the rump three times to ensure your not smuggling any illict items.
4 You can't be on the streets during the waxing of the moon after last bells. The fine is being locked up and the next day pranced around town with colored ribbons to ward the evil spirts from your body.
5 Wineskins must have wine in them. If they don't you're forced to burn them, also "iron" rations must have a small ignot of iron in them or they are confiscated. Regular rations don't apply.
6 You must be polite to the guards. Any sass and you get a demerit shaped in the form of a round sharp and worn coin to be hung around the neck. 6 of them and you have to scrub the local farmers yeast fermenter who supplies the local tavern. 12 and you must mary one of his ugly wifes sisters (equaly if not more so horribly ugly) in restitution. The farmer is the mayor, incedently and formed the town.
7 All weapons must be named. The name must be etched or otherwise inscribed upon the blade or hilt. Non named weapons must have them etched or engraved by the local blacksmith for a fee of 1D6 Silver.
8 Drinking inside the tavern is not permitted. People intending to drink must do so near the "Puke bowl" A giant round shaped bowl that is the town square. Puking inside the tavern earns a night in the bowl. The bowl is cleaned out once a day and the leavings used as compost. The bar owner has such fowl beer that on the first drink typicaly one must puke. People who are caught during the waxing of the moon are paraded around the puke bowl.
9 If you are an outsider to the town you must wear a funny pointed hat that says in old common "Outsider" You might get pelted by tomatoes.
10 In town you must only pass over the bridges in one direction once, never twice before forced to leave town. Its considered bad luck to pass over them in more than once in one direction.
11 The guards at the gate let all but one strange person in town a day per party, the remanding person must camp outside.
12 Players must speak always in the form of questions when bartering for goods in town. If a player breaks this rule before the person selling the goods they must leave the building. The town typicaly sells the best weapons and armor, claming only crafty people are able to weild the best of gear.