Dhampir Characters
Dhampirs are defined by class levels—they don't possess racial Hit Dice. All dhampirs have the following racial traits.
+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals.
Senses: Low-light vision and darkvision 60 feet.
Manipulative: +2 racial bonus on
Bluff and
Perception.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Light Sensitivity, Negative Energy Affinity: See universal monster rules.
Spell-Like Ability: A dhampir can use
detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir's class level.
Resist Level Drain (Ex) A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).