The Red Star Neue Klasse: WTA Sorceress

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23. Februar 2003
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Ursprünglich im alten The Red Star-Thread vorgestellt, hier noch einmal in der kompletten und überarbeiteten Version:

Western Transnational Alliance Sorceress

Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.

Class Skills
The Western Transnational Alliance Sorceress’s class skills (and the key ability for each skill) are as follows.
Bluff (Cha), Computer Use (Int), Concentration (Con), Craft (any) (Int), Demolitions (Int), Diplomacy (Cha), Drive (Dex), Gather Information (Cha), Kast (Int), Knowledge (any) (Int), Investigate (Wis), Navigate (Int), Pilot (Dex), Profession (Wis), Read/Write Language (none), Repair (Int), Research (Int), Search (Int), Sense Motive (Wis), Spot (Wis) and Treat Injury (Wis).

Skill Points at 1st Level: (7 + Int Modifier) x 4.
Skill Points at Each Level: 7 + Int Modifier.
Required Allegiance: The Western Transnational Alliance Armed Forces

Starting Feats
In addition to the two feats all characters get at 1st level, a Western Transnational Alliance Sorceress begins play with the Armor Proficiency (light), Personal Firearms Proficiency, and Simple Weapons Proficiency feats.

Starting Equipment
OPS pistol and three magazines of bullets, Knife, Crew Vest, Dress Uniform, Protocol Component Case. Starting Wealth Bonus +4.

Code:
Class Base Attack  Fort  Ref   Will  Defense  Reputation   Class  
Level    Bonus     Save  Save  Save   Bonus      Bonus    Features
 1st      +0        +0    +0    +2     +0          +1    Starting protocols
 2nd      +1        +0    +0    +3     +0          +1    Bonus feat
 3rd      +1        +1    +1    +3     +1          +2    Reactive KPS Safety Wards
 4th      +2        +1    +1    +4     +1          +2    Extra effort 1/day, protocol
 5th      +2        +1    +1    +4     +1          +3    Bonus feat
 6th      +3        +2    +2    +5     +1          +3    Advanced training I,
 7th      +3        +2    +2    +5     +2          +4    Protocol
 8th      +4        +2    +2    +6     +2          +4    Bonus feat, extra effort 2/day
 9th      +4        +3    +3    +6     +2          +5    Improved KPS Safety Wards
10th      +5        +3    +3    +7     +2          +5    Protocol
11th      +5        +3    +3    +7     +3          +6    Bonus feat
12th      +6/+1     +4    +4    +8     +3          +6    Advanced training II, extra effort 3/day
13th      +6/+1     +4    +4    +8     +3          +7    Protocol
14th      +7/+2     +4    +4    +9     +3          +7    Bonus feat
15th      +7/+2     +5    +5    +9     +4          +8    Emergency KPS Safety Wards
16th      +8/+3     +5    +5    +10    +4          +8    Protocol, supreme effort 1/day
17th      +8/+3     +5    +5    +10    +4          +9    Bonus feat
18th      +9/+4     +6    +6    +11    +4          +9    Advanced training III
19th      +9/+4     +6    +6    +11    +5          +10   Protocol
20th      +10/+5    +6    +6    +12    +5          +10   Bonus feat, supreme effort 2/day

Code:
  Advanced Training  Level Field Sorceress  Staff Sorceress       Support Sorceress
Advanced Training I    6    Improvisation    Inner Reserves        Miniaturization
Advanced Training II  12    Relay Orders     Seize the Initiative  Strife for Excellency
Advanced Training III 18    Swift Kasting    Meticulous Planning   Experimental Protocol Use

Class Features
All of the following are class features of the Western Transnational Alliance Sorceress class.

Starting Protocols
A 1st level WTA Sorceress may select a number of protocols equal to her intelligence modifier +1 (minimum 1) from the list of WTA protocols as her starting protocols.

Bonus Feats
At 2nd level and every three levels thereafter, the WTA Sorceress gets a bonus feat. The bonus feat must be selected from the following list, and the WTA Sorceress must meet all the prerequisites of the feat to select it.

Advanced Firearms Proficiency, Aircraft Operation, Armor Proficiency (medium), Attentive, Builder, Brawl, Burst Fire, Combat Martial Arts, Combat Expertise, Combat Reflexes, Cyborg, Defensive Martial Arts, Educated, Focused, Gearhead, Gunnery, Heroic Surge, Improved Combat Martial Arts, Improved Initiative, Iron Will, Logistician, Protocol Gunnery, Renown, Sorcery Expert, Surgery, Surface Vehicle Operation, Strafe, Vehicle Expert, and Weapon Focus.

Reactive KPS Saftey Wards
At 3rd level a WTA Sorceress gains Reactive KPS Safety Wards. If the damage from kasting a protocol would be enough to render a sorceress with engaged Reactive KPS Safety Wards unconcious the Reactive KPS Safety Wards kick in and negate the damage, this causes the protocol to fail. Reactive KPS Safety Wards can be disengaged as a free action without also dropping the normal KPS Safety Wards, or they can be disengaged as part of the free action taken to drop normal KPS Safety Wards.

Extra Effort
At 4th level, a WTA Sorceress may once per day put extra effort into kasting a protocol, rerolling the result of a Kast check. The result of the second roll must be accepted even if it is worse than the first roll. A single Kast check can only be rerolled once. At 8th and 12th level a WTA sorceress gains an additional use of Extra Effort per day.

Protocol
At 4th level and every three levels thereafter, a WTA Sorceress learns a new protocol. This must be chosen from the list of WTA protocols.

Advanced Training
At 6th level, a WTA Sorceress selects wether she will undergo advanced training as a Field Sorceress, Staff Sorceress or Support Sorceress. At 6th level and every six levels thereafter she gains certain special abilities depending on the career she chose.

Experimental Protocol Use: Once per day at 18th level a Support Sorceress can try to kast a protocol she does not know. She has to have access to the neccessary protocol components, though she is treated as if she had not (i.e. suffers a -10 penalty to the Kast check and cannot take 10 or 20).

Improvisation: At 6th level a Field Sorceress can spend an action point to cancel the -10 penalty to a Kast check made without the necessary protocol components.

Inner Reserves: At 6th level a Staff Sorceress can draw upon her inner reserves by taking a free action to spend an action point to immediately heal an amount of non-lethal damage equal to her character level.

Meticulous Planning: At 18th level a Staff Sorceress gains the ability to successfully plan large scale protocol use in advance. Once per day the Staff Sorceress may declare what protocol she wishes to kast, as well as any number of effects normally gained from dropping KPS Safety Wards (excluding a reduction in kasting time) she wants to apply to the protocol. For each declared effect the Sorceress has to take a fullround action to make a Kast check against the normal Kasting DC of the protocol + the number of effects applied to it, after making the last of these Kast checks the protocol has to be kast immediately on the Sorceress' next action. The kasting time of the protocol increases to one fullround action, and both the Kast DC and the nonlethal damage is increased by the number of additional effects. If the Sorceress is interrupted at any point during the process the protocol fails. Meticulous planning cannot be combined with dropping KPS Safety Wards or Overkasting.

Miniaturization: At 6th level a Support Sorceress gains access to miniaturized versions of her protocol components, weighting only 1/10 of the normal amount.

Relay Orders: A Field Sorceress of 12th level which receives benefits from another characters abilities such as Tactical Aid or Inspiration is treated as having the same ability herself as long as she continues to benefit from the other character's use of the ability.

Seize the Initiative: A Staff Sorceress of 12th level may spend an action point to act as the first character in a round of combat instead of acting during her normal initiative count.

Strife for Excellency: A Support Sorceress of 12th level may spend action points on skill checks even when taking 10 or 20.

Swift Kasting: At 18th level a Field Sorceress may spend an action point to Kast a protocol that normally would require a standard action as a free action, or a protocol that would require a fullround action as a standard action. Swift Kasting can be combined with dropping the KPS Safety Wards to reduce the time needed for kasting a protocol from a fullround action to a free action.

Improved KPS Safety Wards
At 9th level a WTA Sorceress gains Improved KPS Safety Wards. The non-lethal damage caused by kasting a protocol is reduced by one die type. This benefit is lost when the sorceress drops her KPS Safety Wards.

Emergency KPS Safety Wards
At 15th level a WTA Sorceress gains Emergency KPS Safety Wards. If the damage from kasting a protocol without KPS Safety Wards would be sufficient to reduce a sorceress to -1 to -9 hitpoints her Emergency KPS Safety Wards will immediately stabilize her. Emergency KPS Safety Wards also function when a sorceress overkasts.

Supreme Effort
At 16th level, a WTA Sorceress may once per day put supreme effort into kasting a protocol, rolling two dice for the Kast check and selecting the better result. Supreme Effort cannot be combined with Extra Effort. At 20th level a WTA sorceress gains an additional use of Extra Effort per day.

mfG
vrm
 
AW: Neue Klasse: WTA Sorceress

Bei Advanced Training bin ich mir mit den verschiedenen Limitierungsmechanismen für die Kräfte noch uneins.

Einmal stört mich ein wenig die ungleiche Verteilung über die drei Pfade, dann bin ich mir auch nicht sicher, ob diese Mechanismen wirklich dabei helfen, die Fähigkeiten ungefähr auf ein Niveau zu bringen.

mfG
vrm
 
AW: Neue Klasse: WTA Sorceress

Protokolle aus dem Campaign Setting, die von der WTA Sorceress genutzt werden können:

List of WTA Protocols

AHP
APP-P
APP-V
ASP
BVP
CRP
DSP
DFP
DRP
EXP
FRP
GTP
IMP
JIP
JTP
MAP
PMP
PRSP-A
PRSP-P
PRSP-V
SRP
SUP-1
SUP-2
SUP-3
SUP-4
STP
SSP
TDP
TSP

Zusätzliche Protokolle der WTA (die nicht den im Campaign Setting gelisteten URRS-Protokollen entsprechen) werde ich eher noch einmal in einem eigenen Thread vorstellen.

mfG
vrm
 
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