Ist diese ganze Race to the Throne-Sache eine Bereicherung für die L5R-Storyline oder wird sie die Storyline in ein solches Chaos stürzen, daß die meisten Spieler verprellt werden?
Gestern wurden die Wahlmöglichkeiten für die diesjährige Koteisaison veröffentlicht.
Wenn das wirklich ohne jede Einschränkung so stehen bleibt, wird das mit Sicherheit ein absolutes Chaos ergeben.
Meine Favoriten für einen Nezumi-Sieg wären dann:
* Command over the Legion of the Sapphire Chrysanthemum
* Creation of a special contingent of samurai trained against a specific enemy (geil, Samurais, die für die Ratlings hinterhältig gegen die Unicorns kämpfen)
* Provincial Governor in Toshi Ranbo
* Chief Imperial Magistrate of Ryoko Owari
* Publishing of a play based on the life of Emperor Toturi III (Na das wäre mal lustig, ein Nezumi-Schauspiel auf den Bühnen von Rokugan. Das gibt dann eine neue Karte: "Nezumi Theatre Troupe")
* Teardrop Island in Ryoko Owari (Ein echter Traum! So viele Möglichkeiten Shiny-Shiny-Things einzusammeln!)
* Full access to the Imperial libraries (Was auch immer die Nezumis damit anstellen wollen)
* Position of Imperial Historian (Ja, die Nezumi-Rememberer sind schon was Besonderes!)
* Master of the Tea Ceremony (Ich komme gar nicht aus dem Lachen raus, wenn ich mir das bildlich vorstelle.)
Alles in Allem bietet sich hier ein unglaubliches Potential, um ordentlich Blödsinn zu treiben.
Gestern wurden die Wahlmöglichkeiten für die diesjährige Koteisaison veröffentlicht.
Kotei Choices
The Choices for the Kotei Winners
The glorious Emperor Toturi III gave his life for the empire in the Battle of the Tomb. His brothers have already renounced their claims on the throne, so it is held by his wife, Empress Kurako. Her claim is weak, and the Emperor left no heir, so the Khan has decided it is time for a new dynasty - his! While the clans debate in courts and start making their own claims, the Khan’s army rides to the Imperial capital to take the throne in the name of the Unicorn!
During the Samurai arc, one Clan will establish a new line to rule over Rokugan. To rule, a clan must have Military might, Economic leverage, Political sway, control of Knowledge, and a grasp of Rokugan’s Spirit. Any Clan may try to take the throne with any one of those means, but to keep it requires mastery of all five. Holding the throne is a great advantage - but nothing is certain until the Samurai Championships in fall of 2008!
In the 2007 Kotei season, the Clans will vie for an opening advantage while the Khan marches on the throne. Each Kotei winner will have to make one of the following four choices:
* Support the Khan
* Oppose the Khan
* Claim Power for your Clan
* Claim Enemy Territory for your Clan
To stop the Khan from taking the throne, more Kotei winners must oppose him than support him. Every Kotei winner who chooses to help the Khan raises the number required to stop him. The Khan is taking a great risk for this prize: if he fails, then his army will be decimated, leaving him vulnerable to military incursions. If he wins, though, he will sit on the throne, commanding the Imperial legions – giving him the strongest military at the start of Samurai Edition!
If you choose to ignore the Khan and take power for your clan, you will pick a prize from the list below. Each pick will add to the clan’s strength in that choice’s related sphere of power, giving the Clan a better starting position as the Samurai Edition Race for the Throne begins. Winners from every Clan can choose from the list – even Unicorn and the forces of darkness. The fight for the throne begins here!
Claim Power for your Clan
Katana Military
* Command over the Legion of the Sapphire Chrysanthemum
* Allegiance of the Wolf Legion
* Officer in the reformed Legion of Two Thousand
* A contingent of Asp warriors
* Commander of an Imperial Legion
* Seizure of a hidden bandit fortress in the unaligned lands
* Creation of a special contingent of samurai trained against a specific enemy
* Allegiance of the reborn Hidden Sword ronin band
* Capturing a major strategic supply path, such as a port or mountain pass
* A large contingent of Goblin troops
Politics Politics
* Imperial Favor from the capital city
* Provincial Governor in Toshi Ranbo
* The support of the Sparrow Clan
* An ambassador in Medinaat al-Salaam
* Chief Imperial Magistrate of Ryoko Owari
* The support of the Fox Clan
* Support of the Kanosei-Furudera Order of ronin shugenja
* The support of the Ox Clan
* Publishing of a play based on the life of Emperor Toturi III
* Ambassador from one of the Spirit Realms
Economy Economy
* Teardrop Island in Ryoko Owari
* Nothern Hub Village Shipwrights
* Eastern Hub Village Port
* Western Hub Sake Works
* Southern Hub Silk Works
* The Pass of Night
* A trade route to Medinaat al-Salaam
* Captured smuggler routes through the Empire
* The opening of a diamond mine in the Shadowlands
* Creation of a new merchant caravan
Knowledge Knowledge
* The private journals of one of the Four Winds
* Full access to the Imperial libraries
* Knowledge of gaijin magic
* Emergence of a new Master artificer
* Re-discovery of a previously lost fighting style
* Spy network
* Discovery of a shrine to a forgotten Fortune
* Siege master
* Artifact to raise and command undead
* Position of Imperial Historian
Spirit Spirit
* Master of the Tea Ceremony
* High Temple of Toshi Ranbo
* Master of Bushido
* Discovery of a new seer or prophet
* Master of Shourido
* Imperial Heralds (Miya family) support
* Publicly acknowledged guidance from the spirits of another Realm
* The blessings of a Keeper of the Elements
* The support of a monastic order
* Position as guardian of a major Temple in unaligned lands
Claim Enemy Territory
Those winners who choose neither to support nor oppose the Khan and who have no desire to claim a prize that will aide them in the Race for the Throne can instead choose to seize territory from their enemies. A winner may declare from what Clan his faction is claiming territory. A list of target locations will be provided by the Story Team, and the winner will choose which is taken. In the case of clans with strong alliances, such as the Lion-Crane and Dragon-Scorpion alliance, this action may result in a form of occupation other than a military seizure.
Wenn das wirklich ohne jede Einschränkung so stehen bleibt, wird das mit Sicherheit ein absolutes Chaos ergeben.
Meine Favoriten für einen Nezumi-Sieg wären dann:
* Command over the Legion of the Sapphire Chrysanthemum
* Creation of a special contingent of samurai trained against a specific enemy (geil, Samurais, die für die Ratlings hinterhältig gegen die Unicorns kämpfen)
* Provincial Governor in Toshi Ranbo
* Chief Imperial Magistrate of Ryoko Owari
* Publishing of a play based on the life of Emperor Toturi III (Na das wäre mal lustig, ein Nezumi-Schauspiel auf den Bühnen von Rokugan. Das gibt dann eine neue Karte: "Nezumi Theatre Troupe")
* Teardrop Island in Ryoko Owari (Ein echter Traum! So viele Möglichkeiten Shiny-Shiny-Things einzusammeln!)
* Full access to the Imperial libraries (Was auch immer die Nezumis damit anstellen wollen)
* Position of Imperial Historian (Ja, die Nezumi-Rememberer sind schon was Besonderes!)
* Master of the Tea Ceremony (Ich komme gar nicht aus dem Lachen raus, wenn ich mir das bildlich vorstelle.)
Alles in Allem bietet sich hier ein unglaubliches Potential, um ordentlich Blödsinn zu treiben.