Tellurian
Ex-M0derat0r
- Registriert
- 15. Februar 2006
- Beiträge
- 8.934
So ich bastel jetzt mal den Heavy Smog Waffenkatalog. Damit wir ein Paar Referenzen haben.
Angefangen habe ich mit dem 2069 weit verbreiteten aber schon ziemlich veralteten XM8 Waffensystem, das im 21ten Jahrhundert von 'Smog tatsächlich die M16 Familie als Standardwaffe der US Streitkräfte abgelöst hat, inzwischen aber schon wieder vom nächsten Nachfolger überholt wurde.
Angefangen habe ich mit dem 2069 weit verbreiteten aber schon ziemlich veralteten XM8 Waffensystem, das im 21ten Jahrhundert von 'Smog tatsächlich die M16 Familie als Standardwaffe der US Streitkräfte abgelöst hat, inzwischen aber schon wieder vom nächsten Nachfolger überholt wurde.
HK XM8 Baseline Carbine: (Total: 107 Active Cost, 33 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), Autofire (5 shots; +1/2), Invisible to Sight Group (Flash Supressor; +1/2) (67 Active Points); OAF (-1), STR Minimum 15-17 (-3/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 21) plus +2 with Ranged Combat (10 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Penalty Skill Levels: +10 vs. Range Modifier with All Attacks (30 Active Points); OAF (-1), OBS (Only when Character Braces / Sets; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 8)
Total Cost: 33 RP
HK XM8 Baseline Carbine + XM320 Launcher: (Total: 167 Active Cost, 45 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), Autofire (5 shots; +1/2), Invisible to Sight Group (Flash Supressor; +1/2) (67 Active Points); OAF (-1), STR Minimum 15-17 (-3/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 21) plus +2 with Ranged Combat (10 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Killing Attack - Ranged 2 1/2d6, Explosion (+1/2) (60 Active Points); 1 Charge (-2), STR Minimum 15-17 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), Linked (HK XM8; -1/2), Real Weapon (-1/4) (Real Cost: 9) plus Penalty Skill Levels: +10 vs. Range Modifier with All Attacks (30 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 11)
Total Cost: 45 RP
HK XM8 Automatic Rifle Configuration: (Total: 137 Active Cost, 42 Real Cost) Killing Attack - Ranged 2d6, Invisible to Sight Group (Flash Supressor; +1/2), 100 Charges (+3/4), Autofire (10 shots; +1) (97 Active Points); OAF (-1), STR Minimum 15-17 (-3/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 30) plus +2 with Ranged Combat (10 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Penalty Skill Levels: +10 vs. Range Modifier with All Attacks (30 Active Points); OAF (-1), OBS (Only when Character Braces / Sets; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 8)
Total Cost: 42 RP
HK XM8 Compact Carbine: (Total: 57 Active Cost, 17 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), Autofire (5 shots; +1/2) (52 Active Points); OAF (-1), STR Minimum 15-17 (-3/4), Real Weapon (-1/4), Beam (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 15) plus +1 with Ranged Combat (5 Active Points); OAF (-1), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) (Real Cost: 2)
Total Cost: 17 RP
HK XM8 - Sharpshooter Variant: (Total: 129 Active Cost, 42 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), Autofire (5 shots; +1/2), Invisible to Sight Group (Flash Supressor; +1/2) (67 Active Points); OAF (-1), STR Minimum 15-17 (-3/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 21) plus Penalty Skill Levels: +17 vs. Range Modifier with All Attacks (51 Active Points); OAF (-1), OBS (Only when Character Braces / Sets; -1), Real Weapon (-1/4) (Real Cost: 16) plus +1 PER with Normal Sight (Real Cost: 1) plus +2 with Ranged Combat (10 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 4)
Total Cost: 42 RP