FaithNoMoreFan
mesopotamia
- Registriert
- 3. Juli 2007
- Beiträge
- 13
Am 1. August kommts wohl nun ENDLICH raus.
FREU!
Damnation City is in our warehouse. The first copy out of the first box is here on my desk. It's been a while since I got this excited about a new book. It is fucking gorgeous.
Somebody at RPGnet, and someone else below, asked what's in this book. Due to an oversight on our end, its webpage is still a little bare, isn't it? Here's more or less the answer I gave on RPGnet:
What you won't find in Damnation City is a rigid, immutable system for accurately simulating municipal control or metropolitan governance over time, because this isn't a board game and there is no built-in victory condition.
What you will find are valuable mechanisms (but not, in all cases, rules) for organizing and conceptualizing an urban game environment in such a fashion that vast interlocking networks of rivalries, agendas, schemes and loyalties become manageable for the Storyteller, and explorable by players and their characters.
You'll find specific, actionable advice on using figurehead characters (e.g., the Prince) to define the city and thus the play space -- that can work just as well for a despotic werewolf or a cabal of secret wizards with subtle influence over the whole metropolis.
You'll find dozens and dozens of sample neighborhoods and locations to assemble like building blocks into a facsimile of a real-world city or a real-seeming city of your design.
You'll find a simple mechanism for altering a neighborhood's disposition and style over time through behaviors like gang activity, random violence, charity and deception.
Here are a few low-res pictures I took of the copy on my desk, just because I love looking at this thing:
FREU!