Biothaumaturgische Experimente

Biothaumaturgic Experimentation

This is almost a "dark science" unto itself. Practitioners of this path need a laboratory and all sorts of strange equip' ment to carry out their experiments. The average cost of experimentation is $1,000 per week times the rating of the Thaumaturgical power. It costs no Blood Points to use the powers of this path, but it does require one full week of work for each roll made.



Level 1--Thaumaturgical Forensics

The vampire can study the blood, hair or remains of subjects to determine various information about them, such as type of creature, whether they were natural or supernal u ral, age, sex, race, clan, tribe, generation, whether or not they were diabolists, signs of Vicissitude infection, Garou Gifts and vampiric Disciplines.

System: Roll Intelligence + Medicine (difficulty 5 ). For each success, the character gains one piece of information, such as a Discipline or Gift the deceased possessed.



Level Two - Animal Experimentation

The vampire can Thaumaturgically alter lesser life forms. The vampire can change the size, Attributes, Abilities, instincts, nature, ecology, and internal makeup and appearance of animals and other creatures less complex than humans.

System: Roll Intelligence + Medicine (difficulty 8). For each success, one Attribute dot, two Ability dots, one instinct, one behavior pattern, one aspect of the creature's ecology (such as diet or climate) or some physical feature (such as a leg, tentacle, set of feelers, etc.) may be added, subtracted or altered. The Storyteller must approve all modifications.



Level 3--Thaumaturical Surgery

The vampire can perform Thaumaturgical surgery on patients using all sorts of wickedly shaped tools. The surgery can heal all sorts of wounds in both natural and supernatural creatures, including aggravated wounds.

System: Roll Wits + Medicine (difficulty 7). For each success, two levels of normal damage or one level of aggravated damage can be healed. Surgery cannot be performed on the same patient more than once per injury. Note that this surgery does not necessarily require one week to perform, but it takes at least that long to recover from.



Level 4--Human Experimentation

The vampire can perform alterations on humans just as she can on animals.

System: Treat as Animal Experimentation, except that it functions on humans.



Level5--Supernatural Experimentation

The vampire can perform alterations on supernatural creatures, such as vampires, Lupines, Mummies, mages, faeries, and wraiths, just as she can on animals and humans. System: Treat as Animal Experimentation, except that it functions on supernatural creatures


Hoffe das is das richtige
 
I. Forensische Thaumaturgie

Entnehmen einer Zellprobe von lebendem, toten oder untoten Gewebe. Zusätzlich zu den Ergebnissen normaler Forensik werden Alter, Generation, Clan, usw. feststellbar.

II. Thaumaturgische Chirugie

Unterstützung der Slbstheilungskräfte

III. Mindere Wiederbelebung

Wiederbelebung kleinerer Tiere oder Belebung von Pflanzen

IV. Höhere Wiederbelebung

Reanimieren komplexer Lebensformen (menschliche Leichen, größere Tiere)

V. Halbintelligentes Konstrukt

Wiederbelebte Wesen (siehe 3 und 4) erhalten ein Abbild der Intelligenz, die sie zu Lebzeiten hatten.

Quelle: Blutmagie - Geheimnisse der Thaumaturgie
 
Da du dazu ein wissenschaftliches Labor brauchst, kannst du es glaube ich vergessen... :D
 
Jamin schrieb:
Da du dazu ein wissenschaftliches Labor brauchst, kannst du es glaube ich vergessen... :D

naja ein iwssenschaftliches labor gibts da in der zeit bestimmt auch...für deren stand der wissenschaft :D
 
Naja, aber dazu brauchst du ein ziemlich anspruchsvolles Labor (denk einfach daran was an Ressourcen dazu benötigt wird - Pfadwert!).
 
Schau einfach, wann die Forensik aufgekommen ist, pack vielleicht 10-20 Jahre drauf und du hast ungefähr die Entstehungszeit des Pfades.
 
Zurück
Oben Unten