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Freßt NAPALM!
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Nachdem ich schon in diesem Thread zu Thema "UA nur für Modern Ages" einen von mir sehr geschätzten Artikel aus dem rpg.net-Forum des dortigen Mitglieds JamesCat eingestellt habe (ab Post #17 ), und dessen Ausführungen zu Mysterien-Kulten in UA hier zu finden sind, möchte ich den letzten seiner Artikel aus dem Thread im rpg.net-Forum (ab Post #35) vorstellen.
Final lot of stuff - this bit's on life in the Underground
OK, design goals for this chapter are the following -
a) to emphasise that the Underground is largely clueless, disorganised, and local
b) to provide a framework for groups not associated with one of the big power groups
c) to present the ‘shallow’ Underground as (largely) amiable losers - which they are in real life, pretty much, and the ‘deep’ Underground as desperate losers. Magick, in Unknown Armies, is not something that makes you happy, or powerful, or influential, or healthy; it’s essentially an addiction. On the other hand, I’ve tried to include a few well-balanced, nice people, so as not to be too one-sided.
[I’ve got my comments in, but overall I like it a lot.]
Playing in the Underground
Campaigns based around the New Inquisition have a certain cinematic quality; they’re dramatic, world-spanning, explosive, full of gunfights and car chases, the PCs have serious resources to bring to a mission. Sleeper campaigns have a quieter, more literary feel, like a John le Carre thriller or a more hectic Umberto Eco. A campaign centred around the Underground, though, is more like a TV series. There are regularly recurring characters, familiar locations, developments offscreen, personal friendships and enmities. It’s worth putting somewhat more time and effort into the creation of individual characters and groups for such a campaign, because they’re likely to be around for a whole lot longer.
Cities and Fields
Travellers
Plenty of occultists live a wandering lifestyle. Sometimes their school or Avatar requires it - as with the Pilgrim or Annihilomancy - but more often it stems from a simple rootlessness, an unwillingness to participate in ordinary life. After all, becoming an adept innately involves a division from mundane existence, a loss of the normal restrictions of friends, family, and work which keep most of us where we are. It tends to be, therefore, the more serious and clued-in occultists who take up this lifestyle.
Travelling adepts are even more obsessive than the normal run; they’ve pretty much given up everything. Some of them are on a power kick; move in, show off, move on, and are rather less discreet about their use of magick than most members of the Underground. When they arrive somewhere, they tend to disrupt the established order of the Underground; flashing the occult equivalent of big wallets around in order to prove that they’re ‘somebody’. More stable occultists look down on them somewhat, but there are a few who have become semi-legendary within the American Underground. Most of the show-off types get whacked by the Sleepers or by nasty rural magicians whose turf they stumble onto by mistake.
More common than the power-seekers, because they’re longer-lived, are the desperate, burnt-out, pathetic adepts who drift from town to town because they have nothing better to do; the Underground and magick have eaten them up and spat them out. They scrape a marginally better living than most tramps and drifters because of their magickal edge, but they’re still scrawny, dirty, and have unnaturally bright, fever-ridden eyes. Dipsomancers, obviously, make up a fair proportion of this crowd. There’s said to be a barn somewhere in Iowa where such adepts gather, drink cheap booze, and tell their stories. Jeeter (see UA, page XX) is a typical example of such an adept.
Some occultists, of course, are simply on the run from the demons of their past [How about we end the sentence there, and then start the next as “Sometimes this is literal, but more often it’s…”], which can be anything from the police, the Sleepers, the mob, a particularly vicious cabal they crossed, or, well, demons. These occultists stay well out of reach of the big towns, and avoid attention like the plague, living marginal lifestyles constantly haunted by fear. They take extreme magickal precautions, and often establish little hideouts and stashes all over the country, if they’ve been running for a while. Quite often, the organisation or entity they believe is pursing them gave up years ago, but they’ve become locked in the paranoid lifestyle. The New Inquisition recruits some of them, of course.
Of course, there are some travelling occultists - particularly Avatars of the Pilgrim - who are neither boastful, burnt-out, or on the run, but just like to move around, see friends, and tell stories. After all, not every serious member of the Occult Underground is ravaged, perverted, desperate, or manic; just most.
Gurus
As with most subcultures, the Occult Underground has certain figures who assume… not exactly a leadership role, but a kind of mentor-like, “senior partner” position within the communities of each city. This is sometimes because they have awesome mystical wisdom and the power to annihilate a man with a glance, but more often because they just happen to have the charisma, strength of will, or backing to give their words the necessary weight. Most of these ‘gurus’, as they are sometimes known, dedicate much of their life to the Underground, seeing themselves as father or mother figures. They’re not necessarily the most clued-in or personally powerful adepts or Avatars - quite frequently they don’t know anything about real magick at all - but they have friends, status, and pull, and people go to them if they’re in trouble, or just need advice. Some of them act out a Godfather type role, seeing themselves as doing favours in return for later services, some like the attention, and some are just plain nice guys. Monica Barberry (see UA, page 197) is a good example of a guru, as was the old ‘Comte de Saint-Germain’ in San Francisco.
Hangouts
People with the same interests tend to congegrate in particular places, and occultists are no exception. Every city has a few hangouts where occultists come to hang out, talk, scheme, and get a good cup of coffee. Normally, these places are set up to cater to the ‘New Age’ market - a small bookshop with a coffee shop attached is perhaps the most common. Small public libraries with a high content of occult books [I cannot think that that there has been an institution fitting this description in any city where I’ve lived. If it’s got a “high occult content” it’s almost assuredly not what an American is going to think of as a “public library”] also draw a lot of attention, and it’s not unknown for a particularly prominent figure in the New Age or Wiccan communities to effectively keep an open house. Bars and clubs occasionally become occultist hangouts, too, due to being conveniently open all night long. More unusual places sometimes become occult centres; there’s a twenty-four hour service station in Arizona that’s a major hangout for wandering adepts, and New Orleans occultists are notorious for their habit of hanging around in graveyards, trying to get that chic voodoo look. [Heh. Ever hear of “Carhenge”?]
Fringe occultists like this type of place because they can see their friends, boast about the spells they’ve cast recently, and generally participate in their sub-culture. Serious occultists like them because the fringe occultists give them lots of cover, and they can talk seriously in the corner while the blowhards and saps go on about rainbow power, Tantric sex rituals, and chaos magic. They also provide a clear ‘neutral ground’ for rival cabals to meet on [“where rival cabals can meet”], as there are lots of relatively mundane witnesses to stop things [from] getting messy. Some hangouts are actually run by adepts, often of some personal power, who will intervene if fighting breaks out. [I’d suspect this is rare. Most are probably run by clued-in hangers-on, but I don’t think a lot of serious, lifestyle occultists would have it together enough to run a profitable business – or even one they could keep open just from the attentions of an OU.]
A hangout is an excellent way to give a focus to a campaign. Think of the diner in ‘Twin Peaks,’ the courtroom and Meredith’s bar in ‘Seachange,’ or the bar in ‘Homicide.’ It locates the PCs firmly in their local occult community, it develops an atmosphere all of its own, and it serves as a good way to introduce new rumours, characters, and conflicts. This shouldn’t be the equivalent of ‘You are all gathered together in a tavern when a mysterious stranger approaches you with an offer …’; instead, it should be a combination of the familiar and the unusual. When one of the kids who are always discussing Black Masses and the Necrominicon on the big window table shows up without the others, but with a bruised face and a missing finger, that’s a hook. Hangouts, essentially, are a way of getting the players to actually care about their community their characters exist in. [Nice. I like this.]
It’s Not Who You Know, It’s What You Know
The biggest division in the Underground is between dopes and dukes; between those occultists who are just posing, self-deluding, or faking, and those who can actually Do Shit. It’s not a clear cut division; there are some people who can only do one unimpressive trick, or who have the kind of power, like divination or aura reading, that might just be well developed reasoning and intuition, but, for the most part, those adepts who are clued-in to real magick of one kind or another see a fairly big gap between themselves and the ‘common herd’ of romantics and wannabes. [I think this sentence is actually two sentences that want a divorce.] Those members of the Underground who have some inkling of the truth of the universe and the realities of magick are sometimes collectively referred to as the ‘deep’ Underground, or as ‘the depths.’
Dukes tend to look on dopes like professionals look on amateurs and fans the world over. Some see them as idiots, vainly striving to achieve what seems obvious to the true adept, and boasting about their petty little successes. Some see them as essentially a source of money, shelter, admiration, and sexual favours. Some see them as sweet innocents unsuited to the real world. Some see them as like themselves a few years or months ago. Dopes may find themselves treated like nothings, like gophers, or like potential apprentices.
It’s not a clean-cut leap from being dope to duke, though; nobody comes along and tells you that, hey, all magick is based on paradox and obsession, except for rituals, which are these weird leftover things, oh, and artefacts - and there’s these avatar types too. Instead, people puzzle it out bit by bit. Some adepts, of course, leap straight into practising magick, but they may well think that their own school is the only one that exists. Most occult dabblers who happen to stumble upon true magick begin by encountering rituals and artefacts, and only later find out about the power of personal magick. [You might want to stress that people who know about avatars tend to be ignorant of adepts, and vice versa. It’s perfectly possible that two separate OUs could operate in a city for years without ever crossing paths. This is referenced in “Special Orders.” One founder of Mak Attax was an avatar from a line of avatars, who had never heard of adepts. Derek, on the other hand, was an adept who learned from a relative and who had no idea about the avatar path.]
Hardly anybody is aware of all the schools out there; the big seven (the main schools listed in the UA rulebook) are the most well-known, but even your average adept may well be blissfully unaware of the existence of at least one or two of these. Maybe one in three adepts is aware, too, of the fundamental principles that lie behind magick. As for ascensions and the Invisible Clergy, most dukes are aware that the Clergy (often under some other name) exist, but knowledge of avatars is surprisingly limited, their powers being subtle, and hard to distinguish, often, from simple competence in a role. [Oh, and here you go into just what I wanted. Nice. You might also mention – or not – that a lot of adepts and avatars felt that SOMETHING big happened in 1996, but almost none of them know what it was. (If you’re wondering, I’m thinking that was the year of the NG Ascension.)] It’s a lot easier to believe somebody who claims to be an alcohol magician and can make tables levitate than somebody who claims to be channelling the Masterless Man, and who gets up a little quicker than the average. [‘You want proof? OK, go on, punch me, and I’ll recover faster than normal!’)
It’s Not What You Know, It’s Who You Know
Full-time cabals are actually fairly rare in the Underground. Most adepts have better things to do than give themselves a portentous name and hang out together all the time. Instead, occultists, whether duke or dope, tend to belong to several different, often quite loosely defined groups; sometimes formed for a particular purpose, like opposing another, aggressive cabal, sometimes just a bunch of adepts of the same school, sometimes just a group of friends.
The Underground is small enough, in any one city, that people know each other, or of each other, and will have fairly firm and fixed opinions on each other, too. It’s not like there’s a web of influence or anything, but you’re known by the company you keep. And occultists have histories, too; it may well be in the best interests, logically speaking, of the demon-binder to help you, but if you’re in with the guy who cheated him out of $5000 and the tongue of a Demagogue back in ’92, you don’t have much of a chance. The Underground, being full of egotistical people - magick, or the desire for magick, is, after all, a fairly egotistical desire, the wish to force your will upon the world - is quite petty; small slights aren’t forgotten.
Still, there are a lot of real friendships in the Underground; perhaps more among dopes than dukes, because the knowledge of, and the lust after, real magickal power is essentially [I’d be more comfortable with “often essentially”] selfish. Shared hobbies can mean a lot, and, in some places, merely showing an interest in Wicca, or hermetic magic, or the headhunting habits of certain tribes, can be enough to get you invited into a whole circle. Even the most nebbishy of dopes may have friends, people watching out for them. In some cities, especially smaller ones, the Underground is like a particularly large family; they fight among themselves to the point of murder, but if anybody from outside tries anything, they’re in big trouble.
What do most dukes want above all else? Power, and especially magickal power. If power is a drug, then magick is the best-quality smack, and once you’ve got a taste of it, shot straight into your veins from the cracks in the universe, it’s damn hard to let go. It’s all very well and good being able to buy a car, or twist men round your little finger, or change a senator’s vote, but serious occultists know that it doesn’t compare a damn to being able to make a teacup explode with the sheer power of your mind. That’s what keeps adepts searching through dusty old libraries, working dead-end jobs, abandoning their families; the sheer beautiful feeling of power you get by being able to force a little bit of the cosmos to do what you want.
Artefacts and rituals are the most concentrated and easy-to-use form of magickal power, and so adepts seek even the most useless of them out with an obsessive intensity, like a junkie scraping up traces of coke from an old mirror. It doesn’t matter if all it does is turn your skin green, or make clocks in the area spin backwards, or work without being plugged in; the buzz of power an adept gets from holding it or using it or knowing it will make it worth their while to go after it. That’s what keeps most of them from spreading their knowledge around, too; not the fear of the Sleepers, but the desire to have all that lovely power for themselves.
More mundane forms of power are a dim reflection of the glory of magick, but they’re still a buzz of their own, and the kind of person that wants magick - even if they don’t actually know jackshit about it - tends to relish other types of power. There’s a lot of control games played within the Underground, a lot of blackmail and bribery and dominance of one kind or another. Even the pretence of magick can be a good tool in these kind of power-games; after all, if your rival sincerely believes that your having their locket will give you power to hurt them, and you show them that you’ve got it, and put a decapitated Barbie doll on their doorstep with their name drawn on it in pig’s blood, they’re probably going to start feeling neck pains. This kind of power-freakery, especially among dopes, is sometimes referred to as bitchcraft. [Oh, that’s magnificent.]
Final lot of stuff - this bit's on life in the Underground
OK, design goals for this chapter are the following -
a) to emphasise that the Underground is largely clueless, disorganised, and local
b) to provide a framework for groups not associated with one of the big power groups
c) to present the ‘shallow’ Underground as (largely) amiable losers - which they are in real life, pretty much, and the ‘deep’ Underground as desperate losers. Magick, in Unknown Armies, is not something that makes you happy, or powerful, or influential, or healthy; it’s essentially an addiction. On the other hand, I’ve tried to include a few well-balanced, nice people, so as not to be too one-sided.
[I’ve got my comments in, but overall I like it a lot.]
Playing in the Underground
Campaigns based around the New Inquisition have a certain cinematic quality; they’re dramatic, world-spanning, explosive, full of gunfights and car chases, the PCs have serious resources to bring to a mission. Sleeper campaigns have a quieter, more literary feel, like a John le Carre thriller or a more hectic Umberto Eco. A campaign centred around the Underground, though, is more like a TV series. There are regularly recurring characters, familiar locations, developments offscreen, personal friendships and enmities. It’s worth putting somewhat more time and effort into the creation of individual characters and groups for such a campaign, because they’re likely to be around for a whole lot longer.
Cities and Fields
Travellers
Plenty of occultists live a wandering lifestyle. Sometimes their school or Avatar requires it - as with the Pilgrim or Annihilomancy - but more often it stems from a simple rootlessness, an unwillingness to participate in ordinary life. After all, becoming an adept innately involves a division from mundane existence, a loss of the normal restrictions of friends, family, and work which keep most of us where we are. It tends to be, therefore, the more serious and clued-in occultists who take up this lifestyle.
Travelling adepts are even more obsessive than the normal run; they’ve pretty much given up everything. Some of them are on a power kick; move in, show off, move on, and are rather less discreet about their use of magick than most members of the Underground. When they arrive somewhere, they tend to disrupt the established order of the Underground; flashing the occult equivalent of big wallets around in order to prove that they’re ‘somebody’. More stable occultists look down on them somewhat, but there are a few who have become semi-legendary within the American Underground. Most of the show-off types get whacked by the Sleepers or by nasty rural magicians whose turf they stumble onto by mistake.
More common than the power-seekers, because they’re longer-lived, are the desperate, burnt-out, pathetic adepts who drift from town to town because they have nothing better to do; the Underground and magick have eaten them up and spat them out. They scrape a marginally better living than most tramps and drifters because of their magickal edge, but they’re still scrawny, dirty, and have unnaturally bright, fever-ridden eyes. Dipsomancers, obviously, make up a fair proportion of this crowd. There’s said to be a barn somewhere in Iowa where such adepts gather, drink cheap booze, and tell their stories. Jeeter (see UA, page XX) is a typical example of such an adept.
Some occultists, of course, are simply on the run from the demons of their past [How about we end the sentence there, and then start the next as “Sometimes this is literal, but more often it’s…”], which can be anything from the police, the Sleepers, the mob, a particularly vicious cabal they crossed, or, well, demons. These occultists stay well out of reach of the big towns, and avoid attention like the plague, living marginal lifestyles constantly haunted by fear. They take extreme magickal precautions, and often establish little hideouts and stashes all over the country, if they’ve been running for a while. Quite often, the organisation or entity they believe is pursing them gave up years ago, but they’ve become locked in the paranoid lifestyle. The New Inquisition recruits some of them, of course.
Of course, there are some travelling occultists - particularly Avatars of the Pilgrim - who are neither boastful, burnt-out, or on the run, but just like to move around, see friends, and tell stories. After all, not every serious member of the Occult Underground is ravaged, perverted, desperate, or manic; just most.
Gurus
As with most subcultures, the Occult Underground has certain figures who assume… not exactly a leadership role, but a kind of mentor-like, “senior partner” position within the communities of each city. This is sometimes because they have awesome mystical wisdom and the power to annihilate a man with a glance, but more often because they just happen to have the charisma, strength of will, or backing to give their words the necessary weight. Most of these ‘gurus’, as they are sometimes known, dedicate much of their life to the Underground, seeing themselves as father or mother figures. They’re not necessarily the most clued-in or personally powerful adepts or Avatars - quite frequently they don’t know anything about real magick at all - but they have friends, status, and pull, and people go to them if they’re in trouble, or just need advice. Some of them act out a Godfather type role, seeing themselves as doing favours in return for later services, some like the attention, and some are just plain nice guys. Monica Barberry (see UA, page 197) is a good example of a guru, as was the old ‘Comte de Saint-Germain’ in San Francisco.
XXX INSERT BOXED TEXT XXX
Testimony: Hannah Soskice
Burnt-Out German Epideromancer
I remember back when I was first learning about the bloody tricks, the knife scar magic, back in Frankfurt, when I was young, and I was pretty. I am not pretty now, am I? There was a man there, not my teacher, not even a magician proper, who everybody looked up to, called Stefan, who used to teach at the university, and hold court in his rooms afterwards, where we would all come, and he would tell us how the Priest Caste ruled this, our age of iron, from their black fortress in Washington, controlled our world through the cruelties of logic and capitalism, and it was only through the paradoxes of magick that we, the chosen, would break through, and establish the true socialist utopia. Girls would come to him, often, many girls, and men too, for advice, and for, you know, the other. He told me to give up the knife, that I was killing my soul … someone killed him in the end, left him eyeless in his office. A shame. He was a good man.
XXX END BOXED TEXT XXX
Hangouts
People with the same interests tend to congegrate in particular places, and occultists are no exception. Every city has a few hangouts where occultists come to hang out, talk, scheme, and get a good cup of coffee. Normally, these places are set up to cater to the ‘New Age’ market - a small bookshop with a coffee shop attached is perhaps the most common. Small public libraries with a high content of occult books [I cannot think that that there has been an institution fitting this description in any city where I’ve lived. If it’s got a “high occult content” it’s almost assuredly not what an American is going to think of as a “public library”] also draw a lot of attention, and it’s not unknown for a particularly prominent figure in the New Age or Wiccan communities to effectively keep an open house. Bars and clubs occasionally become occultist hangouts, too, due to being conveniently open all night long. More unusual places sometimes become occult centres; there’s a twenty-four hour service station in Arizona that’s a major hangout for wandering adepts, and New Orleans occultists are notorious for their habit of hanging around in graveyards, trying to get that chic voodoo look. [Heh. Ever hear of “Carhenge”?]
Fringe occultists like this type of place because they can see their friends, boast about the spells they’ve cast recently, and generally participate in their sub-culture. Serious occultists like them because the fringe occultists give them lots of cover, and they can talk seriously in the corner while the blowhards and saps go on about rainbow power, Tantric sex rituals, and chaos magic. They also provide a clear ‘neutral ground’ for rival cabals to meet on [“where rival cabals can meet”], as there are lots of relatively mundane witnesses to stop things [from] getting messy. Some hangouts are actually run by adepts, often of some personal power, who will intervene if fighting breaks out. [I’d suspect this is rare. Most are probably run by clued-in hangers-on, but I don’t think a lot of serious, lifestyle occultists would have it together enough to run a profitable business – or even one they could keep open just from the attentions of an OU.]
A hangout is an excellent way to give a focus to a campaign. Think of the diner in ‘Twin Peaks,’ the courtroom and Meredith’s bar in ‘Seachange,’ or the bar in ‘Homicide.’ It locates the PCs firmly in their local occult community, it develops an atmosphere all of its own, and it serves as a good way to introduce new rumours, characters, and conflicts. This shouldn’t be the equivalent of ‘You are all gathered together in a tavern when a mysterious stranger approaches you with an offer …’; instead, it should be a combination of the familiar and the unusual. When one of the kids who are always discussing Black Masses and the Necrominicon on the big window table shows up without the others, but with a bruised face and a missing finger, that’s a hook. Hangouts, essentially, are a way of getting the players to actually care about their community their characters exist in. [Nice. I like this.]
Hangout: Major Arcana
Major Arcana is a big, upmarket New Age bookshop in San Francisco, run by an ageing hippy universally known as ‘Snoopy,’ who has a pot belly, a ponytail, and two diagonal scars running across his cheeks that mark his initiation into the Purified Dragon, a short-lived drug-alchemical 60s cabal. Snoopy isn’t that magically savvy, but he can mix up a few potions that combine herbal teas, various legal and illegal drugs, and his own personal mojo to unique and interesting effect. Some of these - the ones which don’t utilise illegal substances - are openly sold at The Tao of Tea, a café attached to the shop.
Most of the customers at Major Arcana are your normal run of daffy Californians, but the Fellowship of Bad Traffic and Sternos (see HUSH HUSH, pg. 25), the two dominant cabals in the city, have recently found it a convenient neutral meeting point. The selection of books is pretty crappy, being limited to glossy mass-market tomes, Wiccan poetry, the backlist of Aleister Crowley and Kenneth Grant, and a bunch of dribble from the 60s and 70s, but Snoopy’s potions have something of a reputation, too, and adepts from other cities occasionally travel there to dip into them.
Hangout: Big Violet’s
Violet Gardner is one of the most prominent members of the Pagan community in the Midwest, the head of three Druidic orders, and a fiercely imposing, 6’2”, 200 lb. woman with forearms like tree trunks. She lives in a massive rickety house in Des Moines with her equally imposing husband, Euan, and their six children, from where they run a sign-painting business, specialising in pseudo-Celtic styles. Violet welcomes guests, even with the barest of introductions, and tends to be cooking for at least twenty people every supper time, a mixture of random travellers, friends, Pagans, battered women, magicians, and homeless teenage runaways, all of whom find comfort in Violet’s lentil soup. Many a lost, confused, or poor adept has found temporary shelter there, although Violet is barely aware of the real Underground. The Cult of the Naked Goddess especially likes Violet’s, due to her recent friendship with Daphne Lee, and would try to recruit her as a member if it weren’t for the evident happiness of her marriage. Anybody who disturbs the sanctity of Violet’s risks the wrath of the Cult, a couple of travelling Entropomancers, and the fierce Violet herself.
Major Arcana is a big, upmarket New Age bookshop in San Francisco, run by an ageing hippy universally known as ‘Snoopy,’ who has a pot belly, a ponytail, and two diagonal scars running across his cheeks that mark his initiation into the Purified Dragon, a short-lived drug-alchemical 60s cabal. Snoopy isn’t that magically savvy, but he can mix up a few potions that combine herbal teas, various legal and illegal drugs, and his own personal mojo to unique and interesting effect. Some of these - the ones which don’t utilise illegal substances - are openly sold at The Tao of Tea, a café attached to the shop.
Most of the customers at Major Arcana are your normal run of daffy Californians, but the Fellowship of Bad Traffic and Sternos (see HUSH HUSH, pg. 25), the two dominant cabals in the city, have recently found it a convenient neutral meeting point. The selection of books is pretty crappy, being limited to glossy mass-market tomes, Wiccan poetry, the backlist of Aleister Crowley and Kenneth Grant, and a bunch of dribble from the 60s and 70s, but Snoopy’s potions have something of a reputation, too, and adepts from other cities occasionally travel there to dip into them.
Hangout: Big Violet’s
Violet Gardner is one of the most prominent members of the Pagan community in the Midwest, the head of three Druidic orders, and a fiercely imposing, 6’2”, 200 lb. woman with forearms like tree trunks. She lives in a massive rickety house in Des Moines with her equally imposing husband, Euan, and their six children, from where they run a sign-painting business, specialising in pseudo-Celtic styles. Violet welcomes guests, even with the barest of introductions, and tends to be cooking for at least twenty people every supper time, a mixture of random travellers, friends, Pagans, battered women, magicians, and homeless teenage runaways, all of whom find comfort in Violet’s lentil soup. Many a lost, confused, or poor adept has found temporary shelter there, although Violet is barely aware of the real Underground. The Cult of the Naked Goddess especially likes Violet’s, due to her recent friendship with Daphne Lee, and would try to recruit her as a member if it weren’t for the evident happiness of her marriage. Anybody who disturbs the sanctity of Violet’s risks the wrath of the Cult, a couple of travelling Entropomancers, and the fierce Violet herself.
XXX INSERT BOXED TEXT XXX
What’s In A Name?
As you’ve probably noticed, people and cabals in the Underground like to give themselves froody-sounding names. A group of warbucks won’t call themselves ‘The Denver Association of Plutomancers,’ they’ll call themselves Reality Cheque. A dope who wants to get attention doesn’t keep her old name of Ellen Pupkiss, she calls himself Alexandra Crowley. Partially, this is for simple reasons of advertising; a good occult name is clever, memorable, and powerful - The Six Who Dare, The Seven Sneakers, The Fellowship of Bad Traffic. They’re often also powerfully resonant with symbolic imagery for magickal purposes, as in The New Inquisition or the Sineaters, or deliberately evocative of the past, and of mystery, as in the Order of the Golden Phoenix. A good name can also disguise your true purpose to outsiders, while hinting at your true nature to the initiated - for example, take the real-life fascist group Combat 18, where ‘18’ signifies, alphabetically, A(dolf) H(itler).
Of course, not all cabals hit the right note first time. A number of words - especially in neo-pagan and New Age circles - tend to crop up rather repetitively; Chosen, Sisters, Reborn, Goddess, Sacred, Circle, that kind of thing. A common mistake made by new cabals is to put their locality in their name, as in the Atholene Brothers of Austin. Not only does this tell people where you’re from - often not a good thing - it makes you sound small and local, rather than powerful and universal. A lot of cabals change their names, sometimes more than once. Sometimes this is because the meaning acquires comic overtones, as in the unfortunate cabal that named themselves the Backstreet Boys. Duplicates are not unknown, and are often fiercely disputed; the clash between the two White Knights, one of which was a romantic, Arthur-inspired group of Avatars, the other a deeply nasty neo-Nazi group, is still remembered for its bloodiness.
Cabals often name themselves after TV programs or books; occultists are not necessarily an original lot. At the moment, there are at least four Scooby Gangs in the USA, all consisting of young, reality-defending adepts and avatars. The short-lived AMO (Alliance of Magicians and Outlaws) was a widespread group of the early 90s, inspired by Jim Dodge’s book ‘Stone Junction.’ Two new cabals have just formed in Hong Kong; Crouching Tiger and Hidden Dragon. (Dragon is another of those words that crops up a lot in occult names, because it sounds cool.)
As for personal name changes, these are often for purposes of magickal and mundane disguise, as in Dermott Arkane’s frequent use of anagrams of his name (and you don’t think his mother baptised him Arkane, do you?) [He was born Dermott Kane, actually.] Alexander Abel is widely supposed to have changed his name from an unknown original; Alexander, after all, suggests world conquest, while Abel hints at ability and ‘can-do’-ness. AA is also resonant of America, and of being first - first in the alphabet, first in the world of business, first in the Underground. Unfortunately, it’s simply the name his father gave him.
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It’s Not Who You Know, It’s What You Know
The biggest division in the Underground is between dopes and dukes; between those occultists who are just posing, self-deluding, or faking, and those who can actually Do Shit. It’s not a clear cut division; there are some people who can only do one unimpressive trick, or who have the kind of power, like divination or aura reading, that might just be well developed reasoning and intuition, but, for the most part, those adepts who are clued-in to real magick of one kind or another see a fairly big gap between themselves and the ‘common herd’ of romantics and wannabes. [I think this sentence is actually two sentences that want a divorce.] Those members of the Underground who have some inkling of the truth of the universe and the realities of magick are sometimes collectively referred to as the ‘deep’ Underground, or as ‘the depths.’
Dukes tend to look on dopes like professionals look on amateurs and fans the world over. Some see them as idiots, vainly striving to achieve what seems obvious to the true adept, and boasting about their petty little successes. Some see them as essentially a source of money, shelter, admiration, and sexual favours. Some see them as sweet innocents unsuited to the real world. Some see them as like themselves a few years or months ago. Dopes may find themselves treated like nothings, like gophers, or like potential apprentices.
It’s not a clean-cut leap from being dope to duke, though; nobody comes along and tells you that, hey, all magick is based on paradox and obsession, except for rituals, which are these weird leftover things, oh, and artefacts - and there’s these avatar types too. Instead, people puzzle it out bit by bit. Some adepts, of course, leap straight into practising magick, but they may well think that their own school is the only one that exists. Most occult dabblers who happen to stumble upon true magick begin by encountering rituals and artefacts, and only later find out about the power of personal magick. [You might want to stress that people who know about avatars tend to be ignorant of adepts, and vice versa. It’s perfectly possible that two separate OUs could operate in a city for years without ever crossing paths. This is referenced in “Special Orders.” One founder of Mak Attax was an avatar from a line of avatars, who had never heard of adepts. Derek, on the other hand, was an adept who learned from a relative and who had no idea about the avatar path.]
Hardly anybody is aware of all the schools out there; the big seven (the main schools listed in the UA rulebook) are the most well-known, but even your average adept may well be blissfully unaware of the existence of at least one or two of these. Maybe one in three adepts is aware, too, of the fundamental principles that lie behind magick. As for ascensions and the Invisible Clergy, most dukes are aware that the Clergy (often under some other name) exist, but knowledge of avatars is surprisingly limited, their powers being subtle, and hard to distinguish, often, from simple competence in a role. [Oh, and here you go into just what I wanted. Nice. You might also mention – or not – that a lot of adepts and avatars felt that SOMETHING big happened in 1996, but almost none of them know what it was. (If you’re wondering, I’m thinking that was the year of the NG Ascension.)] It’s a lot easier to believe somebody who claims to be an alcohol magician and can make tables levitate than somebody who claims to be channelling the Masterless Man, and who gets up a little quicker than the average. [‘You want proof? OK, go on, punch me, and I’ll recover faster than normal!’)
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Testimony: ‘Dog-girl’
Voluntary Slave and Entropomancer
It’s all about submission. You’ve got to give it up, all of it. Give up your freedom, give up your self, bow down before the universe and call it master. Make yourself a slave. That’s the only way you can master it. Got to be the bottom before you can be the top.
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It’s Not What You Know, It’s Who You Know
Full-time cabals are actually fairly rare in the Underground. Most adepts have better things to do than give themselves a portentous name and hang out together all the time. Instead, occultists, whether duke or dope, tend to belong to several different, often quite loosely defined groups; sometimes formed for a particular purpose, like opposing another, aggressive cabal, sometimes just a bunch of adepts of the same school, sometimes just a group of friends.
The Underground is small enough, in any one city, that people know each other, or of each other, and will have fairly firm and fixed opinions on each other, too. It’s not like there’s a web of influence or anything, but you’re known by the company you keep. And occultists have histories, too; it may well be in the best interests, logically speaking, of the demon-binder to help you, but if you’re in with the guy who cheated him out of $5000 and the tongue of a Demagogue back in ’92, you don’t have much of a chance. The Underground, being full of egotistical people - magick, or the desire for magick, is, after all, a fairly egotistical desire, the wish to force your will upon the world - is quite petty; small slights aren’t forgotten.
Still, there are a lot of real friendships in the Underground; perhaps more among dopes than dukes, because the knowledge of, and the lust after, real magickal power is essentially [I’d be more comfortable with “often essentially”] selfish. Shared hobbies can mean a lot, and, in some places, merely showing an interest in Wicca, or hermetic magic, or the headhunting habits of certain tribes, can be enough to get you invited into a whole circle. Even the most nebbishy of dopes may have friends, people watching out for them. In some cities, especially smaller ones, the Underground is like a particularly large family; they fight among themselves to the point of murder, but if anybody from outside tries anything, they’re in big trouble.
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Testimony: Big Bad Hank
Former Member of the Six Who Dare
So, we were down in Cincinnati, where we’d heard that this know-nothing prick who fancied himself a magician had somehow got his dirty little hands on the Ritual of Folding Five. Heard in New York once that the Bad Man wanted that thing, and we figured we could sell it to him for something worthwhile, like maybe a new eye for Josie and a new arm for Ben, or a few hundred thousand, or the ability to fly, something neat, anyway. So we go down to beat up on this guy, who was about a hundred and twenty pounds wet.
Well, it turns out the guy went to school with Neal Cullen, who’s this bigshot Cliomancer in Cincinnati - well, as bigshot as you can be looking for history in Cincinnati, anyway. And he was pretty good friends with this bunch of demon-freaks who used to come by his house to watch this huge widescreen TV he had. And he was a member of two local Wiccan groups, and at least one of them actually had its shit together enough to find our motel room. I tell you, we got burned bad that time.
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What do most dukes want above all else? Power, and especially magickal power. If power is a drug, then magick is the best-quality smack, and once you’ve got a taste of it, shot straight into your veins from the cracks in the universe, it’s damn hard to let go. It’s all very well and good being able to buy a car, or twist men round your little finger, or change a senator’s vote, but serious occultists know that it doesn’t compare a damn to being able to make a teacup explode with the sheer power of your mind. That’s what keeps adepts searching through dusty old libraries, working dead-end jobs, abandoning their families; the sheer beautiful feeling of power you get by being able to force a little bit of the cosmos to do what you want.
Artefacts and rituals are the most concentrated and easy-to-use form of magickal power, and so adepts seek even the most useless of them out with an obsessive intensity, like a junkie scraping up traces of coke from an old mirror. It doesn’t matter if all it does is turn your skin green, or make clocks in the area spin backwards, or work without being plugged in; the buzz of power an adept gets from holding it or using it or knowing it will make it worth their while to go after it. That’s what keeps most of them from spreading their knowledge around, too; not the fear of the Sleepers, but the desire to have all that lovely power for themselves.
More mundane forms of power are a dim reflection of the glory of magick, but they’re still a buzz of their own, and the kind of person that wants magick - even if they don’t actually know jackshit about it - tends to relish other types of power. There’s a lot of control games played within the Underground, a lot of blackmail and bribery and dominance of one kind or another. Even the pretence of magick can be a good tool in these kind of power-games; after all, if your rival sincerely believes that your having their locket will give you power to hurt them, and you show them that you’ve got it, and put a decapitated Barbie doll on their doorstep with their name drawn on it in pig’s blood, they’re probably going to start feeling neck pains. This kind of power-freakery, especially among dopes, is sometimes referred to as bitchcraft. [Oh, that’s magnificent.]
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Things Ain’t What They Seem
It’s perfectly in keeping with the spirit of Unknown Armies to have characters make Unnatural stress checks even when there’s no actual supernatural element involved, particularly if their particular perceptions lead them into seeing magick when, in fact, there’s only coincidence or malice. Unless the PCs drop LSD or something, this kind of check will probably never be above Unnatural-3 at most, but that can still be enough to freak them out good. At the GM’s discretion, a failed roll for a superstitious character might well cause them to produce psychosomatic symptoms that they feel appropriate; for instance, if your group happens to be a bunch of runaway teenage occultists, and they’re in an old house, supposed to be haunted, one night when the wind gets up and the floorboards start creaking, they might actually find their flesh going cold and their hairs standing up. At a more extreme example, a character who believes they’ve been cursed and fails their stress check might find themselves suffering from odd pains, loss of vision, or even heart attacks.
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