"Franck hadn’t forgotten his world, however. It was well suited for gaming, and while it wouldn’t become an MMO, he started to run it as a roleplaying game on a post-to-play gaming forum. He opened up a private forum with threads for each round, for each character, their actions and out-of-character commentary. It was here, online, that a story began to emerge. What had been distant elements of a world were now together in a vibrant setting, alongside a grand story of human societies in competition with one another. Now, all it needed were some characters.
The game heavily influenced what would one day become the book: a crew of a water hauler is caught in the midst of an interplanetary war when they stumble upon an alien protomolecule on the asteroid Eros. Many distinct elements of the game made their way into the novel: characters, locations, ships, and events (Franck killed off one of his gamers when the player had to leave the game early; his out was a spectacular death). They key components of the larger story began to fall into place through various runs of the game, fleshing out the setting and testing out the logic of the world. Core elements of a narrative began to coalesce. Gamers developed the narrative’s central characters: Holden, Naomi, Amos, Alex and Shed, who navigated the solar system and the delicate balance of power around them, aboard the corvette battleship
Rocinante."