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"Let's continue with the other game on the Microsoft booth that definitely did not get a lot of praises: Shadowrun. What a trainwreck of a game this seems be, that's just mindblowing."
"Seriously, who's in charge of this game? It looks NOTHING like the game(s) I grew up with, and hardly at all like the art I find on Google.
*sigh* I was really looking forward to a Deus Ex'ish Game"
" Shadowruin... Screw Microsoft and FASE they fuc*ed up Shadowrun universe"
"Shadowrun was the title I was looking forward to the most. The original roleplaying game had a great style and interesting stories and a fantastic setting.
For this game, they trashed over 95% of the franchise and made a generic team based shooter out of it. And the left over 5% are what weren't really great to begin with.
So much potential... wasted. Shadowrun could've been a system seller game. Now its superfluous crap."
The question is going to come up—“What did you do to my game world, dude?”
I remember sitting in the Phantom Menace thinking, “there goes my inner 12-year-old” and now here I am, working on Shadowrun, revising the timeline, and preparing for the onslaught of fan feedback we’re bound to receive.
Here’s the deal—when we decided to do Shadowrun we realized there was a ton of baggage that came with it. We had been through it with our BattleTech games (MechWarrior, MechCommander, MechAssault) for years and had the battle scars of trying to please hardcore fans and new players at the same time. It’s a rough road to travel and it usually ends in tears. Fans got pissed because we weren’t “following the rules” or “keeping to canon”. New players felt like outsiders because so much had gone on before it was like starting to watch LOST in season three.
Now take a look at where we started with Shadowrun.
1. there are magic spells
2. and shamanic spirit magic
3. and cybertech
4. and metahumans like elves, and dwarves and such
5. and astral space
6. and the Matrix
7. and megacorporations with the powers of sovereign nations
8. and a dystopian future where America has fractured into around a dozen countries
9. oh, and a Native American uprising
10. and 15+ years of sourcebooks
11. and there’s the individual storylines in the novels
12. and the console games
So what should we do? Satisfy fans of the paper and pencil game? The novels? The SNES and Genesis games? It wasn’t a long debate, really. We decided to restart the Shadowrun timeline and grow the fiction over a series of games, allowing the world we loved to unfold over time.
Most importantly, we decided that whatever we did with the fiction, the gameplay had to kick major ass. It had to be our best work ever. We figured that if people got addicted to the game, they would forgive our trespasses and stay with us while we developed the world step-by-step.
That means in our first game, magic has just returned to the near future. It means that you are one of the first people to combine magic, technology and weapons to accomplish a clandestine goal. You are one of the first Shadowrunners.
I’m Mitch Gitelman, Studio Manager of FASA, and I can’t wait for you to play our game.
Und wenn der erste vierzehnjährige in unseren Rollenspielverein kommt mit den Worten "Jo, Dudes, ich hab da dieses Shadowrunspiel gezockt und hab gehört dazu gibts auch ein Rollenspiel...."
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