AW: Mirrors
Ich zitiere, weil ich momentan zu faul für eine deutsche Version bin, einfach mal meinen Post im WW- und im RPGnet Forum:
So, today I got the book, and here is a general overview of the contents:
Chapter 1:
New approaches to creating a character
- Attributes, Skills, Merits (including free-form traits)
- Morality-Alternatives
- Extraordinary Mortals (Skill Tricks)
Chapter 2:
Storytelling System Reconstruction
- Combat Options, Combat Aspects (like templates of the combat system), Diceless Combat, Miniatures Play
- Alternative Action Sequences
- Health and Injuries (Critical Hits, Heroic Toughness)
- Social and Mental "Combat"
- Rapport and Relationships
Chapter 3:
WoD Setting Reconstruction
- The Supernatural Revealed
- World of Darkness Destroyed (Post-apocalyptic game play)
- Dark Fantasy (Sword & Sorcery, High, Weird, Modern, Fantasy Peoples like Atlanteans, another sort of Dhampir, Wargaz, Dark Heroes as a Major Template - meaning a Mortal with the Hero Major Template)
Appendix:
A Bunch of House Rules of several designers:
- It is your destiny not to suck: ready characters without need of advancement
- quick background building
- monsters are people too
- why I hate experience points
- relationships
- stupid storyteller tricks
- how to min-max and not feel ashamed
- authenticity
- compression for fun and profit
- the hat trick