Auf Google+ hatte
Justin Wyatt die (wie ich finde GUTE) Idee die
Atomic Robo RPG Regeln (Fate Core) für eine Dr. Grordbort-Adaption vorzuschlagen:
https://plus.google.com/u/0/105015142745070210050/posts/hebfvr9K8v4
Hier der Text für Nicht-Google+-Nutzer:
Atomic Robo for Dr Grordbort!
I have been looking for a system to run Dr. Grordbort for a couple of years. Atomic Robo may have convinced me to use fate core. Replace Tesladyne with Grordbort Industries and you have pan galactic adventure science!
Some appropriate
skill modes:
- Action!
- Banter!
- Intrigue!
- Science!
Weird Modes:
- Automaton (as Robot)
- Beast
- Crimefighter (Athletics, Contacts, Notice, Provoke, Combat, focus two Trained skills)
- Explorer (Athletics, Combat, Notice, Stealth, Vehicles)
- Martial Artist
- Pilot
- Soldier
- Savage (Athletics, Combat, Stealth, Notice, focus two trained skills)
And of course some quintessential
items of destruction:
Manmelter 3600zx
Aspects: Sub-Atomic Disintegrator
Flaw: Serious Side-effects
Mega-Stunts (3 benefits)
Molecular Vaporisor (Weapon 4, Weapon 6 but at a cost)
Obscenely Dangerous (see p81)
Goliathon 83
Aspects: Infinity Beam Projector
Flaw: Difficult to maintain
Mega-Stunts (3 benefits)
Wave Discharger (Weapon 4)
Wave Modulation Dial (You may choose Weapon 1 to Weapon 4 when using the Goliathon 83)
Ignas Fraunhofer III Gas Driven Gadabout
Aspects: Fully Enclosed Pressure Suit
Flaw: Heavy and cumbersome
Mega-Stunts (5 benefits)
4 Inches of steel plating (Armour 2)
Traumatron 400 adaptor (Weapon 2 when hand to hand fighting)
Planetary Survival Gizmatrons (Immune to high pressure and toxic atmospheres)