blut_und_glas
Fixer
- Registriert
- 23. Februar 2003
- Beiträge
- 34.932
Überarbeitet und ergänzt:
Anxiety Activating Protocol (AAP)
WTA
Nonlethal Damage: 1d8
Component Purchase DC: 20
Component Weight: 0.25 kg
Kast Check DC: 20
Kasting Time: 1 full round
Range: Extreme (Kast check result x 100 meters)
Area: (Kast check result) x 10 meters
Duration: (Kast check result) x 1 round
Saving Throw: Will negates
Sorcery Resistance: Yes
The protocol is used to induce feelings of unease and fear in anyone within the target area, rendering them shaken. Failing the Will save by 10 or more makes a character frightened instead, and failing the save by 20 or more causes the character to become panicked.
Overkast: Increase the DC of the Will save by +2 per grade.
Explosive Enhancement Protocol (EEP)
WTA
Nonlethal Damage: 2d6
Component Purchase DC: 22
Component Weight: 0.5 kg
Kast Check DC: 20
Kasting Time: 1 standard action
Range: Close (Kast check result x 1 meter)
Target: One weapon with an area of effect
Duration: (Kast check result) x 1 round or until the weapon is fired
Saving Throw: N/A
Sorcery Resistance: No
The protocol causes the radius of the area of effect of one weapon to double.
Overkast: For each grade of overkasting the multiplier applied to the area of effect radius increases by one. I.e. overkasting to grade I results in a tripled area of effect radius, overkasting to grade II in a quadruple radius, and so on.
Flashfire Protocol (FFP)
WTA
Nonlethal Damage: 1d10
Component Purchase DC: 20
Component Weight: 0.5 kg
Kast Check DC: 15
Kasting Time: 1 standard action
Range: Close (Kast check result x 1 meter)
Target: One weapon causing concussion damage
Duration: (Kast check result) x 1 round or until the weapon is fired
Saving Throw: N/A
Sorcery Resistance: No
The protocol changes the damage type of a weapon from concussion to fire.
Remote Operation Protocol (ROP)
WTA
Nonlethal Damage: 1d6
Component Purchase DC: 16
Component Weight: 0.25 kg
Kast Check DC: 18
Kasting Time: 1 standard action
Range: Personal
Target: Self
Duration: Concentration (to a maximum of 1 minute)
Saving Throw: N/A
Sorcery Resistance: No
An ROP, also called rope, negates any penalty for remote operation of a vehicle the sorceress would normally incur.
Overkast: Overkasting a ROP provides a +1 bonus per grade on all skillchecks and attack rolls involving the remotely operated vehicle made by the sorceress.
mfG
vrm
Anxiety Activating Protocol (AAP)
WTA
Nonlethal Damage: 1d8
Component Purchase DC: 20
Component Weight: 0.25 kg
Kast Check DC: 20
Kasting Time: 1 full round
Range: Extreme (Kast check result x 100 meters)
Area: (Kast check result) x 10 meters
Duration: (Kast check result) x 1 round
Saving Throw: Will negates
Sorcery Resistance: Yes
The protocol is used to induce feelings of unease and fear in anyone within the target area, rendering them shaken. Failing the Will save by 10 or more makes a character frightened instead, and failing the save by 20 or more causes the character to become panicked.
Overkast: Increase the DC of the Will save by +2 per grade.
Explosive Enhancement Protocol (EEP)
WTA
Nonlethal Damage: 2d6
Component Purchase DC: 22
Component Weight: 0.5 kg
Kast Check DC: 20
Kasting Time: 1 standard action
Range: Close (Kast check result x 1 meter)
Target: One weapon with an area of effect
Duration: (Kast check result) x 1 round or until the weapon is fired
Saving Throw: N/A
Sorcery Resistance: No
The protocol causes the radius of the area of effect of one weapon to double.
Overkast: For each grade of overkasting the multiplier applied to the area of effect radius increases by one. I.e. overkasting to grade I results in a tripled area of effect radius, overkasting to grade II in a quadruple radius, and so on.
Flashfire Protocol (FFP)
WTA
Nonlethal Damage: 1d10
Component Purchase DC: 20
Component Weight: 0.5 kg
Kast Check DC: 15
Kasting Time: 1 standard action
Range: Close (Kast check result x 1 meter)
Target: One weapon causing concussion damage
Duration: (Kast check result) x 1 round or until the weapon is fired
Saving Throw: N/A
Sorcery Resistance: No
The protocol changes the damage type of a weapon from concussion to fire.
Remote Operation Protocol (ROP)
WTA
Nonlethal Damage: 1d6
Component Purchase DC: 16
Component Weight: 0.25 kg
Kast Check DC: 18
Kasting Time: 1 standard action
Range: Personal
Target: Self
Duration: Concentration (to a maximum of 1 minute)
Saving Throw: N/A
Sorcery Resistance: No
An ROP, also called rope, negates any penalty for remote operation of a vehicle the sorceress would normally incur.
Overkast: Overkasting a ROP provides a +1 bonus per grade on all skillchecks and attack rolls involving the remotely operated vehicle made by the sorceress.
mfG
vrm