urza2222
Dünnblütiger
- Registriert
- 7. Dezember 2007
- Beiträge
- 122
Hi alle zusammen! Ich habe im Armory und WoD Corebook diese tolle Sportart nicht gefunden und desshalb kurzerhand diese entworfen... Wäre toll eure Meinung zu höhren!
Fighting Style: Capoeira
(● to ●●●●●)
Prerequisites: Dexterity ●●●, Stamina ●●, Brawl ●●, Expression ●
Effect: Your character is trained in the Brasilian art of Capoeira, a dancing fighting style for the purposes of self-defense and body coordination.
Floreios (●): Your character has learnt to incorperate the fluidity of dancing with his fighting. This allows him to decide the flow of combat and gives him an additional +1 to his brawl attacks when facing an oppenent who is not proficient in Capoeria (and thus does not have the first merit point in this fighting style).
Esquivas (●●): Your character has trained his reflexes, allowing him to duck out of harms way, while maintaining balance for a counter-attack. When using this maneuver, your character gains an additional +2 to his defense, but any attack he makes suffers a -2 penalty. He can move no more than his Speed while performing a Esquivas maneuver in a turn.
Desequilibriantes (●●●): Your character has learnt a twisting attack, where he falls on his hands while using both legs to sweep the target off his feet. This attack to the feet has the usual -2 modifier (See “Specified Targets,” p.165 of the World of Darkness: Corebook) however each success, in addition to dealing normal damage, is directly subtracted from the opponents Dexterity + Atheltics roll required to stay on his feet. For the consequences of getting knocked from ones feet see “Knockdown,” p. 168 of the World of Darkness: Corebook. Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver in the turn. He is too busy bobbing and weaving out of the way of attacks.
Traumatizantes (●●●●): Your character can deliver accurate blows with his feet capable of knocking an opponent unconscious. A single Brawl attack that equals or exceeds the target’s Size in damage might nock him unconscious. A Stamina roll is made for the victim. If he succeeds, he is conscious but he still loses his next action due to the Blow. If it fails, he is unconscious for a number of turns equal to the damage done. Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver in the turn. He is too busy bobbing and weaving out of the way of attacks.
Fighting Style: Capoeira
(● to ●●●●●)
Prerequisites: Dexterity ●●●, Stamina ●●, Brawl ●●, Expression ●
Effect: Your character is trained in the Brasilian art of Capoeira, a dancing fighting style for the purposes of self-defense and body coordination.
Floreios (●): Your character has learnt to incorperate the fluidity of dancing with his fighting. This allows him to decide the flow of combat and gives him an additional +1 to his brawl attacks when facing an oppenent who is not proficient in Capoeria (and thus does not have the first merit point in this fighting style).
Esquivas (●●): Your character has trained his reflexes, allowing him to duck out of harms way, while maintaining balance for a counter-attack. When using this maneuver, your character gains an additional +2 to his defense, but any attack he makes suffers a -2 penalty. He can move no more than his Speed while performing a Esquivas maneuver in a turn.
Desequilibriantes (●●●): Your character has learnt a twisting attack, where he falls on his hands while using both legs to sweep the target off his feet. This attack to the feet has the usual -2 modifier (See “Specified Targets,” p.165 of the World of Darkness: Corebook) however each success, in addition to dealing normal damage, is directly subtracted from the opponents Dexterity + Atheltics roll required to stay on his feet. For the consequences of getting knocked from ones feet see “Knockdown,” p. 168 of the World of Darkness: Corebook. Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver in the turn. He is too busy bobbing and weaving out of the way of attacks.
Traumatizantes (●●●●): Your character can deliver accurate blows with his feet capable of knocking an opponent unconscious. A single Brawl attack that equals or exceeds the target’s Size in damage might nock him unconscious. A Stamina roll is made for the victim. If he succeeds, he is conscious but he still loses his next action due to the Blow. If it fails, he is unconscious for a number of turns equal to the damage done. Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver in the turn. He is too busy bobbing and weaving out of the way of attacks.