Rollenspiel-Klischees

Silvermane

Wahnsinniger
Registriert
22. Februar 2004
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5.750
Nein, diesmal kein Rant, nur ein Link:

http://atrocities.primaryerror.net/rpgcliches.html

Hier gibts eine geballte Sammlung von gängigen Rollenspielklischees. Vielleicht erkennt sich ja der eine oder andere wieder.

Highlights gefällig?

Axebeard Law. In fantasy games, all dwarves should have the words "axe" or "beard" somewhere in their names. (Exception: Dark Sun) See also the PineSol Law.

Black Trenchcoat Rule. In modern-day games, black trenchcoats are comfortable attire in any climate and ideal for concealing swords and/or shotguns.

Blender. A mentally unbalanced gamer whose sole pleasure in life seems to be the alchemical combination of mutually exclusive game species and factions. Most often seen in World of Darkness LARPs. ("I won't join unless you let me play my White Howler Kinfolk Verbena Mage who was Embraced by the Assamite Clan so he could start a detective agency with his Shadow Lord partner!")

Dwarven Beard Controversy. The much-debated (and very trite) question over whether or not female dwarves have beards. These arguments usually start when a gamemaster – right in the middle of a social encounter – surprises a player by assuming/insisting that his female dwarf character has a beard.


Sind noch ein paar echte Heuler dabei...:D

-Silver
 
Ampersand Law #1. Early RPGs always had names in this format: [Something] & [Something Else That Usually Begins With The Same Letter]. (Dungeons & Dragons, Tunnels & Trolls, Villains & Vigilantes, Chivalry & Sorcery, etc.)

Avenging Wallflower. A horrific variation of the common Wallflower in LARPs. These players play characters with a vast amount of unheralded, unseen power and go out of their way to be meek and unassuming, at least until a dramatic confrontation occurs in their vicinity. Whenever active, outgoing characters do something interesting near them, they will feel an unholy compulsion to leap into action, screaming and blowing things up with their incredible powers, simply to interfere in the process and thereby feel that they've done something.

Brujah Physics Major. Stereotypical character rarely found outside Masquerade LARPs. These are invariably combative players who dress in skin-tight clothing (jeans, t-shirt, tank top, black fishnets, etc.) and insist on carrying a prop card that indicates they are concealing a huge anti-personnel weapon (AK-47, RPG-7 grenade launcher, etc). Not just carrying, but concealing. Only the strong of stomach should enquire as to where these weapons might truly be hidden.

White Wolf/SenZar Law. A game designer who truly believes his game is the greatest game in the universe will assume that everyone else either a) also agrees, or b) disagrees because they're morons or too jealous/afraid of how great the game is. (So named for what was once the two most flagrant cases of this.)

White Wolf First Generation Law. Despite all their artistic and storytelling pretensions, many White Wolf campaigns end up being run with much the same hack and slash mentality as any Dungeons & Dragons campaign. Invariably Werewolf games.

White Wolf Headcase Law. Supernatural characters in White Wolf games are required by the game system to have serious psychological problems. (Exception: Mage, maybe, before paradox goes off the deep end.) This is also true in certain other modern-day occult games, notably Immortal.

White Wolf Line Writer Law. Sourcebooks for modern-day occult games must contradict other sourcebooks for the line.

White Wolf Shadowy Apathy Law. In modern-day occult games, the supernatural beings are always a secret, even if there are so damn many of them that they probably outnumber the humans.
 
Nagut ich verstehe nicht sofort alles aber ich habe die meisten Sachen verstand und es ist eine geil und genial gemacht wie

Brujah Physics Major. Stereotypical character rarely found outside Masquerade LARPs. These are invariably combative players who dress in skin-tight clothing (jeans, t-shirt, tank top, black fishnets, etc.) and insist on carrying a prop card that indicates they are concealing a huge anti-personnel weapon (AK-47, RPG-7 grenade launcher, etc). Not just carrying, but concealing. Only the strong of stomach should enquire as to where these weapons might truly be hidden.

mfg
 
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