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AW: Ask RPGPundit [English only!]
Silence 30' lasts 1 round per level.
the volume limit on purify water is 5lt per level of caster.
cure blindness will not regenerate lost eyeballs in the sense of "no eyeball is there" (you need Regeneration for that). If someone has been blinded...
AW: Ask RPGPundit [English only!]
Essentially, obviously, while the character is asleep it doesn't matter that he is stunned. Once he wakes up he can still be stunned, however.
You can assume that the character will remain asleep for 1d6 hours if he is not awoken previously to that, and...
AW: Ask RPGPundit [English only!]
No, the victim is Stunned as per the regular combat rules for the "stunned" condition AND he is asleep in the same manner as per the "Sleep" spell.
RPGPundit
AW: Ask RPGPundit [English only!]
PAS checks are when you're trying to make a saving throw, basically. To resist poison, to take less damage from an explosion, etc. etc.
RPGPundit
AW: Ask RPGPundit [English only!]
Perhaps I explained the difference between ACT and PAS too simplistically. Whenever your character is taking an active role in anything, even if its in opposition to something done to him, he'd use his ACT statistic. So if someone is shooting at you and...
AW: Ask RPGPundit [English only!]
Well, Truco is just a popular card game. Saying that this means there's a "healthy gaming culture" because of Truco could be like saying that there's a "Healthy gaming culture" in North America because of Poker. I'm not saying there isn't a healthy gaming...
AW: Ask RPGPundit [English only!]
The Magic system in FtA! works on "spell lists". An actual wizard will have 2 spell lists to choose from and may be able to get more over time. Each list has one spell from levels 1-10. A starting (level 1) wizard, will have a couple of spells.
To cast...
AW: Ask RPGPundit [English only!]
In the process of the game, instead of having "feats" that cover thousands of possible special actions, or rules for each of the same, if your character wants to do something unorthodox that isn't an attack he does a stunt. There is a specific phase for...
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The game itself is a toolbox. There is very little default setting in the basic FtA! book, only a few things that can be kind of inferred by races, magic system, alignment system, etc. And what little there is can easily be adapted a little more toward the...
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The basic mechanic involves rolling 3d6, adding modifiers and comparing to a difficulty number. For skills you would add your relevant attribute plus your level-based active bonus ("ACT"), plus any special skill-related bonuses. For combat your combat bonus...
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Yes, it is a spell that theoretically could be used in combat. And while it might be a little more powerful than some of the other 1st level spells, consider the following:
First the victim has to fail a PAS WIS check, and has to be less hit dice/levels...
AW: Ask RPGPundit [English only!]
Forward... to Adventure! is an RPG that was inspired by old-school fantasy games without being a mere old-school "clone". It is a new system, which incorporates some more modern design elements but has an ever-present old school feel to it.
The origin of...
AW: Ask RPGPundit [English only!]
Hmm.. that's an unusual question, but interesting. This being a few years ago now, it might be hard to recall precisely what I was listening to. But in general terms:
-Probably quite a bit of Mozart
-Daniel Viglietti
-Victor Jara
-Alfredo Zitarrosa...
AW: Ask RPGPundit [English only!]
That's right. Its Forward... to Adventure!, correctly abbreviated as "FtA!".
I'm very glad to be here, and want to thank the mods for this opportunity, especially in light of the Swine having attempted to hijack this project by originally stealing this...